Better C# events.

This commit is contained in:
NathanSweet 2013-10-17 01:13:36 +02:00
parent 3a1aac897c
commit 98e4c0e7e5
3 changed files with 6 additions and 6 deletions

View File

@ -41,7 +41,7 @@ public class Spineboy : MonoBehaviour {
void Start() { void Start() {
skeleton = GetComponent<SkeletonAnimation>(); skeleton = GetComponent<SkeletonAnimation>();
skeleton.state.Event += new EventHandler<EventTriggeredArgs>(Event); skeleton.state.Event += Event;
} }
public void Event (object sender, EventTriggeredArgs e) { public void Event (object sender, EventTriggeredArgs e) {

View File

@ -41,7 +41,7 @@ public class Spineboy : MonoBehaviour {
public void Start () { public void Start () {
skeletonAnimation = GetComponent<SkeletonAnimation>(); skeletonAnimation = GetComponent<SkeletonAnimation>();
skeletonAnimation.state.Event += new EventHandler<EventTriggeredArgs>(Event); skeletonAnimation.state.Event += Event;
} }
public void Event (object sender, EventTriggeredArgs e) { public void Event (object sender, EventTriggeredArgs e) {

View File

@ -90,10 +90,10 @@ namespace Spine {
if (true) { if (true) {
// Event handling for all animations. // Event handling for all animations.
state.Start += new EventHandler<StartEndArgs>(Start); state.Start += Start;
state.End += new EventHandler<StartEndArgs>(End); state.End += End;
state.Complete += new EventHandler<CompleteArgs>(Complete); state.Complete += Complete;
state.Event += new EventHandler<EventTriggeredArgs>(Event); state.Event += Event;
state.SetAnimation(0, "drawOrder", true); state.SetAnimation(0, "drawOrder", true);
} else { } else {