mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-20 00:36:43 +08:00
spine-lua generic Lua runtime, refactored spine-corona.
This commit is contained in:
parent
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.gitignore
vendored
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.gitignore
vendored
@ -41,3 +41,6 @@ spine-unity/*.sln
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*.pidb
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Assembly-*.csproj
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Assembly-*.pidb
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spine-corona/spine-lua/
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!spine-corona/spine-lua/Place spine-lua here.txt
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@ -1,21 +1,16 @@
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local spine = require "spine.spine"
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local spine = require "spine-corona.spine"
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-- Using your own attachment loader is optional. It can customizes the path where images are
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-- loaded. To load from a texture atlas, use an image sheet. It also creates instances of
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-- all attachments, which can be used for customization.
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local attachmentLoader = spine.AttachmentLoader.new()
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function attachmentLoader:createImage (attachment)
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return display.newImage("data/" .. attachment.name .. ".png")
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end
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local json = spine.SkeletonJson.new(attachmentLoader)
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local json = spine.SkeletonJson.new()
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json.scale = 1
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local skeletonData = json:readSkeletonDataFile("data/spineboy.json")
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local walkAnimation = skeletonData:findAnimation("walk")
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-- Optional second parameter can be the group for the Skeleton to use. Eg, could be an image group.
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local skeleton = spine.Skeleton.new(skeletonData)
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function skeleton:createImage (attachment)
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-- Customize where images are loaded.
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return display.newImage("data/" .. attachment.name .. ".png")
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end
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skeleton.x = 150
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skeleton.y = 325
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skeleton.flipX = false
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154
spine-corona/spine-corona/spine.lua
Normal file
154
spine-corona/spine-corona/spine.lua
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@ -0,0 +1,154 @@
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-------------------------------------------------------------------------------
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-- Copyright (c) 2013, Esoteric Software
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-- All rights reserved.
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--
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-- Redistribution and use in source and binary forms, with or without
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-- modification, are permitted provided that the following conditions are met:
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--
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-- 1. Redistributions of source code must retain the above copyright notice, this
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-- list of conditions and the following disclaimer.
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-- 2. Redistributions in binary form must reproduce the above copyright notice,
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-- this list of conditions and the following disclaimer in the documentation
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-- and/or other materials provided with the distribution.
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--
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-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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-- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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-- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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------------------------------------------------------------------------------
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spine = {}
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spine.utils = require "spine-lua.utils"
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spine.SkeletonJson = require "spine-lua.SkeletonJson"
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spine.SkeletonData = require "spine-lua.SkeletonData"
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spine.BoneData = require "spine-lua.BoneData"
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spine.SlotData = require "spine-lua.SlotData"
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spine.Skin = require "spine-lua.Skin"
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spine.RegionAttachment = require "spine-lua.RegionAttachment"
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spine.Skeleton = require "spine-lua.Skeleton"
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spine.Bone = require "spine-lua.Bone"
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spine.Slot = require "spine-lua.Slot"
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spine.AttachmentLoader = require "spine-lua.AttachmentLoader"
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spine.Animation = require "spine-lua.Animation"
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spine.utils.readFile = function (fileName, base)
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if not base then base = system.ResourceDirectory end
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local path = system.pathForFile(fileName, base)
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local file = io.open(path, "r")
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if not file then return nil end
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local contents = file:read("*a")
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io.close(file)
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return contents
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end
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local json = require "json"
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spine.utils.readJSON = function (text)
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return json.decode(text)
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end
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spine.Skeleton.failed = {} -- Placeholder for an image that failed to load.
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spine.Skeleton.new_super = spine.Skeleton.new
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function spine.Skeleton.new (skeletonData, group)
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-- Skeleton extends a group.
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local self = spine.Skeleton.new_super(skeletonData)
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self = spine.utils.copy(self, group or display.newGroup())
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-- createImage can customize where images are found.
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function self:createImage (attachment)
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return display.newImage(attachment.name .. ".png")
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end
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-- updateWorldTransform positions images.
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local updateWorldTransform_super = self.updateWorldTransform
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function self:updateWorldTransform ()
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updateWorldTransform_super(self)
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if not self.images then self.images = {} end
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local images = self.images
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for i,slot in ipairs(self.drawOrder) do
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local attachment = slot.attachment
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local image = images[attachment]
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if not attachment then
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-- Attachment is gone, remove the image.
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if image then
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image:removeSelf()
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images[attachment] = nil
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end
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else
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-- Create new image.
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if not image then
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image = self:createImage(attachment)
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if image then
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image:setReferencePoint(display.CenterReferencePoint)
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image.width = attachment.width
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image.height = attachment.height
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else
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print("Error creating image: " .. attachment.name)
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image = spine.Skeleton.failed
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end
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images[attachment] = image
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end
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-- Position image based on attachment and bone.
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if image ~= spine.Skeleton.failed then
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image.x = slot.bone.worldX + attachment.x * slot.bone.m00 + attachment.y * slot.bone.m01
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image.y = -(slot.bone.worldY + attachment.x * slot.bone.m10 + attachment.y * slot.bone.m11)
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image.rotation = -(slot.bone.worldRotation + attachment.rotation)
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image.xScale = slot.bone.worldScaleX + attachment.scaleX - 1
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image.yScale = slot.bone.worldScaleY + attachment.scaleY - 1
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if self.flipX then
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image.xScale = -image.xScale
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image.rotation = -image.rotation
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end
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if self.flipY then
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image.yScale = -image.yScale
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image.rotation = -image.rotation
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end
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image:setFillColor(slot.r, slot.g, slot.b, slot.a)
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self:insert(image)
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end
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end
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end
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if self.debug then
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for i,bone in ipairs(self.bones) do
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if not bone.line then bone.line = display.newLine(0, 0, bone.data.length, 0) end
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bone.line.x = bone.worldX
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bone.line.y = -bone.worldY
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bone.line.rotation = -bone.worldRotation
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if self.flipX then
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bone.line.xScale = -1
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bone.line.rotation = -bone.line.rotation
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else
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bone.line.xScale = 1
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end
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if self.flipY then
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bone.line.yScale = -1
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bone.line.rotation = -bone.line.rotation
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else
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bone.line.yScale = 1
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end
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bone.line:setColor(255, 0, 0)
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self:insert(bone.line)
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if not bone.circle then bone.circle = display.newCircle(0, 0, 3) end
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bone.circle.x = bone.worldX
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bone.circle.y = -bone.worldY
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bone.circle:setFillColor(0, 255, 0)
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self:insert(bone.circle)
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end
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end
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end
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return self
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end
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return spine
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@ -1,41 +0,0 @@
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-------------------------------------------------------------------------------
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-- Copyright (c) 2013, Esoteric Software
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-- All rights reserved.
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--
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-- Redistribution and use in source and binary forms, with or without
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-- modification, are permitted provided that the following conditions are met:
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--
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-- 1. Redistributions of source code must retain the above copyright notice, this
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-- list of conditions and the following disclaimer.
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-- 2. Redistributions in binary form must reproduce the above copyright notice,
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-- this list of conditions and the following disclaimer in the documentation
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-- and/or other materials provided with the distribution.
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--
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-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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-- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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-- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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------------------------------------------------------------------------------
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local spine = {}
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spine.utils = require "spine.utils"
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spine.SkeletonJson = require "spine.SkeletonJson"
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spine.SkeletonData = require "spine.SkeletonData"
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spine.BoneData = require "spine.BoneData"
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spine.SlotData = require "spine.SlotData"
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spine.Skin = require "spine.Skin"
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spine.RegionAttachment = require "spine.RegionAttachment"
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spine.Skeleton = require "spine.Skeleton"
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spine.Bone = require "spine.Bone"
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spine.Slot = require "spine.Slot"
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spine.AttachmentLoader = require "spine.AttachmentLoader"
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spine.Animation = require "spine.Animation"
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return spine
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@ -23,8 +23,6 @@
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-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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------------------------------------------------------------------------------
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local utils = require "spine.utils"
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local Animation = {}
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function Animation.new (name, timelines, duration)
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if not timelines then error("timelines cannot be nil", 2) end
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@ -23,7 +23,7 @@
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-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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------------------------------------------------------------------------------
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local RegionAttachment = require "spine.RegionAttachment"
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local RegionAttachment = require "spine-lua.RegionAttachment"
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local AttachmentLoader = {
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failed = {},
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@ -39,10 +39,6 @@ function AttachmentLoader.new ()
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error("Unknown attachment type: " .. type .. " (" + name + ")")
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end
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function self:createImage (attachment)
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return display.newImage(attachment.name .. ".png")
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end
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return self
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end
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return AttachmentLoader
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@ -24,6 +24,7 @@
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------------------------------------------------------------------------------
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local Bone = {}
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function Bone.new (data, parent)
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if not data then error("data cannot be nil", 2) end
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@ -23,91 +23,25 @@
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-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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------------------------------------------------------------------------------
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local utils = require "spine.utils"
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local Bone = require "spine.Bone"
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local Slot = require "spine.Slot"
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local AttachmentLoader = require "spine.AttachmentLoader"
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local Bone = require "spine-lua.Bone"
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local Slot = require "spine-lua.Slot"
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local AttachmentLoader = require "spine-lua.AttachmentLoader"
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local Skeleton = {}
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function Skeleton.new (skeletonData, group)
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function Skeleton.new (skeletonData)
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if not skeletonData then error("skeletonData cannot be nil", 2) end
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local self = group or display.newGroup()
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self.data = skeletonData
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self.bones = {}
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self.slots = {}
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self.drawOrder = {}
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self.images = {}
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local self = {
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data = skeletonData,
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bones = {},
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slots = {},
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drawOrder = {}
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}
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function self:updateWorldTransform ()
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for i,bone in ipairs(self.bones) do
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bone:updateWorldTransform(self.flipX, self.flipY)
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end
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for i,slot in ipairs(self.drawOrder) do
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local attachment = slot.attachment
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if attachment then
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local image = self.images[attachment]
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if not image then
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image = self.data.attachmentLoader:createImage(attachment)
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if image then
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image:setReferencePoint(display.CenterReferencePoint);
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image.width = attachment.width
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image.height = attachment.height
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else
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print("Error creating image: " .. attachment.name)
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image = AttachmentLoader.failed
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end
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self.images[attachment] = image
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end
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if image ~= AttachmentLoader.failed then
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image.x = slot.bone.worldX + attachment.x * slot.bone.m00 + attachment.y * slot.bone.m01
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image.y = -(slot.bone.worldY + attachment.x * slot.bone.m10 + attachment.y * slot.bone.m11)
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image.rotation = -(slot.bone.worldRotation + attachment.rotation)
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image.xScale = slot.bone.worldScaleX + attachment.scaleX - 1
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image.yScale = slot.bone.worldScaleY + attachment.scaleY - 1
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if self.flipX then
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image.xScale = -image.xScale
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image.rotation = -image.rotation
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end
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if self.flipY then
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image.yScale = -image.yScale
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image.rotation = -image.rotation
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end
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image:setFillColor(slot.r, slot.g, slot.b, slot.a)
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self:insert(image)
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end
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end
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end
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if self.debug then
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for i,bone in ipairs(self.bones) do
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if not bone.line then bone.line = display.newLine(0, 0, bone.data.length, 0) end
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bone.line.x = bone.worldX
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bone.line.y = -bone.worldY
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bone.line.rotation = -bone.worldRotation
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if self.flipX then
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bone.line.xScale = -1
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bone.line.rotation = -bone.line.rotation
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else
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bone.line.xScale = 1
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end
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if self.flipY then
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bone.line.yScale = -1
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bone.line.rotation = -bone.line.rotation
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else
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bone.line.yScale = 1
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end
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bone.line:setColor(255, 0, 0)
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self:insert(bone.line)
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if not bone.circle then bone.circle = display.newCircle(0, 0, 3) end
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bone.circle.x = bone.worldX
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bone.circle.y = -bone.worldY
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bone.circle:setFillColor(0, 255, 0)
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self:insert(bone.circle)
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end
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end
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end
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function self:setToBindPose ()
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@ -192,12 +126,12 @@ function Skeleton.new (skeletonData, group)
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for i,boneData in ipairs(skeletonData.bones) do
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local parent
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if boneData.parent then parent = self.bones[utils.indexOf(skeletonData.bones, boneData.parent)] end
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if boneData.parent then parent = self.bones[spine.utils.indexOf(skeletonData.bones, boneData.parent)] end
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table.insert(self.bones, Bone.new(boneData, parent))
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end
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for i,slotData in ipairs(skeletonData.slots) do
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local bone = self.bones[utils.indexOf(skeletonData.bones, slotData.boneData)]
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local bone = self.bones[spine.utils.indexOf(skeletonData.bones, slotData.boneData)]
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local slot = Slot.new(slotData, self, bone)
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table.insert(self.slots, slot)
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table.insert(self.drawOrder, slot)
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@ -24,11 +24,8 @@
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------------------------------------------------------------------------------
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local SkeletonData = {}
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function SkeletonData.new (attachmentLoader)
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if not attachmentLoader then error("attachmentLoader cannot be nil", 2) end
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function SkeletonData.new ()
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local self = {
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attachmentLoader = attachmentLoader,
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bones = {},
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slots = {},
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skins = {},
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@ -23,14 +23,12 @@
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-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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------------------------------------------------------------------------------
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local utils = require "spine.utils"
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local SkeletonData = require "spine.SkeletonData"
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local BoneData = require "spine.BoneData"
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local SlotData = require "spine.SlotData"
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local Skin = require "spine.Skin"
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local AttachmentLoader = require "spine.AttachmentLoader"
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local Animation = require "spine.Animation"
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local json = require "json"
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local SkeletonData = require "spine-lua.SkeletonData"
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local BoneData = require "spine-lua.BoneData"
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local SlotData = require "spine-lua.SlotData"
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local Skin = require "spine-lua.Skin"
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local AttachmentLoader = require "spine-lua.AttachmentLoader"
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local Animation = require "spine-lua.Animation"
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local TIMELINE_SCALE = "scale"
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local TIMELINE_ROTATE = "rotate"
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@ -48,7 +46,7 @@ function SkeletonJson.new (attachmentLoader)
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}
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function self:readSkeletonDataFile (fileName, base)
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return self:readSkeletonData(utils.readFile(fileName, base))
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return self:readSkeletonData(spine.utils.readFile(fileName, base))
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end
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local readAttachment
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@ -58,7 +56,7 @@ function SkeletonJson.new (attachmentLoader)
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function self:readSkeletonData (jsonText)
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local skeletonData = SkeletonData.new(self.attachmentLoader)
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local root = json.decode(jsonText)
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local root = spine.utils.readJSON(jsonText)
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if not root then error("Invalid JSON: " .. jsonText, 2) end
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-- Bones.
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@ -127,6 +125,7 @@ function SkeletonJson.new (attachmentLoader)
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end
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end
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-- Animations.
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map = root["animations"]
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if map then
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for animationName,animationMap in pairs(map) do
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@ -23,8 +23,6 @@
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-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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------------------------------------------------------------------------------
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local utils = require "spine.utils"
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local Slot = {}
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||||
function Slot.new (slotData, skeleton, bone)
|
||||
if not slotData then error("slotData cannot be nil", 2) end
|
||||
@ -45,10 +43,6 @@ function Slot.new (slotData, skeleton, bone)
|
||||
end
|
||||
|
||||
function self:setAttachment (attachment)
|
||||
if self.attachment and self.attachment ~= attachment and self.skeleton.images[self.attachment] then
|
||||
self.skeleton.images[self.attachment]:removeSelf()
|
||||
self.skeleton.images[self.attachment] = nil
|
||||
end
|
||||
self.attachment = attachment
|
||||
self.attachmentTime = self.skeleton.time
|
||||
end
|
||||
@ -25,16 +25,6 @@
|
||||
|
||||
local utils = {}
|
||||
|
||||
utils.readFile = function (fileName, base)
|
||||
if not base then base = system.ResourceDirectory; end
|
||||
local path = system.pathForFile(fileName, base)
|
||||
local file = io.open(path, "r")
|
||||
if not file then return nil; end
|
||||
local contents = file:read("*a")
|
||||
io.close(file)
|
||||
return contents
|
||||
end
|
||||
|
||||
function tablePrint (tt, indent, done)
|
||||
done = done or {}
|
||||
indent = indent or 0
|
||||
@ -80,4 +70,12 @@ function utils.indexOf (haystack, needle)
|
||||
return nil
|
||||
end
|
||||
|
||||
function utils.copy (from, to)
|
||||
if not to then to = {} end
|
||||
for k,v in pairs(from) do
|
||||
to[k] = v
|
||||
end
|
||||
return to
|
||||
end
|
||||
|
||||
return utils
|
||||
Loading…
x
Reference in New Issue
Block a user