Merge branch '4.1' into 4.2-beta

This commit is contained in:
Mario Zechner 2023-09-22 15:41:57 +02:00
commit 961a865343
5 changed files with 143 additions and 150 deletions

View File

@ -1,133 +1,113 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "cppvsdbg",
"request": "launch",
"name": "debug scene v4",
"program": "godot/bin/godot.windows.editor.dev.x86_64.exe",
"args": [
"--path",
"example-v4",
"examples/01-helloworld/helloworld.tscn"
],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build-v4",
"linux": {
"type": "lldb",
"request": "launch",
"name": "debug scene v3",
"program": "${workspaceFolder}/godot/bin/godot.linux.editor.dev.x86_64",
},
"osx": {
"type": "lldb",
"request": "launch",
"name": "debug scene v3",
"program": "${workspaceFolder}/godot/bin/godot.macos.editor.dev.arm64",
},
},
{
"type": "cppvsdbg",
"request": "launch",
"name": "debug editor v4",
"program": "godot/bin/godot.windows.editor.dev.x86_64.exe",
"args": [
"-e",
"--path",
"example-v4",
],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build-v4",
"linux": {
"type": "lldb",
"request": "launch",
"name": "debug scene v3",
"program": "${workspaceFolder}/godot/bin/godot.linux.editor.dev.x86_64",
},
"osx": {
"type": "lldb",
"request": "launch",
"name": "debug scene v3",
"program": "${workspaceFolder}/godot/bin/godot.macos.editor.dev.arm64",
},
},
{
"type": "cppvsdbg",
"request": "launch",
"name": "debug editor v4 c#",
"program": "godot/bin/godot.windows.editor.dev.x86_64.mono.exe",
"args": [
"-e",
"--path",
"example-v4",
],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build-v4",
"linux": {
"type": "lldb",
"request": "launch",
"name": "debug editor v4",
"program": "${workspaceFolder}/godot/bin/godot.linux.editor.dev.x86_64",
},
"osx": {
"type": "lldb",
"request": "launch",
"name": "debug editor v4",
"program": "${workspaceFolder}/godot/bin/godot.macos.editor.dev.arm64.mono",
},
},
{
"type": "cppvsdbg",
"request": "launch",
"name": "debug scene v3",
"cwd": "${workspaceFolder}",
"program": "${workspaceFolder}/godot/bin/godot.windows.tools.64.exe",
"args": [
"--path",
"example",
"examples/01-helloworld/helloworld.tscn"
],
"preLaunchTask": "build-v3",
"linux": {
"type": "cppdbg",
"request": "launch",
"name": "debug scene v3",
"program": "${workspaceFolder}/godot/bin/godot.linux.tools.64",
},
"osx": {
"type": "lldb",
"request": "launch",
"name": "debug scene v3",
"program": "${workspaceFolder}/godot/bin/godot.osx.tools.64",
},
},
{
"type": "cppvsdbg",
"request": "launch",
"name": "debug editor v3",
"program": "${workspaceFolder}/godot/bin/godot.windows.tools.64.exe",
"args": [
"-e",
"--path",
"example",
],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build-v3",
"linux": {
"type": "cppdbg",
"request": "launch",
"name": "debug editor v3",
"program": "${workspaceFolder}/godot/bin/godot.linux.tools.64",
},
"osx": {
"type": "lldb",
"request": "launch",
"name": "debug editor v3",
"program": "${workspaceFolder}/godot/bin/godot.osx.tools.64",
},
},
]
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "cppvsdbg",
"request": "launch",
"name": "debug scene v4",
"program": "godot/bin/godot.windows.editor.dev.x86_64.exe",
"args": ["--path", "example-v4", "examples/07-slot-node/slot-node.tscn"],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build-v4",
"linux": {
"type": "lldb",
"request": "launch",
"name": "debug scene v3",
"program": "${workspaceFolder}/godot/bin/godot.linux.editor.dev.x86_64"
},
"osx": {
"type": "lldb",
"request": "launch",
"name": "debug scene v3",
"program": "${workspaceFolder}/godot/bin/godot.macos.editor.dev.arm64"
}
},
{
"type": "cppvsdbg",
"request": "launch",
"name": "debug editor v4",
"program": "godot/bin/godot.windows.editor.dev.x86_64.exe",
"args": ["-e", "--path", "example-v4"],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build-v4",
"linux": {
"type": "lldb",
"request": "launch",
"name": "debug scene v3",
"program": "${workspaceFolder}/godot/bin/godot.linux.editor.dev.x86_64"
},
"osx": {
"type": "lldb",
"request": "launch",
"name": "debug scene v3",
"program": "${workspaceFolder}/godot/bin/godot.macos.editor.dev.arm64"
}
},
{
"type": "cppvsdbg",
"request": "launch",
"name": "debug editor v4 c#",
"program": "godot/bin/godot.windows.editor.dev.x86_64.mono.exe",
"args": ["-e", "--path", "example-v4"],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build-v4",
"linux": {
"type": "lldb",
"request": "launch",
"name": "debug editor v4",
"program": "${workspaceFolder}/godot/bin/godot.linux.editor.dev.x86_64"
},
"osx": {
"type": "lldb",
"request": "launch",
"name": "debug editor v4",
"program": "${workspaceFolder}/godot/bin/godot.macos.editor.dev.arm64.mono"
}
},
{
"type": "cppvsdbg",
"request": "launch",
"name": "debug scene v3",
"cwd": "${workspaceFolder}",
"program": "${workspaceFolder}/godot/bin/godot.windows.tools.64.exe",
"args": ["--path", "example", "examples/01-helloworld/helloworld.tscn"],
"preLaunchTask": "build-v3",
"linux": {
"type": "cppdbg",
"request": "launch",
"name": "debug scene v3",
"program": "${workspaceFolder}/godot/bin/godot.linux.tools.64"
},
"osx": {
"type": "lldb",
"request": "launch",
"name": "debug scene v3",
"program": "${workspaceFolder}/godot/bin/godot.osx.tools.64"
}
},
{
"type": "cppvsdbg",
"request": "launch",
"name": "debug editor v3",
"program": "${workspaceFolder}/godot/bin/godot.windows.tools.64.exe",
"args": ["-e", "--path", "example"],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build-v3",
"linux": {
"type": "cppdbg",
"request": "launch",
"name": "debug editor v3",
"program": "${workspaceFolder}/godot/bin/godot.linux.tools.64"
},
"osx": {
"type": "lldb",
"request": "launch",
"name": "debug editor v3",
"program": "${workspaceFolder}/godot/bin/godot.osx.tools.64"
}
}
]
}

View File

@ -194,7 +194,8 @@ Error SpineAtlasResource::load_from_file(const String &path) {
clear();
texture_loader = new GodotSpineTextureLoader(&textures, &normal_maps, normal_map_prefix);
atlas = new spine::Atlas(atlas_data.utf8(), atlas_data.size(), source_path.get_base_dir().utf8(), texture_loader);
auto utf8 = atlas_data.utf8();
atlas = new spine::Atlas(utf8.ptr(), utf8.size(), source_path.get_base_dir().utf8(), texture_loader);
if (atlas) return OK;
clear();

View File

@ -73,7 +73,7 @@ Ref<SpineSlotData> SpineSlot::get_data() {
Ref<SpineBone> SpineSlot::get_bone() {
SPINE_CHECK(get_spine_object(), nullptr)
if (_bone.is_valid()) {
return _data;
return _bone;
} else {
auto &bone = get_spine_object()->getBone();
Ref<SpineBone> bone_ref(memnew(SpineBone));

View File

@ -131,7 +131,7 @@ void SpineMesh2D::update_mesh(const Vector<Point2> &vertices,
const Vector<int> &indices,
SpineRendererObject *renderer_object) {
#if VERSION_MAJOR > 3
if (!mesh.is_valid() || vertices.size() != num_vertices || indices.size() != num_indices || last_indices_id != indices_id) {
if (!mesh.is_valid() || vertices.size() != num_vertices || indices.size() != num_indices || indices_changed) {
if (mesh.is_valid()) {
RS::get_singleton()->free(mesh);
}
@ -151,7 +151,7 @@ void SpineMesh2D::update_mesh(const Vector<Point2> &vertices,
num_indices = indices.size();
vertex_buffer = surface.vertex_data;
attribute_buffer = surface.attribute_data;
last_indices_id = indices_id;
indices_changed = false;
} else {
AABB aabb_new;
uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
@ -183,7 +183,7 @@ void SpineMesh2D::update_mesh(const Vector<Point2> &vertices,
RenderingServer::get_singleton()->canvas_item_add_mesh(this->get_canvas_item(), mesh, Transform2D(), Color(1, 1, 1, 1), renderer_object->canvas_texture->get_rid());
#else
if (!mesh.is_valid() || vertices.size() != num_vertices || indices.size() != num_indices || last_indices_id != indices_id) {
if (!mesh.is_valid() || vertices.size() != num_vertices || indices.size() != num_indices || indices_changed) {
if (mesh.is_valid()) {
VS::get_singleton()->free(mesh);
}
@ -203,7 +203,7 @@ void SpineMesh2D::update_mesh(const Vector<Point2> &vertices,
VS::get_singleton()->mesh_surface_make_offsets_from_format(mesh_surface_format, surface_vertex_len, surface_index_len, mesh_surface_offsets, mesh_stride);
num_vertices = vertices.size();
num_indices = indices.size();
last_indices_id = indices_id;
indices_changed = false;
} else {
AABB aabb_new;
PoolVector<uint8_t>::Write write_buffer = mesh_buffer.write();
@ -769,15 +769,29 @@ void SpineSprite::update_meshes(Ref<SpineSkeleton> skeleton_ref) {
for (int j = 0; j < (int) num_vertices; j++) {
mesh_instance->colors.set(j, Color(tint.r, tint.g, tint.b, tint.a));
}
mesh_instance->indices.resize((int) indices->size());
for (int j = 0; j < (int) indices->size(); ++j) {
mesh_instance->indices.set(j, indices->buffer()[j]);
auto indices_changed = true;
if (mesh_instance->indices.size() == indices->size()) {
auto old_indices = mesh_instance->indices.ptr();
auto new_indices = indices->buffer();
for (int j = 0; j < (int) indices->size(); j++) {
if (old_indices[j] != new_indices[j]) {
indices_changed = true;
break;
}
}
}
if (indices_changed) {
mesh_instance->indices.resize((int) indices->size());
for (int j = 0; j < (int) indices->size(); ++j) {
mesh_instance->indices.set(j, indices->buffer()[j]);
}
mesh_instance->indices_changed = true;
}
mesh_instance->renderer_object = renderer_object;
#if VERSION_MAJOR > 3
mesh_instance->indices_id = (uint64_t) indices;
#endif
spine::BlendMode blend_mode = slot->getData().getBlendMode();
Ref<Material> custom_material;

View File

@ -56,9 +56,9 @@ protected:
Vector<int> indices;
SpineRendererObject *renderer_object;
bool indices_changed;
#if VERSION_MAJOR > 3
uint64_t last_indices_id;
uint64_t indices_id;
RID mesh;
uint32_t surface_offsets[RS::ARRAY_MAX];
int num_vertices;
@ -68,8 +68,6 @@ protected:
uint32_t vertex_stride;
uint32_t attribute_stride;
#else
uint64_t last_indices_id;
uint64_t indices_id;
RID mesh;
uint32_t surface_offsets[VS::ARRAY_MAX];
int num_vertices;
@ -82,14 +80,14 @@ protected:
public:
#if VERSION_MAJOR > 3
SpineMesh2D() : renderer_object(nullptr), last_indices_id(0), indices_id(0), num_vertices(0), num_indices(0), vertex_stride(0), attribute_stride(0){};
SpineMesh2D() : renderer_object(nullptr), indices_changed(true), num_vertices(0), num_indices(0), vertex_stride(0), attribute_stride(0){};
~SpineMesh2D() {
if (mesh.is_valid()) {
RS::get_singleton()->free(mesh);
}
}
#else
SpineMesh2D() : renderer_object(nullptr), last_indices_id(0), indices_id(0), num_vertices(0), num_indices(0){};
SpineMesh2D() : renderer_object(nullptr), indices_changed(true), num_vertices(0), num_indices(0){};
~SpineMesh2D() {
if (mesh.is_valid()) {
VS::get_singleton()->free(mesh);