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Fix 2D Projects breaking PMA atlases.
Disable alphaIsTransparency by default. This will prevent 2D projects from causing PMA atlases to bleed colors into transparent areas.
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@ -390,6 +390,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
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TextureImporter texImporter = (TextureImporter)TextureImporter.GetAtPath(texturePath);
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TextureImporter texImporter = (TextureImporter)TextureImporter.GetAtPath(texturePath);
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texImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;
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texImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;
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texImporter.mipmapEnabled = false;
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texImporter.mipmapEnabled = false;
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texImporter.alphaIsTransparency = false;
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texImporter.maxTextureSize = 2048;
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texImporter.maxTextureSize = 2048;
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EditorUtility.SetDirty(texImporter);
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EditorUtility.SetDirty(texImporter);
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