[godot] FIx Windows C# build, last attempt.

This commit is contained in:
Mario Zechner 2023-08-03 13:54:42 +02:00
parent 433182ef7b
commit a08f5116bc

View File

@ -102,7 +102,7 @@ else
if [ $mono == "true" ]; then
echo "Building C# glue and assemblies."
"./bin/$godot_exe_host" --headless --generate-mono-glue modules/mono/glue
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local ../godot-nuget
python3 ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local ../godot-nuget
fi
cp compile_commands.json ../build
if [ -f "bin/godot.linuxbsd.editor.x86_64$mono_extension" ]; then