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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
[godot] Fix up 3.x examples.
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@ -6,10 +6,9 @@
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[node name="Node2D" type="Node2D"]
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[node name="Spineboy" type="SpineSprite" parent="."]
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position = Vector2( 512, 324 )
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position = Vector2( 505, 466 )
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scale = Vector2( 0.466832, 0.466832 )
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skeleton_data_res = ExtResource( 3 )
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bones = true
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bones_color = Color( 0.968627, 1, 0, 0.501961 )
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paths_color = Color( 1, 0.498039, 0, 0.466667 )
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paths_clipping = Color( 0.8, 0, 0, 0.5 )
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@ -15,6 +15,7 @@ preview_frame = false
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preview_time = 0.0
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[node name="CrosshairBone" type="SpineBoneNode" parent="Spineboy"]
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show_behind_parent = true
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position = Vector2( 302.333, -569.714 )
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rotation = -0.000872665
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bone_name = "crosshair"
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@ -16,6 +16,7 @@ preview_frame = false
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preview_time = 0.0
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[node name="GunTipBone" type="SpineBoneNode" parent="Spineboy"]
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show_behind_parent = true
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position = Vector2( 214.298, -162.047 )
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rotation = 0.713316
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scale = Vector2( 1, 1 )
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@ -17,6 +17,7 @@ preview_frame = false
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preview_time = 0.0
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[node name="GunSlot" type="SpineSlotNode" parent="Spineboy"]
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show_behind_parent = true
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position = Vector2( 40.8753, -276.036 )
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rotation = 0.837234
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scale = Vector2( 1, 1 )
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@ -31,6 +32,7 @@ preview_frame = false
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preview_time = 0.0
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[node name="EyeSlot" type="SpineSlotNode" parent="Spineboy"]
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show_behind_parent = true
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position = Vector2( -23.4598, -402.301 )
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rotation = -1.71793
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scale = Vector2( 1, 1 )
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@ -42,6 +44,7 @@ rotation = 1.66344
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texture = ExtResource( 4 )
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[node name="FrontFistSlot" type="SpineSlotNode" parent="Spineboy"]
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show_behind_parent = true
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position = Vector2( -29.0298, -241.577 )
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rotation = 0.995187
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scale = Vector2( 1, 1 )
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@ -36,6 +36,7 @@ preview_frame = false
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preview_time = 0.0
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[node name="GunSlot" type="SpineSlotNode" parent="SpineSprite"]
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show_behind_parent = true
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position = Vector2( 40.8753, -276.036 )
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rotation = 0.837234
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scale = Vector2( 1, 1 )
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@ -15,6 +15,7 @@ preview_frame = true
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preview_time = 0.0
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[node name="HoverboardCenterBone" type="SpineBoneNode" parent="SpineSprite"]
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show_behind_parent = true
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bone_name = "hoverboard-controller"
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bone_mode = 1
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@ -23,6 +24,7 @@ enabled = true
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cast_to = Vector2( 0, 1000 )
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[node name="HoverboardTargetBone" type="SpineBoneNode" parent="SpineSprite"]
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show_behind_parent = true
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position = Vector2( 262.499, 0 )
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rotation = -0.000872665
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bone_name = "board-ik"
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@ -33,6 +35,7 @@ enabled = true
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cast_to = Vector2( 0, 1000 )
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[node name="HipBone" type="SpineBoneNode" parent="SpineSprite"]
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show_behind_parent = true
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position = Vector2( 0, -169.006 )
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rotation = -0.000872665
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bone_name = "hip"
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@ -1,21 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/raggedyspineboy/raggedy spineboy-res.tres" type="SpineSkeletonDataResource" id=1]
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[node name="Node2D" type="Node2D"]
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[node name="SpineSprite" type="SpineSprite" parent="."]
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position = Vector2( 502, 480 )
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skeleton_data_res = ExtResource( 1 )
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bones = true
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preview_animation = "-- Empty --"
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preview_frame = false
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preview_time = 0.0
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[node name="Ragdoll" type="Node2D" parent="SpineSprite"]
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[node name="SpineBoneNode" type="SpineBoneNode" parent="SpineSprite/Ragdoll"]
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position = Vector2( -11.8961, -346.865 )
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rotation = 3.0463
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bone_name = "hair2"
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bone_mode = 1
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