mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
CHANGELOG.md rematch new md spec.
Removed workaround where gfm was misbehaving ATX headings. Change according to: https://githubengineering.com/a-formal-spec-for-github-markdown/
This commit is contained in:
parent
31f8147ef5
commit
071a1b5472
@ -53,8 +53,7 @@
|
||||
* Fixed renderer to work with 3.6 changes
|
||||
* Added new UPROPERTY to SpineSkeletonRendererComponent called `Color`. This allows to set the tint color of the skeleton in the editor, C++ and Blueprints. Under the hood, the `spSkeleton->color` will be set on every tick of the renderer component.
|
||||
|
||||
C#
|
||||
----
|
||||
## C#
|
||||
* **Breaking changes**
|
||||
* `MeshAttachment.parentMesh` is now a private field to enforce using the `.ParentMesh` setter property in external code. The `MeshAttachment.ParentMesh` property is an appropriate replacement wherever `.parentMesh` was used.
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user