mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[phaser] Loading and caching of skeleton data, atlas, textures, creation of skeletons, animation state in game object.
# Conflicts: # spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp # spine-flutter/src/spine_flutter.cpp
This commit is contained in:
parent
e805b6c8bc
commit
9ece84dc85
@ -1256,6 +1256,7 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
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switch (timelineType) {
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case ATTACHMENT_DEFORM: {
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VertexAttachment *attachment = static_cast<VertexAttachment *>(baseAttachment);
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bool weighted = attachment->_bones.size() > 0;
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Vector<float> &vertices = attachment->_vertices;
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int deformLength = weighted ? (int) vertices.size() / 3 * 2 : (int) vertices.size();
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@ -34,42 +34,42 @@
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using namespace spine;
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int main(void) {
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String atlasFile("data/spineboy-pma.atlas");
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String skeletonFile("data/spineboy-pro.skel");
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float scale = 0.6f;
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SFMLTextureLoader textureLoader;
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Atlas *atlas = new Atlas(atlasFile, &textureLoader);
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SkeletonData *skeletonData = nullptr;
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if (strncmp(skeletonFile.buffer(), ".skel", skeletonFile.length()) > 0) {
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SkeletonBinary binary(atlas);
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binary.setScale(scale);
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skeletonData = binary.readSkeletonDataFile(skeletonFile);
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} else {
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SkeletonJson json(atlas);
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json.setScale(scale);
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skeletonData = json.readSkeletonDataFile(skeletonFile);
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}
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String atlasFile("data/spineboy-pma.atlas");
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String skeletonFile("data/spineboy-pro.skel");
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float scale = 0.6f;
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SFMLTextureLoader textureLoader;
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Atlas *atlas = new Atlas(atlasFile, &textureLoader);
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SkeletonData *skeletonData = nullptr;
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if (strncmp(skeletonFile.buffer(), ".skel", skeletonFile.length()) > 0) {
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SkeletonBinary binary(atlas);
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binary.setScale(scale);
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skeletonData = binary.readSkeletonDataFile(skeletonFile);
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} else {
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SkeletonJson json(atlas);
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json.setScale(scale);
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skeletonData = json.readSkeletonDataFile(skeletonFile);
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}
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AnimationStateData stateData(skeletonData);
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SkeletonDrawable drawable(skeletonData, &stateData);
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drawable.skeleton->setPosition(320, 590);
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drawable.state->setAnimation(0, "walk", true);
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AnimationStateData stateData(skeletonData);
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SkeletonDrawable drawable(skeletonData, &stateData);
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drawable.skeleton->setPosition(320, 590);
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drawable.state->setAnimation(0, "walk", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - testbed");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event))
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if (event.type == sf::Event::Closed) window.close();
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - testbed");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event))
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if (event.type == sf::Event::Closed) window.close();
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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drawable.update(delta);
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window.clear();
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window.draw(drawable);
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window.display();
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}
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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drawable.update(delta);
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window.clear();
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window.draw(drawable);
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window.display();
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}
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return 0;
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return 0;
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}
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2
spine-ts/package-lock.json
generated
2
spine-ts/package-lock.json
generated
@ -8419,7 +8419,9 @@
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"version": "4.2.10",
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"license": "LicenseRef-LICENSE",
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"dependencies": {
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"@esotericsoftware/spine-canvas": "^4.2.10",
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"@esotericsoftware/spine-core": "^4.2.10",
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"@esotericsoftware/spine-webgl": "^4.2.10",
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"phaser": "^3.55.2"
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}
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},
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@ -8,7 +8,7 @@ var config = {
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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// type: Phaser.CANVAS,
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type: Phaser.CANVAS,
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scene: {
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preload: preload,
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create: create,
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@ -23,11 +23,12 @@ var config = {
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var game = new Phaser.Game(config);
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function preload () {
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this.load.spine("raptor", "assets/raptor-pro.json", "assets/raptor.atlas", true);
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this.load.spineJson("raptor-data", "assets/raptor-pro.json");
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this.load.spineAtlas("raptor-atlas", "assets/raptor.atlas");
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}
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function create () {
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let plugin = this.spine;
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var boy = this.add.spine(400, 600, 'raptor');
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var boy = this.add.spine(400, 600, 'raptor-data', "raptor-atlas");
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this.add.text(10, 10, "Spine", { font: '16px Courier', fill: '#00ff00' });
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}
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@ -31,6 +31,8 @@
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"homepage": "https://github.com/esotericsoftware/spine-runtimes#readme",
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"dependencies": {
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"@esotericsoftware/spine-core": "^4.2.10",
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"@esotericsoftware/spine-webgl": "^4.2.10",
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"@esotericsoftware/spine-canvas": "^4.2.10",
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"phaser": "^3.55.2"
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}
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}
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@ -1,13 +0,0 @@
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import { SPINE_ATLAS_CACHE_KEY, SPINE_FILE_TYPE, SPINE_LOADER_TYPE } from "./keys";
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export class SpineFile extends Phaser.Loader.MultiFile {
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constructor(loader: Phaser.Loader.LoaderPlugin, key: string, jsonURL: string, atlasURL: string, premultipliedAlpha: boolean = false, jsonXhrSettings: Phaser.Types.Loader.XHRSettingsObject, atlasXhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
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let json = new Phaser.Loader.FileTypes.JSONFile(loader, key, jsonURL, jsonXhrSettings);
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let atlas = new Phaser.Loader.FileTypes.TextFile(loader, key, atlasURL, atlasXhrSettings);
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atlas.cache = loader.cacheManager.custom[SPINE_ATLAS_CACHE_KEY];
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super(loader, SPINE_FILE_TYPE, key, [json, atlas]);
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}
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addToCache() {
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}
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}
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@ -1,11 +1,12 @@
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import { SPINE_GAME_OBJECT_TYPE } from "./keys";
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import { SpinePlugin } from "./SpinePlugin";
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import { ComputedSizeMixin, DepthMixin, FlipMixin, ScrollFactorMixin, TransformMixin, VisibleMixin } from "./mixins";
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import { AnimationState, AnimationStateData, Skeleton } from "@esotericsoftware/spine-core";
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class BaseSpineGameObject extends Phaser.GameObjects.GameObject {
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constructor(scene: Phaser.Scene, type: string) {
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super(scene, type);
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}
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constructor (scene: Phaser.Scene, type: string) {
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super(scene, type);
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}
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}
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interface SpineContainer {
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@ -13,21 +14,32 @@ interface SpineContainer {
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}
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export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(ScrollFactorMixin(TransformMixin(VisibleMixin(BaseSpineGameObject)))))) {
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blendMode = -1;
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blendMode = -1;
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skeleton: Skeleton | null = null;
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animationState: AnimationState | null = null;
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constructor(scene: Phaser.Scene, plugin: SpinePlugin, x: number, y: number, key: string) {
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super(scene, SPINE_GAME_OBJECT_TYPE);
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this.setPosition(x, y);
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}
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constructor (scene: Phaser.Scene, private plugin: SpinePlugin, x: number, y: number, dataKey: string, atlasKey: string) {
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super(scene, SPINE_GAME_OBJECT_TYPE);
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this.setPosition(x, y);
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}
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preUpdate(time: number, delta: number) {
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}
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setSkeleton (dataKey: string, atlasKey: string) {
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if (dataKey && atlasKey) {
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this.skeleton = this.plugin.createSkeleton(dataKey, atlasKey);
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this.animationState = new AnimationState(new AnimationStateData(this.skeleton.data));
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} else {
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this.skeleton = null;
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}
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}
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renderWebGL(renderer: Phaser.Renderer.WebGL.WebGLRenderer, src: SpineGameObject, camera: Phaser.Cameras.Scene2D.Camera, parentMatrix: Phaser.GameObjects.Components.TransformMatrix, container: SpineContainer) {
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preUpdate (time: number, delta: number) {
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}
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}
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renderWebGL (renderer: Phaser.Renderer.WebGL.WebGLRenderer, src: SpineGameObject, camera: Phaser.Cameras.Scene2D.Camera, parentMatrix: Phaser.GameObjects.Components.TransformMatrix, container: SpineContainer) {
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renderCanvas(renderer: Phaser.Renderer.Canvas.CanvasRenderer, src: SpineGameObject, camera: Phaser.Cameras.Scene2D.Camera, parentMatrix: Phaser.GameObjects.Components.TransformMatrix) {
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}
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}
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renderCanvas (renderer: Phaser.Renderer.Canvas.CanvasRenderer, src: SpineGameObject, camera: Phaser.Cameras.Scene2D.Camera, parentMatrix: Phaser.GameObjects.Components.TransformMatrix) {
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}
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}
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@ -28,135 +28,286 @@
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*****************************************************************************/
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import Phaser from "phaser";
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import { SPINE_ATLAS_CACHE_KEY, SPINE_CONTAINER_TYPE, SPINE_FILE_TYPE, SPINE_GAME_OBJECT_TYPE, SPINE_TEXTURE_CACHE_KEY } from "./keys";
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import { SceneRenderer, SkeletonDebugRenderer, SkeletonRenderer } from "@esotericsoftware/spine-webgl"
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import { SpineFile } from "./SpineFile";
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import { SPINE_ATLAS_CACHE_KEY, SPINE_CONTAINER_TYPE, SPINE_GAME_OBJECT_TYPE, SPINE_ATLAS_TEXTURE_CACHE_KEY, SPINE_SKELETON_DATA_FILE_TYPE, SPINE_ATLAS_FILE_TYPE, SPINE_SKELETON_FILE_CACHE_KEY as SPINE_SKELETON_DATA_CACHE_KEY } from "./keys";
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import { AtlasAttachmentLoader, GLTexture, SceneRenderer, Skeleton, SkeletonData, SkeletonDebugRenderer, SkeletonJson, SkeletonRenderer, TextureAtlas } from "@esotericsoftware/spine-webgl"
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import { SpineGameObject } from "./SpineGameObject";
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import { CanvasTexture } from "@esotericsoftware/spine-canvas";
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export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
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game: Phaser.Game;
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isWebGL: boolean;
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atlasCache: Phaser.Cache.BaseCache;
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spineTextureCache: Phaser.Cache.BaseCache;
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jsonCache: Phaser.Cache.BaseCache;
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textures: Phaser.Textures.TextureManager;
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gl: WebGLRenderingContext | null;
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phaserRenderer: Phaser.Renderer.Canvas.CanvasRenderer | Phaser.Renderer.WebGL.WebGLRenderer | null;
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sceneRenderer: SceneRenderer | null;
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game: Phaser.Game;
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isWebGL: boolean;
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gl: WebGLRenderingContext | null;
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textureManager: Phaser.Textures.TextureManager;
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phaserRenderer: Phaser.Renderer.Canvas.CanvasRenderer | Phaser.Renderer.WebGL.WebGLRenderer | null;
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sceneRenderer: SceneRenderer | null;
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skeletonDataCache: Phaser.Cache.BaseCache;
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atlasCache: Phaser.Cache.BaseCache;
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constructor(scene: Phaser.Scene, pluginManager: Phaser.Plugins.PluginManager, pluginKey: string) {
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super(scene, pluginManager, pluginKey);
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var game = this.game = pluginManager.game;
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this.isWebGL = this.game.config.renderType === 2;
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this.atlasCache = this.game.cache.addCustom(SPINE_ATLAS_CACHE_KEY);
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this.spineTextureCache = this.game.cache.addCustom(SPINE_TEXTURE_CACHE_KEY);
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this.jsonCache = this.game.cache.json;
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this.textures = this.game.textures;
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this.gl = this.isWebGL ? (this.game.renderer as Phaser.Renderer.WebGL.WebGLRenderer).gl : null;
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this.phaserRenderer = this.game.renderer;
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this.sceneRenderer = null;
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constructor (scene: Phaser.Scene, pluginManager: Phaser.Plugins.PluginManager, pluginKey: string) {
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super(scene, pluginManager, pluginKey);
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var game = this.game = pluginManager.game;
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this.isWebGL = this.game.config.renderType === 2;
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this.gl = this.isWebGL ? (this.game.renderer as Phaser.Renderer.WebGL.WebGLRenderer).gl : null;
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this.textureManager = this.game.textures;
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this.phaserRenderer = this.game.renderer;
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this.sceneRenderer = null;
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this.skeletonDataCache = this.game.cache.addCustom(SPINE_SKELETON_DATA_CACHE_KEY);
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this.atlasCache = this.game.cache.addCustom(SPINE_ATLAS_CACHE_KEY);
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if (!this.phaserRenderer) {
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this.phaserRenderer = {
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width: game.scale.width,
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height: game.scale.height,
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preRender: () => { },
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postRender: () => { },
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render: () => { },
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destroy: () => { }
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} as unknown as Phaser.Renderer.Canvas.CanvasRenderer;
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}
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if (!this.phaserRenderer) {
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this.phaserRenderer = {
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width: game.scale.width,
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height: game.scale.height,
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preRender: () => { },
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postRender: () => { },
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render: () => { },
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destroy: () => { }
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} as unknown as Phaser.Renderer.Canvas.CanvasRenderer;
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}
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let fileCallback = function (this: any, key: string,
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jsonURL: string,
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atlasURL: string,
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premultipliedAlpha: boolean,
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jsonXhrSettings: Phaser.Types.Loader.XHRSettingsObject,
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atlasXhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
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let file = new SpineFile(this as any, key, jsonURL, atlasURL, premultipliedAlpha, jsonXhrSettings, atlasXhrSettings);
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this.addFile(file.files);
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return this;
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};
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let skeletonJsonFileCallback = function (this: any, key: string,
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url: string,
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xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
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let file = new SpineSkeletonDataFile(this as any, key, url, SpineSkeletonDataFileType.json, xhrSettings);
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this.addFile(file.files);
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return this;
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};
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pluginManager.registerFileType("spineJson", skeletonJsonFileCallback, scene);
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let self = this;
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let addSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, x: number, y: number, key: string) {
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let gameObject = new SpineGameObject(scene, self, x, y, key);
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this.displayList.add(gameObject);
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this.updateList.add(gameObject);
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};
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let makeSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, config: any, addToScene: boolean) {
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let key = config.key ? config.key : null;
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let gameObject = new SpineGameObject(this.scene, self, 0, 0, key);
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if (addToScene !== undefined) {
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config.add = addToScene;
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}
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Phaser.GameObjects.BuildGameObject(this.scene, gameObject, config);
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}
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let skeletonBinaryFileCallback = function (this: any, key: string,
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url: string,
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xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
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let file = new SpineSkeletonDataFile(this as any, key, url, SpineSkeletonDataFileType.binary, xhrSettings);
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this.addFile(file.files);
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return this;
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};
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pluginManager.registerFileType("spineBinary", skeletonBinaryFileCallback, scene);
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pluginManager.registerFileType(SPINE_FILE_TYPE, fileCallback, scene);
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pluginManager.registerGameObject(SPINE_GAME_OBJECT_TYPE, addSpineGameObject, makeSpineGameObject);
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}
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boot() {
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if (this.isWebGL) {
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// Monkeypatch the Spine setBlendMode functions, or batching is destroyed!
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let setBlendMode = function (this: any, srcBlend: any, dstBlend: any) {
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if (srcBlend !== this.srcBlend || dstBlend !== this.dstBlend) {
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let gl = this.context.gl;
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this.srcBlend = srcBlend;
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this.dstBlend = dstBlend;
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if (this.isDrawing) {
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this.flush();
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gl.blendFunc(this.srcBlend, this.dstBlend);
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}
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}
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};
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let atlasFileCallback = function (this: any, key: string,
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url: string,
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premultipliedAlpha: boolean,
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xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
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let file = new SpineAtlasFile(this as any, key, url, premultipliedAlpha, xhrSettings);
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this.addFile(file.files);
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return this;
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};
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pluginManager.registerFileType("spineAtlas", atlasFileCallback, scene);
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var sceneRenderer = this.sceneRenderer;
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if (!sceneRenderer) {
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sceneRenderer = new SceneRenderer((this.phaserRenderer! as Phaser.Renderer.WebGL.WebGLRenderer).canvas, this.gl!, true);
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sceneRenderer.batcher.setBlendMode = setBlendMode;
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(sceneRenderer as any).shapes.setBlendMode = setBlendMode;
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}
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let self = this;
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let addSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, x: number, y: number, dataKey: string, atlasKey: string) {
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let gameObject = new SpineGameObject(scene, self, x, y, dataKey, atlasKey);
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this.displayList.add(gameObject);
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this.updateList.add(gameObject);
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return gameObject;
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};
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this.sceneRenderer = sceneRenderer;
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}
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let makeSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, config: any, addToScene: boolean) {
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let dataKey = config.dataKey ? config.dataKey : null;
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let atlasKey = config.atlasKey ? config.atlasKey : null;
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let gameObject = new SpineGameObject(this.scene, self, 0, 0, dataKey, atlasKey);
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if (addToScene !== undefined) {
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config.add = addToScene;
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}
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Phaser.GameObjects.BuildGameObject(this.scene, gameObject, config);
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}
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pluginManager.registerGameObject(SPINE_GAME_OBJECT_TYPE, addSpineGameObject, makeSpineGameObject);
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}
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var eventEmitter = this.systems.events;
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eventEmitter.once('shutdown', this.shutdown, this);
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eventEmitter.once('destroy', this.destroy, this);
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this.game.events.once('destroy', this.gameDestroy, this);
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}
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boot () {
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if (this.isWebGL) {
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// Monkeypatch the Spine setBlendMode functions, or batching is destroyed!
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let setBlendMode = function (this: any, srcBlend: any, dstBlend: any) {
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if (srcBlend !== this.srcBlend || dstBlend !== this.dstBlend) {
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let gl = this.context.gl;
|
||||
this.srcBlend = srcBlend;
|
||||
this.dstBlend = dstBlend;
|
||||
if (this.isDrawing) {
|
||||
this.flush();
|
||||
gl.blendFunc(this.srcBlend, this.dstBlend);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
onResize() {
|
||||
var phaserRenderer = this.phaserRenderer;
|
||||
var sceneRenderer = this.sceneRenderer;
|
||||
var sceneRenderer = this.sceneRenderer;
|
||||
if (!sceneRenderer) {
|
||||
sceneRenderer = new SceneRenderer((this.phaserRenderer! as Phaser.Renderer.WebGL.WebGLRenderer).canvas, this.gl!, true);
|
||||
sceneRenderer.batcher.setBlendMode = setBlendMode;
|
||||
(sceneRenderer as any).shapes.setBlendMode = setBlendMode;
|
||||
}
|
||||
|
||||
if (phaserRenderer && sceneRenderer) {
|
||||
var viewportWidth = phaserRenderer.width;
|
||||
var viewportHeight = phaserRenderer.height;
|
||||
sceneRenderer.camera.position.x = viewportWidth / 2;
|
||||
sceneRenderer.camera.position.y = viewportHeight / 2;
|
||||
sceneRenderer.camera.setViewport(viewportWidth, viewportHeight);
|
||||
}
|
||||
}
|
||||
this.sceneRenderer = sceneRenderer;
|
||||
}
|
||||
|
||||
shutdown() {
|
||||
this.systems.events.off("shutdown", this.shutdown, this);
|
||||
if (this.isWebGL) {
|
||||
this.game.scale.off(Phaser.Scale.Events.RESIZE, this.onResize, this);
|
||||
}
|
||||
}
|
||||
var eventEmitter = this.systems.events;
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
this.game.events.once('destroy', this.gameDestroy, this);
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.shutdown()
|
||||
}
|
||||
onResize () {
|
||||
var phaserRenderer = this.phaserRenderer;
|
||||
var sceneRenderer = this.sceneRenderer;
|
||||
|
||||
gameDestroy() {
|
||||
this.pluginManager.removeGameObject(SPINE_GAME_OBJECT_TYPE, true, true);
|
||||
this.pluginManager.removeGameObject(SPINE_CONTAINER_TYPE, true, true);
|
||||
if (this.sceneRenderer) this.sceneRenderer.dispose();
|
||||
}
|
||||
if (phaserRenderer && sceneRenderer) {
|
||||
var viewportWidth = phaserRenderer.width;
|
||||
var viewportHeight = phaserRenderer.height;
|
||||
sceneRenderer.camera.position.x = viewportWidth / 2;
|
||||
sceneRenderer.camera.position.y = viewportHeight / 2;
|
||||
sceneRenderer.camera.setViewport(viewportWidth, viewportHeight);
|
||||
}
|
||||
}
|
||||
|
||||
shutdown () {
|
||||
this.systems.events.off("shutdown", this.shutdown, this);
|
||||
if (this.isWebGL) {
|
||||
this.game.scale.off(Phaser.Scale.Events.RESIZE, this.onResize, this);
|
||||
}
|
||||
}
|
||||
|
||||
destroy () {
|
||||
this.shutdown()
|
||||
}
|
||||
|
||||
gameDestroy () {
|
||||
this.pluginManager.removeGameObject(SPINE_GAME_OBJECT_TYPE, true, true);
|
||||
this.pluginManager.removeGameObject(SPINE_CONTAINER_TYPE, true, true);
|
||||
if (this.sceneRenderer) this.sceneRenderer.dispose();
|
||||
}
|
||||
|
||||
createSkeleton (dataKey: string, atlasKey: string) {
|
||||
let atlas: TextureAtlas;
|
||||
if (this.atlasCache.exists(atlasKey)) {
|
||||
atlas = this.atlasCache.get(atlasKey);
|
||||
} else {
|
||||
let atlasFile = this.game.cache.text.get(atlasKey) as string;
|
||||
atlas = new TextureAtlas(atlasFile);
|
||||
if (this.isWebGL) {
|
||||
let gl = this.gl!;
|
||||
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
||||
for (let atlasPage of atlas.pages) {
|
||||
atlasPage.setTexture(new GLTexture(gl, this.textureManager.get(atlasKey + "!" + atlasPage.name).getSourceImage() as HTMLImageElement | ImageBitmap, false));
|
||||
}
|
||||
} else {
|
||||
for (let atlasPage of atlas.pages) {
|
||||
atlasPage.setTexture(new CanvasTexture(this.textureManager.get(atlasKey + "!" + atlasPage.name).getSourceImage() as HTMLImageElement | ImageBitmap));
|
||||
}
|
||||
}
|
||||
this.atlasCache.add(atlasKey, atlas);
|
||||
}
|
||||
|
||||
let skeletonData: SkeletonData;
|
||||
if (this.skeletonDataCache.exists(dataKey)) {
|
||||
skeletonData = this.skeletonDataCache.get(dataKey);
|
||||
} else {
|
||||
if (this.game.cache.json.exists(dataKey)) {
|
||||
let jsonFile = this.game.cache.json.get(dataKey) as any;
|
||||
let json = new SkeletonJson(new AtlasAttachmentLoader(atlas));
|
||||
skeletonData = json.readSkeletonData(jsonFile);
|
||||
} else {
|
||||
let binaryFile = this.game.cache.binary.get(dataKey) as ArrayBuffer;
|
||||
let binary = new SkeletonJson(new AtlasAttachmentLoader(atlas));
|
||||
skeletonData = binary.readSkeletonData(binaryFile);
|
||||
}
|
||||
this.skeletonDataCache.add(dataKey, skeletonData);
|
||||
}
|
||||
|
||||
return new Skeleton(skeletonData);
|
||||
}
|
||||
}
|
||||
|
||||
export enum SpineSkeletonDataFileType {
|
||||
json,
|
||||
binary
|
||||
}
|
||||
|
||||
export class SpineSkeletonDataFile extends Phaser.Loader.MultiFile {
|
||||
constructor (loader: Phaser.Loader.LoaderPlugin, key: string, url: string, public fileType: SpineSkeletonDataFileType, xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
|
||||
let file = null;
|
||||
let isJson = fileType == SpineSkeletonDataFileType.json;
|
||||
if (isJson) {
|
||||
file = new Phaser.Loader.FileTypes.JSONFile(loader, {
|
||||
key: key,
|
||||
url: url,
|
||||
extension: "json",
|
||||
xhrSettings: xhrSettings,
|
||||
} as Phaser.Types.Loader.FileTypes.JSONFileConfig);
|
||||
} else {
|
||||
file = new Phaser.Loader.FileTypes.BinaryFile(loader, {
|
||||
key: key,
|
||||
url: url,
|
||||
extension: "skel",
|
||||
xhrSettings: xhrSettings,
|
||||
} as Phaser.Types.Loader.FileTypes.BinaryFileConfig);
|
||||
}
|
||||
super(loader, SPINE_SKELETON_DATA_FILE_TYPE, key, [file]);
|
||||
}
|
||||
|
||||
onFileComplete (file: Phaser.Loader.File) {
|
||||
this.pending--;
|
||||
}
|
||||
|
||||
addToCache () {
|
||||
if (this.isReadyToProcess()) this.files[0].addToCache();
|
||||
}
|
||||
}
|
||||
|
||||
export class SpineAtlasFile extends Phaser.Loader.MultiFile {
|
||||
constructor (loader: Phaser.Loader.LoaderPlugin, key: string, url: string, public premultipliedAlpha: boolean, xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
|
||||
super(loader, SPINE_ATLAS_FILE_TYPE, key, [
|
||||
new Phaser.Loader.FileTypes.TextFile(loader, {
|
||||
key: key,
|
||||
url: url,
|
||||
xhrSettings: xhrSettings,
|
||||
extension: "atlas"
|
||||
})
|
||||
]);
|
||||
}
|
||||
|
||||
onFileComplete (file: Phaser.Loader.File) {
|
||||
if (this.files.indexOf(file) != -1) {
|
||||
this.pending--;
|
||||
|
||||
if (file.type == "text") {
|
||||
var lines = file.data.split('\n');
|
||||
let textures = [];
|
||||
textures.push(lines[0]);
|
||||
for (var t = 1; t < lines.length; t++) {
|
||||
var line = lines[t];
|
||||
if (line.trim() === '' && t < lines.length - 1) {
|
||||
line = lines[t + 1];
|
||||
textures.push(line);
|
||||
}
|
||||
}
|
||||
|
||||
let basePath = file.src.match(/^.*\//);
|
||||
for (var i = 0; i < textures.length; i++) {
|
||||
var url = basePath + textures[i];
|
||||
var key = file.key + "!" + textures[i];
|
||||
var image = new Phaser.Loader.FileTypes.ImageFile(this.loader, key, url);
|
||||
|
||||
if (!this.loader.keyExists(image)) {
|
||||
this.addToMultiFile(image);
|
||||
this.loader.addFile(image);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
addToCache () {
|
||||
if (this.isReadyToProcess()) {
|
||||
let textureManager = this.loader.textureManager;
|
||||
for (let file of this.files) {
|
||||
if (file.type == "image") {
|
||||
if (!textureManager.exists(file.key)) {
|
||||
textureManager.addImage(file.key, file.data);
|
||||
}
|
||||
} else {
|
||||
file.addToCache();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,6 +1,5 @@
|
||||
export * from "./require-shim"
|
||||
export * from "./SpinePlugin"
|
||||
export * from "./SpineFile"
|
||||
export * from "./mixins"
|
||||
export * from "@esotericsoftware/spine-core";
|
||||
export * from "@esotericsoftware/spine-canvas";
|
||||
|
||||
@ -1,6 +1,8 @@
|
||||
export const SPINE_SKELETON_FILE_CACHE_KEY = "esotericsoftware.spine.skeletonFile.cache";
|
||||
export const SPINE_ATLAS_CACHE_KEY = "esotericsoftware.spine.atlas.cache";
|
||||
export const SPINE_TEXTURE_CACHE_KEY = "esotericsoftware.spine.texture.cache";
|
||||
export const SPINE_ATLAS_TEXTURE_CACHE_KEY = "esotericsoftware.spine.atlas.texture.cache";
|
||||
export const SPINE_LOADER_TYPE = "spine";
|
||||
export const SPINE_FILE_TYPE = "spine";
|
||||
export const SPINE_SKELETON_DATA_FILE_TYPE = "spineSkeletonData";
|
||||
export const SPINE_ATLAS_FILE_TYPE = "spineAtlasData";
|
||||
export const SPINE_GAME_OBJECT_TYPE = "spine";
|
||||
export const SPINE_CONTAINER_TYPE = "spineContainer";
|
||||
|
||||
@ -33,41 +33,41 @@ export const Transform = components.Transform;
|
||||
export const Visible = components.Visible;
|
||||
|
||||
export interface Type<
|
||||
T,
|
||||
P extends any[] = any[]
|
||||
> extends Function {
|
||||
new(...args: P): T;
|
||||
T,
|
||||
P extends any[] = any[]
|
||||
> extends Function {
|
||||
new(...args: P): T;
|
||||
}
|
||||
|
||||
export type Mixin<GameObjectComponent, GameObjectConstraint extends Phaser.GameObjects.GameObject> = <
|
||||
GameObjectType extends Type<GameObjectConstraint>
|
||||
>(
|
||||
BaseGameObject: GameObjectType
|
||||
GameObjectType extends Type<GameObjectConstraint>
|
||||
>(
|
||||
BaseGameObject: GameObjectType
|
||||
) => GameObjectType & Type<GameObjectComponent>;
|
||||
|
||||
export function createMixin<
|
||||
GameObjectComponent,
|
||||
GameObjectConstraint extends Phaser.GameObjects.GameObject = Phaser.GameObjects.GameObject
|
||||
>(
|
||||
...component: GameObjectComponent[]
|
||||
GameObjectComponent,
|
||||
GameObjectConstraint extends Phaser.GameObjects.GameObject = Phaser.GameObjects.GameObject
|
||||
> (
|
||||
...component: GameObjectComponent[]
|
||||
): Mixin<GameObjectComponent, GameObjectConstraint> {
|
||||
return (BaseGameObject) => {
|
||||
applyMixins(BaseGameObject, component);
|
||||
return BaseGameObject as any;
|
||||
};
|
||||
return (BaseGameObject) => {
|
||||
applyMixins(BaseGameObject, component);
|
||||
return BaseGameObject as any;
|
||||
};
|
||||
}
|
||||
|
||||
function applyMixins(derivedCtor: any, constructors: any[]) {
|
||||
constructors.forEach((baseCtor) => {
|
||||
Object.getOwnPropertyNames(baseCtor.prototype || baseCtor).forEach((name) => {
|
||||
Object.defineProperty(
|
||||
derivedCtor.prototype,
|
||||
name,
|
||||
Object.getOwnPropertyDescriptor(baseCtor.prototype || baseCtor, name) ||
|
||||
Object.create(null)
|
||||
);
|
||||
});
|
||||
});
|
||||
function applyMixins (derivedCtor: any, constructors: any[]) {
|
||||
constructors.forEach((baseCtor) => {
|
||||
Object.getOwnPropertyNames(baseCtor.prototype || baseCtor).forEach((name) => {
|
||||
Object.defineProperty(
|
||||
derivedCtor.prototype,
|
||||
name,
|
||||
Object.getOwnPropertyDescriptor(baseCtor.prototype || baseCtor, name) ||
|
||||
Object.create(null)
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
type ComputedSizeMixin = Mixin<Phaser.GameObjects.Components.Transform, Phaser.GameObjects.GameObject>;
|
||||
|
||||
@ -2,10 +2,10 @@ declare global {
|
||||
var require: any;
|
||||
}
|
||||
if (window.Phaser) {
|
||||
let prevRequire = window.require;
|
||||
window.require = (x: string) => {
|
||||
if (prevRequire) return prevRequire(x);
|
||||
else if (x === "Phaser") return window.Phaser;
|
||||
}
|
||||
let prevRequire = window.require;
|
||||
window.require = (x: string) => {
|
||||
if (prevRequire) return prevRequire(x);
|
||||
else if (x === "Phaser") return window.Phaser;
|
||||
}
|
||||
}
|
||||
export {}
|
||||
export { }
|
||||
Loading…
x
Reference in New Issue
Block a user