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[libgdx] Javadoc typo.
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@ -67,7 +67,7 @@ public class SkeletonRenderer {
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* skeleton is rendered without two color tinting and any mesh attachments will throw an exception.
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* skeleton is rendered without two color tinting and any mesh attachments will throw an exception.
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* <p>
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* <p>
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* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
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* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
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* previous blend function is not restore, since that could result in unnecessary flushes, depending on what is rendered
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* previous blend function is not restored, since that could result in unnecessary flushes, depending on what is rendered
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* next. */
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* next. */
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public void draw (Batch batch, Skeleton skeleton) {
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public void draw (Batch batch, Skeleton skeleton) {
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if (batch instanceof PolygonSpriteBatch) {
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if (batch instanceof PolygonSpriteBatch) {
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@ -144,7 +144,7 @@ public class SkeletonRenderer {
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/** Renders the specified skeleton, including meshes, but without two color tinting.
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/** Renders the specified skeleton, including meshes, but without two color tinting.
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* <p>
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* <p>
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* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
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* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
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* previous blend function is not restore, since that could result in unnecessary flushes, depending on what is rendered
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* previous blend function is not restored, since that could result in unnecessary flushes, depending on what is rendered
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* next. */
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* next. */
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@SuppressWarnings("null")
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@SuppressWarnings("null")
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public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
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public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
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@ -266,7 +266,7 @@ public class SkeletonRenderer {
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/** Renders the specified skeleton, including meshes and two color tinting.
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/** Renders the specified skeleton, including meshes and two color tinting.
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* <p>
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* <p>
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* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
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* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
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* previous blend function is not restore, since that could result in unnecessary flushes, depending on what is rendered
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* previous blend function is not restored, since that could result in unnecessary flushes, depending on what is rendered
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* next. */
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* next. */
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@SuppressWarnings("null")
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@SuppressWarnings("null")
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public void draw (TwoColorPolygonBatch batch, Skeleton skeleton) {
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public void draw (TwoColorPolygonBatch batch, Skeleton skeleton) {
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