CHANGELOG.md rematch new md spec.

Removed workaround where gfm was misbehaving ATX headings.
Change according to: https://githubengineering.com/a-formal-spec-for-github-markdown/
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John 2017-03-16 16:18:17 +08:00 committed by GitHub
parent 31f8147ef5
commit 071a1b5472

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* Fixed renderer to work with 3.6 changes
* Added new UPROPERTY to SpineSkeletonRendererComponent called `Color`. This allows to set the tint color of the skeleton in the editor, C++ and Blueprints. Under the hood, the `spSkeleton->color` will be set on every tick of the renderer component.
C#
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## C#
* **Breaking changes**
* `MeshAttachment.parentMesh` is now a private field to enforce using the `.ParentMesh` setter property in external code. The `MeshAttachment.ParentMesh` property is an appropriate replacement wherever `.parentMesh` was used.