[as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged?

This commit is contained in:
badlogic 2017-04-13 15:08:34 +02:00
parent bd16d0fde8
commit 971e203b9e
21 changed files with 890 additions and 218 deletions

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<resource>frameworks/libs/air/airglobal.swc</resource>
<resource>frameworks/libs/air/applicationupdater.swc</resource>
<resource>frameworks/libs/air/applicationupdater_ui.swc</resource>
<resource>frameworks/libs/air/servicemonitor.swc</resource>
<resource>frameworks/libs/authoringsupport.swc</resource>
<resource>frameworks/libs/core.swc</resource>
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<resource>frameworks/libs/textLayout.swc</resource>
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@ -1,5 +1,8 @@
eclipse.preferences.version=1
encoding//src/spine/ConvexDecomposer.as=UTF-8
encoding//src/spine/SkeletonClipping.as=UTF-8
encoding//src/spine/SkeletonJson.as=UTF-8
encoding//src/spine/animation/TwoColorTimeline.as=UTF-8
encoding//src/spine/attachments/ClippingAttachment.as=UTF-8
encoding//src/spine/attachments/PointAttachment.as=UTF-8
encoding/<project>=UTF-8

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@ -0,0 +1,266 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine {
public class ConvexDecomposer {
private var convexPolygons : Vector.<Vector.<Number>> = new Vector.<Vector.<Number>>();
private var convexPolygonsIndices : Vector.<Vector.<int>> = new Vector.<Vector.<int>>();
private var indicesArray : Vector.<int> = new Vector.<int>();
private var isConcaveArray : Vector.<Boolean> = new Vector.<Boolean>();
private var triangles : Vector.<int> = new Vector.<int>();
private var polygonPool : Pool = new Pool(function() : Vector.<Number> {
return new Vector.<Number>();
});
private var polygonIndicesPool : Pool = new Pool(function() : Vector.<int> {
return new Vector.<int>();
});
public function decompose(input : Vector.<Number>) : Vector.<Vector.<Number>> {
var vertices : Vector.<Number> = input;
var vertexCount : int = input.length >> 1;
var i : int, n : int;
var indices : Vector.<int> = this.indicesArray;
indices.length = 0;
for (i = 0; i < vertexCount; i++)
indices[i] = i;
var isConcaveArray : Vector.<Boolean> = this.isConcaveArray;
isConcaveArray.length = 0;
for (i = 0, n = vertexCount; i < n; ++i)
isConcaveArray[i] = isConcave(i, vertexCount, vertices, indices);
var triangles : Vector.<int> = this.triangles;
triangles.length = 0;
while (vertexCount > 3) {
// Find ear tip.
var previous : int = vertexCount - 1, next : int = 1;
i = 0;
while (true) {
outer:
if (!isConcaveArray[i]) {
var p1 : int = indices[previous] << 1, p2 : int = indices[i] << 1, p3 : int = indices[next] << 1;
var p1x : Number = vertices[p1], p1y : Number = vertices[p1 + 1];
var p2x : Number = vertices[p2], p2y : Number = vertices[p2 + 1];
var p3x : Number = vertices[p3], p3y : Number = vertices[p3 + 1];
for (var ii : int = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) {
if (!isConcaveArray[ii]) continue;
var v : int = indices[ii] << 1;
var vx : int = vertices[v], vy : int = vertices[v + 1];
if (positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
if (positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
if (positiveArea(p2x, p2y, p3x, p3y, vx, vy)) break outer;
}
}
}
break;
}
if (next == 0) {
do {
if (!isConcaveArray[i]) break;
i--;
} while (i > 0);
break;
}
previous = i;
i = next;
next = (next + 1) % vertexCount;
}
// Cut ear tip.
triangles.push(indices[(vertexCount + i - 1) % vertexCount]);
triangles.push(indices[i]);
triangles.push(indices[(i + 1) % vertexCount]);
indices.splice(i, 1);
isConcaveArray.splice(i, 1);
vertexCount--;
var previousIndex : int = (vertexCount + i - 1) % vertexCount;
var nextIndex : int = i == vertexCount ? 0 : i;
isConcaveArray[previousIndex] = isConcave(previousIndex, vertexCount, vertices, indices);
isConcaveArray[nextIndex] = isConcave(nextIndex, vertexCount, vertices, indices);
}
if (vertexCount == 3) {
triangles.push(indices[2]);
triangles.push(indices[0]);
triangles.push(indices[1]);
}
var convexPolygons : Vector.<Vector.<Number>> = this.convexPolygons;
for (i = 0, n = convexPolygons.length; i < n; i++) {
this.polygonPool.free(convexPolygons[i]);
}
convexPolygons.length = 0;
var convexPolygonsIndices : Vector.<Vector.<int>> = this.convexPolygonsIndices;
for (i = 0, n = convexPolygonsIndices.length; i < n; i++) {
this.polygonIndicesPool.free(convexPolygonsIndices[i]);
}
convexPolygonsIndices.length = 0;
var polygonIndices : Vector.<int> = Vector.<int>(this.polygonIndicesPool.obtain());
polygonIndices.length = 0;
var polygon : Vector.<Number> = Vector.<Number>(this.polygonPool.obtain());
polygon.length = 0;
// Merge subsequent triangles if they form a triangle fan.
var fanBaseIndex : int = -1, lastWinding : int = 0;
var x1 : Number, y1 : Number, x2 : Number, y2 : Number, x3 : Number, y3 : Number;
var winding1 : int, winding2 : int, o : int;
for (i = 0, n = triangles.length; i < n; i += 3) {
var t1 : int = triangles[i] << 1, t2 : int = triangles[i + 1] << 1, t3 : int = triangles[i + 2] << 1;
x1 = vertices[t1];
y1 = vertices[t1 + 1];
x2 = vertices[t2];
y2 = vertices[t2 + 1];
x3 = vertices[t3];
y3 = vertices[t3 + 1];
// If the base of the last triangle is the same as this triangle, check if they form a convex polygon (triangle fan).
var merged : Boolean = false;
if (fanBaseIndex == t1) {
o = polygon.length - 4;
winding1 = ConvexDecomposer.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3);
winding2 = ConvexDecomposer.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]);
if (winding1 == lastWinding && winding2 == lastWinding) {
polygon.push(x3);
polygon.push(y3);
polygonIndices.push(t3);
merged = true;
}
}
// Otherwise make this triangle the new base.
if (!merged) {
if (polygon.length > 0) {
convexPolygons.push(polygon);
convexPolygonsIndices.push(polygonIndices);
}
polygon = Vector.<Number>(this.polygonPool.obtain());
polygon.length = 0;
polygon.push(x1);
polygon.push(y1);
polygon.push(x2);
polygon.push(y2);
polygon.push(x3);
polygon.push(y3);
polygonIndices = Vector.<int>(this.polygonIndicesPool.obtain());
polygonIndices.length = 0;
polygonIndices.push(t1);
polygonIndices.push(t2);
polygonIndices.push(t3);
lastWinding = ConvexDecomposer.winding(x1, y1, x2, y2, x3, y3);
fanBaseIndex = t1;
}
}
if (polygon.length > 0) {
convexPolygons.push(polygon);
convexPolygonsIndices.push(polygonIndices);
}
// Go through the list of polygons and try to merge the remaining triangles with the found triangle fans.
for (i = 0, n = convexPolygons.length; i < n; i++) {
polygonIndices = convexPolygonsIndices[i];
if (polygonIndices.length == 0) continue;
var firstIndex : int = polygonIndices[0];
var lastIndex : int = polygonIndices[polygonIndices.length - 1];
polygon = convexPolygons[i];
o = polygon.length - 4;
var prevPrevX : Number = polygon[o], prevPrevY : Number = polygon[o + 1];
var prevX : Number = polygon[o + 2], prevY : Number = polygon[o + 3];
var firstX : Number = polygon[0], firstY : Number = polygon[1];
var secondX : Number = polygon[2], secondY : Number = polygon[3];
var currWinding : int = ConvexDecomposer.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
for (ii = 0; ii < n; ii++) {
if (ii == i) continue;
var otherIndices : Vector.<int>= convexPolygonsIndices[ii];
if (otherIndices.length != 3) continue;
var otherFirstIndex : int = otherIndices[0];
var otherSecondIndex : int = otherIndices[1];
var otherLastIndex : int = otherIndices[2];
var otherPoly : Vector.<Number>= convexPolygons[ii];
x3 = otherPoly[otherPoly.length - 2];
y3 = otherPoly[otherPoly.length - 1];
if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex) continue;
winding1 = ConvexDecomposer.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
winding2 = ConvexDecomposer.winding(x3, y3, firstX, firstY, secondX, secondY);
if (winding1 == currWinding && winding2 == currWinding) {
otherPoly.length = 0;
otherIndices.length = 0;
polygon.push(x3);
polygon.push(y3);
polygonIndices.push(otherLastIndex);
prevPrevX = prevX;
prevPrevY = prevY;
prevX = x3;
prevY = y3;
ii = 0;
}
}
}
// Remove empty polygons that resulted from the merge step above.
for (i = convexPolygons.length - 1; i >= 0; i--) {
polygon = convexPolygons[i];
if (polygon.length == 0) {
convexPolygons.splice(i, 1);
this.polygonPool.free(polygon);
}
}
return convexPolygons;
}
private static function isConcave(index : Number, vertexCount : Number, vertices : Vector.<Number>, indices : Vector.<int>) : Boolean {
var previous : int = indices[(vertexCount + index - 1) % vertexCount] << 1;
var current : int = indices[index] << 1;
var next : int = indices[(index + 1) % vertexCount] << 1;
return !positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next], vertices[next + 1]);
}
private static function positiveArea(p1x : Number, p1y : Number, p2x : Number, p2y : Number, p3x : Number, p3y : Number) : Boolean {
return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
}
private static function winding(p1x : Number, p1y : Number, p2x : Number, p2y : Number, p3x : Number, p3y : Number) : int {
var px : Number = p2x - p1x, py : Number = p2y - p1y;
return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
}
}
}

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@ -0,0 +1,297 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* devare, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine {
import spine.attachments.ClippingAttachment;
public class SkeletonClipping {
private var decomposer : ConvexDecomposer = new ConvexDecomposer();
private var clippingPolygon : Vector.<Number> = new Vector.<Number>();
private var clipOutput : Vector.<Number> = new Vector.<Number>();
public var clippedVertices : Vector.<Number> = new Vector.<Number>();
public var clippedUvs : Vector.<Number> = new Vector.<Number>();
public var clippedTriangles : Vector.<uint> = new Vector.<uint>();
private var scratch : Vector.<Number> = new Vector.<Number>();
private var clipAttachment: ClippingAttachment;
private var clippingPolygons: Vector.<Vector.<Number>>;
public function clipStart (slot: Slot, clip: ClippingAttachment) : void {
if (this.clipAttachment != null) return;
this.clipAttachment = clip;
var i : int, n : int = clip.worldVerticesLength;
var vertices : Vector.<Number> = this.clippingPolygon;
vertices.length = n;
clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
var clippingPolygon : Vector.<Number> = this.clippingPolygon;
SkeletonClipping.makeClockwise(clippingPolygon);
var clippingPolygons : Vector.<Vector.<Number>> = this.clippingPolygons = this.decomposer.decompose(clippingPolygon);
for (i = 0, n = clippingPolygons.length; i < n; i++) {
var polygon : Vector.<Number> = clippingPolygons[i];
SkeletonClipping.makeClockwise(polygon);
polygon.push(polygon[0]);
polygon.push(polygon[1]);
}
}
public function clipEndWithSlot (slot: Slot) : void {
if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data) this.clipEnd();
}
public function clipEnd () : void {
if (this.clipAttachment == null) return;
this.clipAttachment = null;
this.clippingPolygons = null;
this.clippedVertices.length = 0;
this.clippedTriangles.length = 0;
this.clippingPolygon.length = 0;
}
public function isClipping (): Boolean {
return this.clipAttachment != null;
}
public function clipTriangles (vertices: Vector.<Number>, triangles: Vector.<uint>, trianglesLength: Number, uvs: Vector.<Number>) : void {
var clipOutput : Vector.<Number> = this.clipOutput, clippedVertices : Vector.<Number> = this.clippedVertices, clippedUvs : Vector.<Number> = this.clippedUvs;
var clippedTriangles : Vector.<uint> = this.clippedTriangles;
var polygons : Vector.<Vector.<Number>> = this.clippingPolygons;
var polygonsCount : int = this.clippingPolygons.length;
var index : int = 0;
clippedVertices.length = 0;
clippedUvs.length = 0;
clippedTriangles.length = 0;
outer:
for (var i : int = 0; i < trianglesLength; i += 3) {
var vertexOffset : int = triangles[i] << 1;
var x1 : Number = vertices[vertexOffset], y1 : Number = vertices[vertexOffset + 1];
var u1 : Number = uvs[vertexOffset], v1 : Number = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 1] << 1;
var x2 : Number = vertices[vertexOffset], y2 : Number = vertices[vertexOffset + 1];
var u2 : Number = uvs[vertexOffset], v2 : Number = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 2] << 1;
var x3 : Number = vertices[vertexOffset], y3 : Number = vertices[vertexOffset + 1];
var u3 : Number = uvs[vertexOffset], v3 : Number = uvs[vertexOffset + 1];
for (var p : int = 0; p < polygonsCount; p++) {
var s : int = clippedVertices.length;
var clippedVerticesItems : Vector.<Number>;
var clippedUvsItems : Vector.<Number>;
var clippedTrianglesItems : Vector.<uint>;
if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
var clipOutputLength : int = clipOutput.length;
if (clipOutputLength == 0) continue;
var d0 : Number = y2 - y3, d1 : Number = x3 - x2, d2 : Number = x1 - x3, d4 : Number = y3 - y1;
var d : Number = 1 / (d0 * d2 + d1 * (y1 - y3));
var clipOutputCount : int = clipOutputLength >> 1;
var clipOutputItems : Vector.<Number> = this.clipOutput;
clippedVerticesItems = clippedVertices;
clippedVerticesItems.length = s + clipOutputLength;
clippedUvsItems = clippedUvs;
clippedUvsItems.length = s + clipOutputLength;
var ii : int;
for (ii = 0; ii < clipOutputLength; ii += 2) {
var x : Number = clipOutputItems[ii], y : Number = clipOutputItems[ii + 1];
clippedVerticesItems[s] = x;
clippedVerticesItems[s + 1] = y;
var c0 : Number = x - x3, c1 : Number = y - y3;
var a : Number = (d0 * c0 + d1 * c1) * d;
var b : Number = (d4 * c0 + d2 * c1) * d;
var c : Number = 1 - a - b;
clippedUvsItems[s] = u1 * a + u2 * b + u3 * c;
clippedUvsItems[s + 1] = v1 * a + v2 * b + v3 * c;
s += 2;
}
s = clippedTriangles.length;
clippedTrianglesItems = clippedTriangles;
clippedTrianglesItems.length = s + 3 * (clipOutputCount - 2);
clipOutputCount--;
for (ii = 1; ii < clipOutputCount; ii++) {
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (index + ii);
clippedTrianglesItems[s + 2] = (index + ii + 1);
s += 3;
}
index += clipOutputCount + 1;
} else {
clippedVerticesItems = clippedVertices;
clippedVerticesItems.length = s + 3 * 2;
clippedVerticesItems[s] = x1;
clippedVerticesItems[s + 1] = y1;
clippedVerticesItems[s + 2] = x2;
clippedVerticesItems[s + 3] = y2;
clippedVerticesItems[s + 4] = x3;
clippedVerticesItems[s + 5] = y3;
clippedUvsItems = clippedUvs;
clippedUvsItems.length = s + 3 * 2;
clippedUvsItems[s] = u1;
clippedUvsItems[s + 1] = v1;
clippedUvsItems[s + 2] = u2;
clippedUvsItems[s + 3] = v2;
clippedUvsItems[s + 4] = u3;
clippedUvsItems[s + 5] = v3;
s = clippedTriangles.length;
clippedTrianglesItems = clippedTriangles;
clippedTrianglesItems.length = s + 3;
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (index + 1);
clippedTrianglesItems[s + 2] = (index + 2);
index += 3;
continue outer;
}
}
}
}
/** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
* area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
public function clip (x1: Number, y1: Number, x2: Number, y2: Number, x3: Number, y3: Number, clippingArea: Vector.<Number>, output: Vector.<Number>) : Boolean {
var originalOutput : Vector.<Number> = output;
var clipped : Boolean = false;
// Avoid copy at the end.
var input: Vector.<Number> = null;
if (clippingArea.length % 4 >= 2) {
input = output;
output = this.scratch;
} else
input = this.scratch;
input.length = 0;
input.push(x1);
input.push(y1);
input.push(x2);
input.push(y2);
input.push(x3);
input.push(y3);
input.push(x1);
input.push(y1);
output.length = 0;
var clippingVertices : Vector.<Number> = clippingArea;
var clippingVerticesLast : int = clippingArea.length - 4;
var c0 : Number, c2 : Number, ua : Number;
var i : int, n : int;
for (i = 0;; i += 2) {
var edgeX : Number = clippingVertices[i], edgeY : Number = clippingVertices[i + 1];
var edgeX2 : Number = clippingVertices[i + 2], edgeY2 : Number = clippingVertices[i + 3];
var deltaX : Number = edgeX - edgeX2, deltaY : Number = edgeY - edgeY2;
var inputVertices : Vector.<Number> = input;
var inputVerticesLength : int = input.length - 2, outputStart : int = output.length;
for (var ii : int = 0; ii < inputVerticesLength; ii += 2) {
var inputX : Number = inputVertices[ii], inputY : Number = inputVertices[ii + 1];
var inputX2 : Number = inputVertices[ii + 2], inputY2 : Number = inputVertices[ii + 3];
var side2 : Boolean = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
if (side2) { // v1 inside, v2 inside
output.push(inputX2);
output.push(inputY2);
continue;
}
// v1 inside, v2 outside
c0 = inputY2 - inputY; c2 = inputX2 - inputX;
ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
output.push(edgeX + (edgeX2 - edgeX) * ua);
output.push(edgeY + (edgeY2 - edgeY) * ua);
} else if (side2) { // v1 outside, v2 inside
c0 = inputY2 - inputY, c2 = inputX2 - inputX;
ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
output.push(edgeX + (edgeX2 - edgeX) * ua);
output.push(edgeY + (edgeY2 - edgeY) * ua);
output.push(inputX2);
output.push(inputY2);
}
clipped = true;
}
if (outputStart == output.length) { // All edges outside.
originalOutput.length = 0;
return true;
}
output.push(output[0]);
output.push(output[1]);
if (i == clippingVerticesLast) break;
var temp : Vector.<Number> = output;
output = input;
output.length = 0;
input = temp;
}
if (originalOutput != output) {
originalOutput.length = 0;
for (i = 0, n = output.length - 2; i < n; i++)
originalOutput[i] = output[i];
} else
originalOutput.length = originalOutput.length - 2;
return clipped;
}
public static function makeClockwise (polygon: Vector.<Number>) : void {
var vertices : Vector.<Number> = polygon;
var verticeslength : int = polygon.length;
var area : Number = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1];
var p1x : Number = 0, p1y : Number = 0, p2x : Number = 0, p2y : Number = 0;
var i : int, n : int;
for (i = 0, n = verticeslength - 3; i < n; i += 2) {
p1x = vertices[i];
p1y = vertices[i + 1];
p2x = vertices[i + 2];
p2y = vertices[i + 3];
area += p1x * p2y - p2x * p1y;
}
if (area < 0) return;
var lastX : int;
for (i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
var x : Number = vertices[i], y : Number = vertices[i + 1];
var other : int = lastX - i;
vertices[i] = vertices[other];
vertices[i + 1] = vertices[other + 1];
vertices[other] = x;
vertices[other + 1] = y;
}
}
}
}

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@ -29,6 +29,7 @@
*****************************************************************************/
package spine {
import spine.attachments.ClippingAttachment;
import spine.animation.TwoColorTimeline;
import spine.attachments.PointAttachment;
import spine.animation.PathConstraintMixTimeline;
@ -231,7 +232,7 @@ package spine {
var slotIndex : int = skeletonData.findSlotIndex(slotName);
var slotEntry : Object = skinMap[slotName];
for (var attachmentName : String in slotEntry) {
var attachment : Attachment = readAttachment(slotEntry[attachmentName], skin, slotIndex, attachmentName);
var attachment : Attachment = readAttachment(slotEntry[attachmentName], skin, slotIndex, attachmentName, skeletonData);
if (attachment != null)
skin.addAttachment(slotIndex, attachmentName, attachment);
}
@ -274,7 +275,7 @@ package spine {
return skeletonData;
}
private function readAttachment(map : Object, skin : Skin, slotIndex : int, name : String) : Attachment {
private function readAttachment(map : Object, skin : Skin, slotIndex : int, name : String, skeletonData: SkeletonData) : Attachment {
name = map["name"] || name;
var typeName : String = map["type"] || "region";
@ -353,6 +354,23 @@ package spine {
point.color.setFrom(toColor(color, 0), toColor(color, 1), toColor(color, 2), toColor(color, 3));
}
return point;
case AttachmentType.clipping:
var clip : ClippingAttachment = attachmentLoader.newClippingAttachment(skin, name);
if (!clip) return null;
var end : String = map["end"];
if (end != null) {
var slot : SlotData = skeletonData.findSlot(end);
if (slot == null) throw new Error("Clipping end slot not found: " + end);
clip.endSlot = slot;
}
vertexCount = int(map["vertexCount"]);
readVertices(map, clip, vertexCount << 1);
color = map["color"];
if (color) {
clip.color.setFrom(toColor(color, 0), toColor(color, 1), toColor(color, 2), toColor(color, 3));
}
return clip;
}
return null;

View File

@ -93,6 +93,10 @@ package spine.attachments {
public function newPointAttachment(skin : Skin, name : String) : PointAttachment {
return new PointAttachment(name);
}
public function newClippingAttachment(skin : Skin, name : String) : ClippingAttachment {
return new ClippingAttachment(name);
}
static public function nextPOT(value : int) : int {
value--;

View File

@ -46,5 +46,8 @@ package spine.attachments {
/** @return May be null to not load an attachment */
function newPointAttachment(skin : Skin, name : String) : PointAttachment;
/** @return May be null to not load an attachment */
function newClippingAttachment(skin : Skin, name : String) : ClippingAttachment;
}
}

View File

@ -37,6 +37,7 @@ package spine.attachments {
public static const linkedmesh : AttachmentType = new AttachmentType(3, "linkedmesh");
public static const path : AttachmentType = new AttachmentType(4, "path");
public static const point : AttachmentType = new AttachmentType(5, "point");
public static const clipping : AttachmentType = new AttachmentType(6, "clipping");
public var ordinal : int;
public var name : String;

View File

@ -0,0 +1,43 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.attachments {
import spine.Color;
import spine.SlotData;
public class ClippingAttachment extends VertexAttachment {
public var endSlot : SlotData;
public var color : Color = new Color(0.2275, 0.2275, 0.2275, 1);
public function ClippingAttachment(name : String) {
super(name);
}
}
}

View File

@ -33,14 +33,14 @@ package spine.attachments {
import spine.Bone;
public dynamic class RegionAttachment extends Attachment {
public const X1 : int = 0;
public const Y1 : int = 1;
public const X2 : int = 2;
public const Y2 : int = 3;
public const X3 : int = 4;
public const Y3 : int = 5;
public const X4 : int = 6;
public const Y4 : int = 7;
public const BLX : int = 0;
public const BLY : int = 1;
public const ULX : int = 2;
public const ULY : int = 3;
public const URX : int = 4;
public const URY : int = 5;
public const BRX : int = 6;
public const BRY : int = 7;
public var x : Number;
public var y : Number;
public var scaleX : Number = 1;
@ -57,7 +57,7 @@ package spine.attachments {
public var regionHeight : Number;
public var regionOriginalWidth : Number; // Unrotated, unstripped size.
public var regionOriginalHeight : Number;
public var offset : Vector.<Number> = new Vector.<Number>();
private var offset : Vector.<Number> = new Vector.<Number>();
public var uvs : Vector.<Number> = new Vector.<Number>();
public function RegionAttachment(name : String) {
@ -84,36 +84,36 @@ package spine.attachments {
var localX2Sin : Number = localX2 * sin;
var localY2Cos : Number = localY2 * cos + y;
var localY2Sin : Number = localY2 * sin;
offset[X1] = localXCos - localYSin;
offset[Y1] = localYCos + localXSin;
offset[X2] = localXCos - localY2Sin;
offset[Y2] = localY2Cos + localXSin;
offset[X3] = localX2Cos - localY2Sin;
offset[Y3] = localY2Cos + localX2Sin;
offset[X4] = localX2Cos - localYSin;
offset[Y4] = localYCos + localX2Sin;
offset[BLX] = localXCos - localYSin;
offset[BLY] = localYCos + localXSin;
offset[ULX] = localXCos - localY2Sin;
offset[ULY] = localY2Cos + localXSin;
offset[URX] = localX2Cos - localY2Sin;
offset[URY] = localY2Cos + localX2Sin;
offset[BRX] = localX2Cos - localYSin;
offset[BRY] = localYCos + localX2Sin;
}
public function setUVs(u : Number, v : Number, u2 : Number, v2 : Number, rotate : Boolean) : void {
var uvs : Vector.<Number> = this.uvs;
if (rotate) {
uvs[X2] = u;
uvs[Y2] = v2;
uvs[X3] = u;
uvs[Y3] = v;
uvs[X4] = u2;
uvs[Y4] = v;
uvs[X1] = u2;
uvs[Y1] = v2;
uvs[4] = u;
uvs[5] = v2;
uvs[6] = u;
uvs[7] = v;
uvs[0] = u2;
uvs[1] = v;
uvs[2] = u2;
uvs[3] = v2;
} else {
uvs[X1] = u;
uvs[Y1] = v2;
uvs[X2] = u;
uvs[Y2] = v;
uvs[X3] = u2;
uvs[Y3] = v;
uvs[X4] = u2;
uvs[Y4] = v2;
uvs[2] = u;
uvs[3] = v2;
uvs[4] = u;
uvs[5] = v;
uvs[6] = u2;
uvs[7] = v;
uvs[0] = u2;
uvs[1] = v2;
}
}
@ -123,26 +123,26 @@ package spine.attachments {
var a : Number = bone.a, b : Number = bone.b, c : Number = bone.c, d : Number = bone.d;
var offsetX : Number = 0, offsetY : Number = 0;
offsetX = vertexOffset[X1];
offsetY = vertexOffset[Y1];
offsetX = vertexOffset[BRX];
offsetY = vertexOffset[BRY];
worldVertices[offset] = offsetX * a + offsetY * b + x; // br
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
offset += stride;
offsetX = vertexOffset[X2];
offsetY = vertexOffset[Y2];
offsetX = vertexOffset[BLX];
offsetY = vertexOffset[BLY];
worldVertices[offset] = offsetX * a + offsetY * b + x; // bl
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
offset += stride;
offsetX = vertexOffset[X3];
offsetY = vertexOffset[Y3];
offsetX = vertexOffset[ULX];
offsetY = vertexOffset[ULY];
worldVertices[offset] = offsetX * a + offsetY * b + x; // ul
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
offset += stride;
offsetX = vertexOffset[X4];
offsetY = vertexOffset[Y4];
offsetX = vertexOffset[URX];
offsetY = vertexOffset[URY];
worldVertices[offset] = offsetX * a + offsetY * b + x; // ur
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
}

View File

@ -1,279 +1,251 @@
raptor.png
size: 1024,1024
size: 2048,2048
format: RGBA8888
filter: Linear,Linear
repeat: none
back_arm
rotate: true
xy: 140, 191
size: 46, 29
orig: 46, 29
rotate: false
xy: 1888, 1638
size: 91, 57
orig: 91, 57
offset: 0, 0
index: -1
back_bracer
rotate: true
xy: 167, 317
size: 39, 28
orig: 39, 28
rotate: false
xy: 1888, 1581
size: 77, 55
orig: 77, 55
offset: 0, 0
index: -1
back_hand
rotate: false
xy: 167, 358
size: 36, 34
orig: 36, 34
xy: 1954, 1764
size: 72, 68
orig: 72, 68
offset: 0, 0
index: -1
back_knee
rotate: false
xy: 299, 478
size: 49, 67
orig: 49, 67
xy: 275, 438
size: 97, 134
orig: 97, 134
offset: 0, 0
index: -1
back_thigh
rotate: true
xy: 167, 437
size: 39, 24
orig: 39, 24
offset: 0, 0
index: -1
eyes_closed
rotate: true
xy: 2, 2
size: 47, 45
orig: 47, 45
rotate: false
xy: 1778, 1518
size: 78, 47
orig: 78, 47
offset: 0, 0
index: -1
eyes_open
rotate: true
xy: 49, 2
size: 47, 45
orig: 47, 45
offset: 0, 0
index: -1
eyes_surprised
rotate: true
xy: 96, 2
size: 47, 45
orig: 47, 45
rotate: false
xy: 275, 347
size: 93, 89
orig: 93, 89
offset: 0, 0
index: -1
front_arm
rotate: false
xy: 419, 544
size: 48, 30
orig: 48, 30
xy: 830, 1089
size: 96, 60
orig: 96, 60
offset: 0, 0
index: -1
front_bracer
rotate: false
xy: 880, 695
size: 41, 29
orig: 41, 29
xy: 1888, 1697
size: 81, 58
orig: 81, 58
offset: 0, 0
index: -1
front_hand
rotate: true
xy: 167, 394
size: 41, 38
orig: 41, 38
rotate: false
xy: 1870, 1757
size: 82, 75
orig: 82, 75
offset: 0, 0
index: -1
front_open_hand
rotate: false
xy: 880, 726
size: 43, 44
orig: 43, 44
xy: 192, 15
size: 86, 87
orig: 86, 87
offset: 0, 0
index: -1
front_thigh
rotate: false
xy: 360, 545
size: 57, 29
orig: 57, 29
xy: 714, 1091
size: 114, 58
orig: 114, 58
offset: 0, 0
index: -1
gun
rotate: false
xy: 785, 774
size: 107, 103
orig: 107, 103
xy: 1563, 1543
size: 213, 206
orig: 213, 206
offset: 0, 0
index: -1
gun_nohand
rotate: false
xy: 614, 703
size: 105, 102
orig: 105, 102
xy: 1223, 1403
size: 210, 203
orig: 210, 203
offset: 0, 0
index: -1
head
rotate: false
xy: 2, 137
size: 136, 149
orig: 136, 149
xy: 2, 274
size: 271, 298
orig: 271, 298
offset: 0, 0
index: -1
lower_leg
rotate: true
xy: 780, 699
size: 73, 98
orig: 73, 98
offset: 0, 0
index: -1
mouth_grind
rotate: false
xy: 469, 544
size: 47, 30
orig: 47, 30
offset: 0, 0
index: -1
mouth_oooo
rotate: true
xy: 894, 772
size: 105, 30
orig: 105, 30
xy: 551, 893
size: 146, 195
orig: 146, 195
offset: 0, 0
index: -1
mouth_smile
rotate: true
xy: 140, 239
size: 47, 30
orig: 47, 30
rotate: false
xy: 928, 1090
size: 93, 59
orig: 93, 59
offset: 0, 0
index: -1
neck
rotate: true
xy: 538, 577
size: 18, 21
orig: 18, 21
rotate: false
xy: 330, 908
size: 36, 41
orig: 36, 41
offset: 0, 0
index: -1
raptor_arm_back
rotate: false
xy: 940, 936
size: 82, 86
orig: 82, 86
xy: 386, 916
size: 163, 172
orig: 163, 172
offset: 0, 0
index: -1
raptor_body
rotate: false
xy: 2, 737
size: 610, 285
orig: 610, 285
xy: 2, 1467
size: 1219, 570
orig: 1219, 570
offset: 0, 0
index: -1
raptor_front_arm
rotate: true
xy: 195, 464
size: 81, 102
orig: 81, 102
rotate: false
xy: 1870, 1834
size: 162, 203
orig: 162, 203
offset: 0, 0
index: -1
raptor_front_leg
rotate: false
xy: 2, 478
size: 191, 257
orig: 191, 257
xy: 2, 951
size: 382, 514
orig: 382, 514
offset: 0, 0
index: -1
raptor_hindleg_back
rotate: false
xy: 614, 807
size: 169, 215
orig: 169, 215
xy: 1223, 1608
size: 338, 429
orig: 338, 429
offset: 0, 0
index: -1
raptor_horn
rotate: false
xy: 360, 655
size: 182, 80
orig: 182, 80
xy: 714, 1306
size: 363, 159
orig: 363, 159
offset: 0, 0
index: -1
raptor_horn_back
rotate: false
xy: 360, 576
size: 176, 77
orig: 176, 77
xy: 714, 1151
size: 351, 153
orig: 351, 153
offset: 0, 0
index: -1
raptor_jaw
rotate: false
xy: 785, 879
size: 153, 143
orig: 153, 143
xy: 1563, 1751
size: 305, 286
orig: 305, 286
offset: 0, 0
index: -1
raptor_saddle_noshadow
rotate: false
xy: 2, 288
size: 163, 188
orig: 163, 188
xy: 2, 574
size: 326, 375
orig: 326, 375
offset: 0, 0
index: -1
raptor_saddle_strap_front
rotate: false
xy: 721, 710
size: 57, 95
orig: 57, 95
xy: 1435, 1417
size: 114, 189
orig: 114, 189
offset: 0, 0
index: -1
raptor_saddle_strap_rear
rotate: true
xy: 940, 880
size: 54, 74
orig: 54, 74
rotate: false
xy: 1079, 1317
size: 108, 148
orig: 108, 148
offset: 0, 0
index: -1
raptor_saddle_w_shadow
rotate: false
xy: 195, 547
size: 163, 188
orig: 163, 188
xy: 386, 1090
size: 326, 375
orig: 326, 375
offset: 0, 0
index: -1
raptor_tongue
rotate: true
xy: 544, 649
size: 86, 64
orig: 86, 64
rotate: false
xy: 1551, 1413
size: 171, 128
orig: 171, 128
offset: 0, 0
index: -1
stirrup_back
rotate: true
xy: 140, 145
size: 44, 35
orig: 44, 35
rotate: false
xy: 275, 276
size: 87, 69
orig: 87, 69
offset: 0, 0
index: -1
stirrup_front
rotate: false
xy: 538, 597
size: 45, 50
orig: 45, 50
xy: 2, 2
size: 89, 100
orig: 89, 100
offset: 0, 0
index: -1
stirrup_strap
rotate: false
xy: 350, 497
size: 49, 46
orig: 49, 46
xy: 93, 11
size: 97, 91
orig: 97, 91
offset: 0, 0
index: -1
torso
rotate: true
xy: 610, 647
size: 54, 91
orig: 54, 91
rotate: false
xy: 1778, 1567
size: 108, 182
orig: 108, 182
offset: 0, 0
index: -1
visor
rotate: false
xy: 2, 51
size: 131, 84
orig: 131, 84
xy: 2, 104
size: 261, 168
orig: 261, 168
offset: 0, 0
index: -1

View File

@ -1,5 +1,5 @@
{
"skeleton": { "hash": "WOArBZLexLEX/Tow3AuM8ddszEE", "spine": "3.6.14-beta", "width": 1223.73, "height": 1055.62, "images": "./images/" },
"skeleton": { "hash": "T+jP778edtEIrEMb7QvVNAgiHUo", "spine": "3.6.14-beta", "width": 1223.73, "height": 1056.91, "images": "./images/" },
"bones": [
{ "name": "root" },
{ "name": "hip", "parent": "root", "rotation": 3.16, "x": -136.79, "y": 415.48, "color": "fbff00ff" },
@ -199,6 +199,7 @@
{ "name": "tongue3", "parent": "tongue2", "length": 43.65, "rotation": 12.86, "x": 44.27, "y": -0.21, "color": "fff200ff" }
],
"slots": [
{ "name": "clip", "bone": "root", "attachment": "clip" },
{ "name": "back_hand", "bone": "back_hand", "attachment": "back_hand" },
{ "name": "back_arm", "bone": "back_arm", "attachment": "back_arm" },
{ "name": "back_bracer", "bone": "back_bracer", "attachment": "back_bracer" },
@ -310,6 +311,15 @@
"back_thigh": {
"back_thigh": { "x": 37.85, "y": -4.37, "rotation": 19.25, "width": 78, "height": 47 }
},
"clip": {
"clip": {
"type": "clipping",
"end": "clip",
"vertexCount": 25,
"vertices": [ -31.42, 352.85, -182.02, 382.27, -214.91, 562.3, -8.92, 647.12, 183.22, 555.37, 254.19, 375.35, 261.12, 153.78, 3.2, 13.57, -270.3, -36.63, -408.78, 48.19, -349.93, 280.14, -228.76, 133.01, -59.12, 94.93, 107.06, 160.71, 202.26, 349.38, 122.64, 487.86, -41.81, 557.1, -142.21, 489.6, -57.39, 422.09, 49.94, 432.47, 133.02, 370.16, 94.94, 271.49, 43.01, 186.67, -138.74, 174.55, -230.49, 273.22 ],
"color": "ce3a3aff"
}
},
"eyes_open": {
"eyes_open": { "x": 93.24, "y": -25.45, "rotation": -70.58, "width": 93, "height": 89 }
},

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@ -38,7 +38,7 @@ package spine.examples {
private var _starling : Starling;
public function Main() {
_starling = new Starling(SpineboyExample, stage);
_starling = new Starling(RaptorExample, stage);
_starling.enableErrorChecking = true;
_starling.showStats = true;
_starling.skipUnchangedFrames = false;

View File

@ -65,13 +65,16 @@ package spine.examples {
json.scale = 0.5;
var skeletonData : SkeletonData = json.readSkeletonData(new RaptorJson());
this.x = 400;
this.y = 560;
skeleton = new SkeletonAnimation(skeletonData);
skeleton.x = 400;
skeleton.y = 560;
// skeleton.x = 400;
// skeleton.y = 560;
skeleton.state.setAnimationByName(0, "walk", true);
addChild(skeleton);
Starling.juggler.add(skeleton);
// Starling.juggler.add(skeleton);
addEventListener(TouchEvent.TOUCH, onClick);
}

View File

@ -27,8 +27,39 @@
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.starling {
import spine.attachments.ClippingAttachment;
import spine.SkeletonClipping;
import spine.Bone;
import spine.Skeleton;
import spine.SkeletonData;
@ -60,6 +91,8 @@ package spine.starling {
public var batchable : Boolean = true;
private var _smoothing : String = "bilinear";
private static var _twoColorStyle : TwoColorMeshStyle;
private static var clipper: SkeletonClipping = new SkeletonClipping();
private static var QUAD_INDICES : Vector.<uint> = new <uint>[0, 1, 2, 2, 3, 0];
public function SkeletonSprite(skeletonData : SkeletonData) {
Bone.yDown = true;
@ -71,13 +104,13 @@ package spine.starling {
}
override public function render(painter : Painter) : void {
var clipper: SkeletonClipping = SkeletonSprite.clipper;
painter.state.alpha *= skeleton.color.a;
var originalBlendMode : String = painter.state.blendMode;
var r : Number = skeleton.color.r * 255;
var g : Number = skeleton.color.g * 255;
var b : Number = skeleton.color.b * 255;
var drawOrder : Vector.<Slot> = skeleton.drawOrder;
var worldVertices : Vector.<Number> = _tempVertices;
var drawOrder : Vector.<Slot> = skeleton.drawOrder;
var ii : int, iii : int;
var attachmentColor: spine.Color;
var rgb : uint, a : Number;
@ -88,6 +121,7 @@ package spine.starling {
var uvs : Vector.<Number>;
for (var i : int = 0, n : int = drawOrder.length; i < n; ++i) {
var worldVertices : Vector.<Number> = _tempVertices;
var slot : Slot = drawOrder[i];
if (slot.attachment is RegionAttachment) {
var region : RegionAttachment = slot.attachment as RegionAttachment;
@ -97,20 +131,20 @@ package spine.starling {
region.computeWorldVertices(slot.bone, worldVertices, 0, 2);
mesh = region.rendererObject as SkeletonMesh;
indices = QUAD_INDICES;
if (mesh == null) {
if (region.rendererObject is Image)
region.rendererObject = mesh = new SkeletonMesh(Image(region.rendererObject).texture);
if (region.rendererObject is AtlasRegion)
region.rendererObject = mesh = new SkeletonMesh(Image(AtlasRegion(region.rendererObject).rendererObject).texture);
region.rendererObject = mesh = new SkeletonMesh(Image(AtlasRegion(region.rendererObject).rendererObject).texture);
indexData = mesh.getIndexData();
indices = new <uint>[0, 1, 2, 2, 3, 0];
for (ii = 0; ii < indices.length; ii++)
indexData.setIndex(ii, indices[ii]);
indexData.numIndices = 6;
indexData.numIndices = indices.length;
indexData.trim();
}
indexData = mesh.getIndexData();
attachmentColor = region.color;
uvs = region.uvs;
} else if (slot.attachment is MeshAttachment) {
@ -121,6 +155,7 @@ package spine.starling {
meshAttachment.computeWorldVertices(slot, 0, meshAttachment.worldVerticesLength, worldVertices, 0, 2);
mesh = meshAttachment.rendererObject as SkeletonMesh;
indices = meshAttachment.triangles;
if (mesh == null) {
if (meshAttachment.rendererObject is Image)
meshAttachment.rendererObject = mesh = new SkeletonMesh(Image(meshAttachment.rendererObject).texture);
@ -129,17 +164,20 @@ package spine.starling {
mesh.setStyle(_twoColorStyle);
indexData = mesh.getIndexData();
indices = meshAttachment.triangles;
indicesLength = meshAttachment.triangles.length;
for (ii = 0; ii < indicesLength; ii++) {
indexData.setIndex(ii, indices[ii]);
}
indexData.numIndices = indicesLength;
indexData.trim();
}
}
indexData = mesh.getIndexData();
attachmentColor = meshAttachment.color;
uvs = meshAttachment.uvs;
} else if (slot.attachment is ClippingAttachment) {
var clip : ClippingAttachment = ClippingAttachment(slot.attachment);
clipper.clipStart(slot, clip);
continue;
} else {
continue;
}
@ -149,6 +187,22 @@ package spine.starling {
if (slot.darkColor == null) dark = Color.rgb(0, 0, 0);
else dark = Color.rgb(slot.darkColor.r * 255, slot.darkColor.g * 255, slot.darkColor.b * 255);
if (clipper.isClipping()) {
clipper.clipTriangles(worldVertices, indices, indices.length, uvs);
verticesCount = clipper.clippedVertices.length >> 1;
worldVertices = clipper.clippedVertices;
uvs = clipper.clippedUvs;
indices = clipper.clippedTriangles;
indicesLength = indices.length;
for (ii = 0; ii < indicesLength; ii++) {
indexData.setIndex(ii, indices[ii]);
}
indexData.numIndices = indicesLength;
indexData.trim();
}
// Mesh doesn't retain the style, can't find the reason why
mesh.setStyle(_twoColorStyle);
vertexData = mesh.getVertexData();
@ -161,8 +215,11 @@ package spine.starling {
vertexData.numVertices = verticesCount;
painter.state.blendMode = blendModes[slot.data.blendMode.ordinal];
painter.batchMesh(mesh);
clipper.clipEndWithSlot(slot);
}
painter.state.blendMode = originalBlendMode;
clipper.clipEnd();
}
override public function hitTest(localPoint : Point) : DisplayObject {

View File

@ -29,6 +29,7 @@
*****************************************************************************/
package spine.starling {
import spine.attachments.ClippingAttachment;
import spine.attachments.PointAttachment;
import spine.attachments.PathAttachment;
@ -129,5 +130,9 @@ package spine.starling {
public function newPointAttachment(skin : Skin, name : String) : PointAttachment {
return new PointAttachment(name);
}
public function newClippingAttachment(skin : Skin, name : String) : ClippingAttachment {
return new ClippingAttachment(name);
}
}
}