Fix 2D Projects breaking PMA atlases.

Disable alphaIsTransparency by default.
This will prevent 2D projects from causing PMA atlases to bleed colors into transparent areas.
This commit is contained in:
John 2014-12-06 11:59:49 +08:00
parent 3ed63ef028
commit 987f4a17d2

View File

@ -390,6 +390,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
TextureImporter texImporter = (TextureImporter)TextureImporter.GetAtPath(texturePath);
texImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;
texImporter.mipmapEnabled = false;
texImporter.alphaIsTransparency = false;
texImporter.maxTextureSize = 2048;
EditorUtility.SetDirty(texImporter);