[godot] Fix up 3.x examples.

This commit is contained in:
Mario Zechner 2022-05-31 13:32:53 +02:00
parent b46293ba6b
commit 9e81422302
7 changed files with 10 additions and 23 deletions

View File

@ -6,10 +6,9 @@
[node name="Node2D" type="Node2D"]
[node name="Spineboy" type="SpineSprite" parent="."]
position = Vector2( 512, 324 )
position = Vector2( 505, 466 )
scale = Vector2( 0.466832, 0.466832 )
skeleton_data_res = ExtResource( 3 )
bones = true
bones_color = Color( 0.968627, 1, 0, 0.501961 )
paths_color = Color( 1, 0.498039, 0, 0.466667 )
paths_clipping = Color( 0.8, 0, 0, 0.5 )

View File

@ -15,6 +15,7 @@ preview_frame = false
preview_time = 0.0
[node name="CrosshairBone" type="SpineBoneNode" parent="Spineboy"]
show_behind_parent = true
position = Vector2( 302.333, -569.714 )
rotation = -0.000872665
bone_name = "crosshair"

View File

@ -16,6 +16,7 @@ preview_frame = false
preview_time = 0.0
[node name="GunTipBone" type="SpineBoneNode" parent="Spineboy"]
show_behind_parent = true
position = Vector2( 214.298, -162.047 )
rotation = 0.713316
scale = Vector2( 1, 1 )

View File

@ -17,6 +17,7 @@ preview_frame = false
preview_time = 0.0
[node name="GunSlot" type="SpineSlotNode" parent="Spineboy"]
show_behind_parent = true
position = Vector2( 40.8753, -276.036 )
rotation = 0.837234
scale = Vector2( 1, 1 )
@ -31,6 +32,7 @@ preview_frame = false
preview_time = 0.0
[node name="EyeSlot" type="SpineSlotNode" parent="Spineboy"]
show_behind_parent = true
position = Vector2( -23.4598, -402.301 )
rotation = -1.71793
scale = Vector2( 1, 1 )
@ -42,6 +44,7 @@ rotation = 1.66344
texture = ExtResource( 4 )
[node name="FrontFistSlot" type="SpineSlotNode" parent="Spineboy"]
show_behind_parent = true
position = Vector2( -29.0298, -241.577 )
rotation = 0.995187
scale = Vector2( 1, 1 )

View File

@ -36,6 +36,7 @@ preview_frame = false
preview_time = 0.0
[node name="GunSlot" type="SpineSlotNode" parent="SpineSprite"]
show_behind_parent = true
position = Vector2( 40.8753, -276.036 )
rotation = 0.837234
scale = Vector2( 1, 1 )

View File

@ -15,6 +15,7 @@ preview_frame = true
preview_time = 0.0
[node name="HoverboardCenterBone" type="SpineBoneNode" parent="SpineSprite"]
show_behind_parent = true
bone_name = "hoverboard-controller"
bone_mode = 1
@ -23,6 +24,7 @@ enabled = true
cast_to = Vector2( 0, 1000 )
[node name="HoverboardTargetBone" type="SpineBoneNode" parent="SpineSprite"]
show_behind_parent = true
position = Vector2( 262.499, 0 )
rotation = -0.000872665
bone_name = "board-ik"
@ -33,6 +35,7 @@ enabled = true
cast_to = Vector2( 0, 1000 )
[node name="HipBone" type="SpineBoneNode" parent="SpineSprite"]
show_behind_parent = true
position = Vector2( 0, -169.006 )
rotation = -0.000872665
bone_name = "hip"

View File

@ -1,21 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/raggedyspineboy/raggedy spineboy-res.tres" type="SpineSkeletonDataResource" id=1]
[node name="Node2D" type="Node2D"]
[node name="SpineSprite" type="SpineSprite" parent="."]
position = Vector2( 502, 480 )
skeleton_data_res = ExtResource( 1 )
bones = true
preview_animation = "-- Empty --"
preview_frame = false
preview_time = 0.0
[node name="Ragdoll" type="Node2D" parent="SpineSprite"]
[node name="SpineBoneNode" type="SpineBoneNode" parent="SpineSprite/Ragdoll"]
position = Vector2( -11.8961, -346.865 )
rotation = 3.0463
bone_name = "hair2"
bone_mode = 1