mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
73 lines
2.5 KiB
Lua
73 lines
2.5 KiB
Lua
-------------------------------------------------------------------------------
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-- Copyright (c) 2013, Esoteric Software
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-- All rights reserved.
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--
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-- Redistribution and use in source and binary forms, with or without
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-- modification, are permitted provided that the following conditions are met:
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--
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-- 1. Redistributions of source code must retain the above copyright notice, this
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-- list of conditions and the following disclaimer.
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-- 2. Redistributions in binary form must reproduce the above copyright notice,
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-- this list of conditions and the following disclaimer in the documentation
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-- and/or other materials provided with the distribution.
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--
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-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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-- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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-- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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------------------------------------------------------------------------------
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local Slot = {}
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function Slot.new (slotData, skeleton, bone)
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if not slotData then error("slotData cannot be nil", 2) end
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if not skeleton then error("skeleton cannot be nil", 2) end
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if not bone then error("bone cannot be nil", 2) end
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local self = {
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data = slotData,
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skeleton = skeleton,
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bone = bone
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}
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function self:setColor (r, g, b, a)
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self.r = r
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self.g = g
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self.b = b
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self.a = a
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end
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function self:setAttachment (attachment)
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self.attachment = attachment
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self.attachmentTime = self.skeleton.time
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end
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function self:setAttachmentTime (time)
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self.attachmentTime = self.skeleton.time - time
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end
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function self:getAttachmentTime ()
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return self.skeleton.time - self.attachmentTime
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end
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function self:setToBindPose ()
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local data = self.data
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self:setColor(data.r, data.g, data.b, data.a)
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local attachment
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if data.attachmentName then attachment = self.skeleton:getAttachment(data.name, data.attachmentName) end
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self:setAttachment(attachment)
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end
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self:setToBindPose()
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return self
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end
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return Slot
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