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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
[unity] Repacking now reuses shared regions.
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@ -1,4 +1,4 @@
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/******************************************************************************
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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@ -302,12 +302,27 @@ namespace Spine.Unity.Modules.AttachmentTools {
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var skinAttachments = o.Attachments;
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var newSkin = new Skin(newName);
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var existingRegions = new Dictionary<AtlasRegion, int>();
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var textureIndexes = new List<int>();
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var repackedAttachments = new List<Attachment>();
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var texturesToPack = new List<Texture2D>();
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int newRegionIndex = 0;
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foreach (var kvp in skinAttachments) {
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var newAttachment = kvp.Value.GetClone(true);
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if (IsRenderable(newAttachment)) {
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texturesToPack.Add(newAttachment.GetAtlasRegion().ToTexture());
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var region = newAttachment.GetAtlasRegion();
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int existingIndex;
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if (existingRegions.TryGetValue(region, out existingIndex)) {
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textureIndexes.Add(existingIndex); // Store the region index for the eventual new attachment.
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} else {
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texturesToPack.Add(region.ToTexture()); // Add the texture to the PackTextures argument
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existingRegions.Add(region, newRegionIndex); // Add the region to the dictionary of known regions
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textureIndexes.Add(newRegionIndex); // Store the region index for the eventual new attachment.
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newRegionIndex++;
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}
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repackedAttachments.Add(newAttachment);
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}
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var key = kvp.Key;
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@ -326,7 +341,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
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for (int i = 0, n = repackedAttachments.Count; i < n; i++) {
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var a = repackedAttachments[i];
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var r = rects[i];
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var r = rects[textureIndexes[i]];
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var oldRegion = a.GetAtlasRegion();
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var newRegion = UVRectToAtlasRegion(r, oldRegion.name, page, oldRegion.offsetX, oldRegion.offsetY, oldRegion.rotate);
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a.SetRegion(newRegion);
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