mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Added TrackEntry#holdPrevious to avoid dipping in higher tracks.
Also:
- Added mixingTo to make track entries a doubly linked list, removing the need for the mixingTo array.
- Renamed dip->hold, timelineData->timelineMode, timelineDipMix->timelineHoldMix ("dip" naming was bad).
This commit is contained in:
parent
7996f2bae0
commit
9b259c66e0
@ -30,6 +30,7 @@
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package com.esotericsoftware.spine;
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import java.lang.reflect.Field;
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import java.util.concurrent.atomic.AtomicInteger;
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import com.badlogic.gdx.Files.FileType;
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@ -803,7 +804,8 @@ public class AnimationStateTests {
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expected.addAll(expectedArray);
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stateData = new AnimationStateData(skeletonData);
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state = new AnimationState(stateData);
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state.trackEntryPool = new Pool<TrackEntry>() {
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Pool trackEntryPool = new Pool<TrackEntry>() {
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public TrackEntry obtain () {
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TrackEntry entry = super.obtain();
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entryCount++;
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@ -821,6 +823,14 @@ public class AnimationStateTests {
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super.free(entry);
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}
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};
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try {
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Field field = state.getClass().getDeclaredField("trackEntryPool");
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field.setAccessible(true);
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field.set(state, trackEntryPool);
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} catch (Exception ex) {
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throw new RuntimeException(ex);
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}
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time = 0;
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fail = false;
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log(test + ": " + description);
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@ -38,6 +38,7 @@ import com.badlogic.gdx.utils.IntArray;
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import com.badlogic.gdx.utils.IntSet;
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import com.badlogic.gdx.utils.Pool;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import com.esotericsoftware.spine.Animation.AttachmentTimeline;
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import com.esotericsoftware.spine.Animation.DrawOrderTimeline;
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import com.esotericsoftware.spine.Animation.MixBlend;
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@ -62,20 +63,20 @@ public class AnimationState {
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/** 1) This is the first timeline to set this property.<br>
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* 2) The next track entry to be applied does have a timeline to set this property.<br>
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* 3) The next track entry after that one does not have a timeline to set this property.<br>
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* Result: Mix from the setup pose to the timeline pose, but avoid the "dipping" problem by not using the mix percentage. This
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* means the timeline pose won't mix out toward the setup pose. A subsequent timeline will set this property using a mix. */
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static private final int DIP = 2;
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* Result: Mix from the setup pose to the timeline pose, but do not mix out. This avoids "dipping" when crossfading animations
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* that key the same property. A subsequent timeline will set this property using a mix. */
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static private final int HOLD = 2;
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/** 1) This is the first timeline to set this property.<br>
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* 2) The next track entry to be applied does have a timeline to set this property.<br>
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* 3) The next track entry after that one does have a timeline to set this property.<br>
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* 4) timelineDipMix stores the first subsequent track entry that does not have a timeline to set this property.<br>
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* Result: This is the same as DIP except the mix percentage from the timelineDipMix track entry is used. This handles when
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* more than 2 track entries in a row have a timeline which sets the same property.<br>
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* Eg, A -> B -> C -> D where A, B, and C have a timeline to set the same property, but D does not. When A is applied, A's mix
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* percentage is not used to avoid dipping, however a later track entry (D, the first entry without a timeline which sets the
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* property) is actually mixing out A (which affects B and C). Without using D's mix percentage, A would be applied fully until
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* mixed out, causing snapping. */
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static private final int DIP_MIX = 3;
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* 4) timelineHoldMix stores the first subsequent track entry that does not have a timeline to set this property.<br>
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* Result: The same as HOLD except the mix percentage from the timelineHoldMix track entry is used. This handles when more than
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* 2 track entries in a row have a timeline that sets the same property.<br>
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* Eg, A -> B -> C -> D where A, B, and C have a timeline setting same property, but D does not. When A is applied, to avoid
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* "dipping" A is not mixed out, however D (the first entry that doesn't set the property) mixing in is used to mix out A
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* (which affects B and C). Without using D to mix out, A would be applied fully until mixing completes, then snap into
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* place. */
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static private final int HOLD_MIX = 3;
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private AnimationStateData data;
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final Array<TrackEntry> tracks = new Array();
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@ -83,11 +84,10 @@ public class AnimationState {
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final Array<AnimationStateListener> listeners = new Array();
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private final EventQueue queue = new EventQueue();
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private final IntSet propertyIDs = new IntSet();
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private final Array<TrackEntry> mixingTo = new Array();
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boolean animationsChanged;
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private float timeScale = 1;
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Pool<TrackEntry> trackEntryPool = new Pool() {
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final Pool<TrackEntry> trackEntryPool = new Pool() {
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protected Object newObject () {
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return new TrackEntry();
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}
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@ -147,6 +147,7 @@ public class AnimationState {
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// End mixing from entries once all have completed.
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TrackEntry from = current.mixingFrom;
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current.mixingFrom = null;
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if (from != null) from.mixingTo = null;
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while (from != null) {
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queue.end(from);
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from = from.mixingFrom;
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@ -174,6 +175,7 @@ public class AnimationState {
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// Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
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if (from.totalAlpha == 0 || to.mixDuration == 0) {
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to.mixingFrom = from.mixingFrom;
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if (from.mixingFrom != null) from.mixingFrom.mixingTo = to;
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to.interruptAlpha = from.interruptAlpha;
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queue.end(from);
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}
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@ -213,11 +215,11 @@ public class AnimationState {
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float animationLast = current.animationLast, animationTime = current.getAnimationTime();
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int timelineCount = current.animation.timelines.size;
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Object[] timelines = current.animation.timelines.items;
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if (mix == 1 || blend == MixBlend.add) {
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if (i == 0 && (mix == 1 || blend == MixBlend.add)) {
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for (int ii = 0; ii < timelineCount; ii++)
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((Timeline)timelines[ii]).apply(skeleton, animationLast, animationTime, events, mix, blend, MixDirection.in);
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} else {
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int[] timelineData = current.timelineData.items;
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int[] timelineMode = current.timelineMode.items;
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boolean firstFrame = current.timelinesRotation.size == 0;
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if (firstFrame) current.timelinesRotation.setSize(timelineCount << 1);
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@ -225,7 +227,7 @@ public class AnimationState {
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for (int ii = 0; ii < timelineCount; ii++) {
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Timeline timeline = (Timeline)timelines[ii];
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MixBlend timelineBlend = timelineData[ii] == SUBSEQUENT ? blend : MixBlend.setup;
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MixBlend timelineBlend = timelineMode[ii] == SUBSEQUENT ? blend : MixBlend.setup;
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if (timeline instanceof RotateTimeline) {
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applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1,
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firstFrame);
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@ -262,14 +264,14 @@ public class AnimationState {
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float animationLast = from.animationLast, animationTime = from.getAnimationTime();
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int timelineCount = from.animation.timelines.size;
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Object[] timelines = from.animation.timelines.items;
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float alphaDip = from.alpha * to.interruptAlpha, alphaMix = alphaDip * (1 - mix);
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float alphaHold = from.alpha * to.interruptAlpha, alphaMix = alphaHold * (1 - mix);
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if (blend == MixBlend.add) {
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for (int i = 0; i < timelineCount; i++)
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((Timeline)timelines[i]).apply(skeleton, animationLast, animationTime, events, alphaMix, blend, MixDirection.out);
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} else {
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int[] timelineData = from.timelineData.items;
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Object[] timelineDipMix = from.timelineDipMix.items;
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int[] timelineMode = from.timelineMode.items;
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Object[] timelineHoldMix = from.timelineHoldMix.items;
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boolean firstFrame = from.timelinesRotation.size == 0;
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if (firstFrame) from.timelinesRotation.setSize(timelineCount << 1);
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@ -280,7 +282,7 @@ public class AnimationState {
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Timeline timeline = (Timeline)timelines[i];
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MixBlend timelineBlend;
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float alpha;
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switch (timelineData[i]) {
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switch (timelineMode[i]) {
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case SUBSEQUENT:
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if (!attachments && timeline instanceof AttachmentTimeline) continue;
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if (!drawOrder && timeline instanceof DrawOrderTimeline) continue;
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@ -291,14 +293,14 @@ public class AnimationState {
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timelineBlend = MixBlend.setup;
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alpha = alphaMix;
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break;
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case DIP:
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case HOLD:
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timelineBlend = MixBlend.setup;
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alpha = alphaDip;
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alpha = alphaHold;
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break;
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default:
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timelineBlend = MixBlend.setup;
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TrackEntry dipMix = (TrackEntry)timelineDipMix[i];
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alpha = alphaDip * Math.max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
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TrackEntry holdMix = (TrackEntry)timelineHoldMix[i];
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alpha = alphaHold * Math.max(0, 1 - holdMix.mixTime / holdMix.mixDuration);
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break;
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}
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from.totalAlpha += alpha;
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@ -448,6 +450,7 @@ public class AnimationState {
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if (from == null) break;
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queue.end(from);
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entry.mixingFrom = null;
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entry.mixingTo = null;
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entry = from;
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}
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@ -463,6 +466,7 @@ public class AnimationState {
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if (from != null) {
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if (interrupt) queue.interrupt(from);
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current.mixingFrom = from;
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from.mixingTo = current;
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current.mixTime = 0;
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// Store the interrupted mix percentage.
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@ -625,6 +629,7 @@ public class AnimationState {
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entry.trackIndex = trackIndex;
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entry.animation = animation;
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entry.loop = loop;
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entry.holdPrevious = false;
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entry.eventThreshold = 0;
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entry.attachmentThreshold = 0;
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@ -662,15 +667,67 @@ public class AnimationState {
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animationsChanged = false;
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IntSet propertyIDs = this.propertyIDs;
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propertyIDs.clear();
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Array<TrackEntry> mixingTo = this.mixingTo;
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propertyIDs.clear(2048);
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for (int i = 0, n = tracks.size; i < n; i++) {
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TrackEntry entry = tracks.get(i);
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if (entry != null && (i == 0 || entry.mixBlend != MixBlend.add)) entry.setTimelineData(null, mixingTo, propertyIDs);
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if (entry == null) continue;
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// Move to last entry, then iterate in reverse (the order animations are applied).
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while (entry.mixingFrom != null)
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entry = entry.mixingFrom;
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do {
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if (entry.mixingTo == null || entry.mixBlend != MixBlend.add) setTimelineModes(entry);
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entry = entry.mixingTo;
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} while (entry != null);
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}
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}
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private void setTimelineModes (TrackEntry entry) {
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TrackEntry to = entry.mixingTo;
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Object[] timelines = entry.animation.timelines.items;
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int timelinesCount = entry.animation.timelines.size;
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int[] timelineMode = entry.timelineMode.setSize(timelinesCount);
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entry.timelineHoldMix.clear();
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Object[] timelineHoldMix = entry.timelineHoldMix.setSize(timelinesCount);
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IntSet propertyIDs = this.propertyIDs;
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if (to != null && to.holdPrevious) {
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for (int i = 0; i < timelinesCount; i++) {
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propertyIDs.add(((Timeline)timelines[i]).getPropertyId());
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timelineMode[i] = HOLD;
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}
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return;
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}
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outer:
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for (int i = 0; i < timelinesCount; i++) {
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int id = ((Timeline)timelines[i]).getPropertyId();
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if (!propertyIDs.add(id))
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timelineMode[i] = SUBSEQUENT;
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else if (to == null || !hasTimeline(to, id))
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timelineMode[i] = FIRST;
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else {
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for (TrackEntry next = to.mixingTo; next != null; next = next.mixingTo) {
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if (hasTimeline(next, id)) continue;
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if (next.mixDuration > 0) {
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timelineMode[i] = HOLD_MIX;
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timelineHoldMix[i] = next;
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continue outer;
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}
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break;
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}
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timelineMode[i] = HOLD;
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}
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}
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}
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private boolean hasTimeline (TrackEntry entry, int id) {
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Object[] timelines = entry.animation.timelines.items;
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for (int i = 0, n = entry.animation.timelines.size; i < n; i++)
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if (((Timeline)timelines[i]).getPropertyId() == id) return true;
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return false;
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}
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/** Returns the track entry for the animation currently playing on the track, or null if no animation is currently playing. */
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public TrackEntry getCurrent (int trackIndex) {
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if (trackIndex >= tracks.size) return null;
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@ -744,74 +801,30 @@ public class AnimationState {
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* References to a track entry must not be kept after the {@link AnimationStateListener#dispose(TrackEntry)} event occurs. */
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static public class TrackEntry implements Poolable {
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Animation animation;
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TrackEntry next, mixingFrom;
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TrackEntry next, mixingFrom, mixingTo;
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AnimationStateListener listener;
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int trackIndex;
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boolean loop;
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boolean loop, holdPrevious;
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float eventThreshold, attachmentThreshold, drawOrderThreshold;
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float animationStart, animationEnd, animationLast, nextAnimationLast;
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float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
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float alpha, mixTime, mixDuration, interruptAlpha, totalAlpha;
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MixBlend mixBlend = MixBlend.replace;
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final IntArray timelineData = new IntArray();
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final Array<TrackEntry> timelineDipMix = new Array();
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final IntArray timelineMode = new IntArray();
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final Array<TrackEntry> timelineHoldMix = new Array();
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final FloatArray timelinesRotation = new FloatArray();
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public void reset () {
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next = null;
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mixingFrom = null;
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mixingTo = null;
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animation = null;
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listener = null;
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timelineData.clear();
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timelineDipMix.clear();
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timelineMode.clear();
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timelineHoldMix.clear();
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timelinesRotation.clear();
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}
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/** @param to May be null. */
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TrackEntry setTimelineData (TrackEntry to, Array<TrackEntry> mixingToArray, IntSet propertyIDs) {
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if (to != null) mixingToArray.add(to);
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TrackEntry lastEntry = mixingFrom != null ? mixingFrom.setTimelineData(this, mixingToArray, propertyIDs) : this;
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if (to != null) mixingToArray.pop();
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Object[] mixingTo = mixingToArray.items;
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int mixingToLast = mixingToArray.size - 1;
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Object[] timelines = animation.timelines.items;
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int timelinesCount = animation.timelines.size;
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int[] timelineData = this.timelineData.setSize(timelinesCount);
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timelineDipMix.clear();
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Object[] timelineDipMix = this.timelineDipMix.setSize(timelinesCount);
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outer:
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for (int i = 0; i < timelinesCount; i++) {
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int id = ((Timeline)timelines[i]).getPropertyId();
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if (!propertyIDs.add(id))
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timelineData[i] = SUBSEQUENT;
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else if (to == null || !to.hasTimeline(id))
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timelineData[i] = FIRST;
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else {
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for (int ii = mixingToLast; ii >= 0; ii--) {
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TrackEntry entry = (TrackEntry)mixingTo[ii];
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if (!entry.hasTimeline(id)) {
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if (entry.mixDuration > 0) {
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timelineData[i] = DIP_MIX;
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timelineDipMix[i] = entry;
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continue outer;
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}
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break;
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}
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}
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timelineData[i] = DIP;
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}
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}
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return lastEntry;
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}
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private boolean hasTimeline (int id) {
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Object[] timelines = animation.timelines.items;
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for (int i = 0, n = animation.timelines.size; i < n; i++)
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if (((Timeline)timelines[i]).getPropertyId() == id) return true;
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return false;
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}
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/** The index of the track where this track entry is either current or queued.
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* <p>
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* See {@link AnimationState#getCurrent(int)}. */
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@ -1054,6 +1067,25 @@ public class AnimationState {
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return mixingFrom;
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}
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public void setHoldPrevious (boolean holdPrevious) {
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this.holdPrevious = holdPrevious;
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}
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/** If true, when mixing from the previous animation to this animation, the previous animation is applied as normal instead
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* of being mixed out.
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* <p>
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* When mixing between animations that key the same property, if a lower track also keys that property then the value will
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* briefly dip toward the lower track value during the mix. This happens because the first animation mixes from 100% to 0%
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* while the second animation mixes from 0% to 100%. Setting <code>holdPrevious</code> to true applies the first animation
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* at 100% during the mix so the lower track value is overwritten. Such dipping does not occur on the lowest track which
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* keys the property, only when a higher track also keys the property.
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* <p>
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* Snapping will occur if <code>holdPrevious</code> is true and this animation does not key all the same properties as the
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* previous animation. */
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public boolean getHoldPrevious () {
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return holdPrevious;
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}
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/** Resets the rotation directions for mixing this entry's rotate timelines. This can be useful to avoid bones rotating the
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* long way around when using {@link #alpha} and starting animations on other tracks.
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* <p>
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@ -1165,7 +1197,7 @@ public class AnimationState {
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start, interrupt, end, dispose, complete, event
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}
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/** The interface which can be implemented to receive TrackEntry events.
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/** The interface to implement for receiving TrackEntry events.
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* <p>
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* See TrackEntry {@link TrackEntry#setListener(AnimationStateListener)} and AnimationState
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* {@link AnimationState#addListener(AnimationStateListener)}. */
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