Update MonoGame iOS example in line with recent changes.

* Migrate to unified API to support 64 bit platforms.
 * Remove call to game.exit() in ExampleGame.cs as this is no longer supported.
 * Use MonoGame.ios Nuget package instead of relying on external repo being present on the machine.
This commit is contained in:
Randolph Burt 2016-02-12 19:20:35 +00:00
parent 143b750dc9
commit a0f59c43c8
10 changed files with 82 additions and 60 deletions

2
.gitignore vendored
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@ -42,9 +42,11 @@ spine-csharp/src/*.cs.meta
spine-monogame/xamarinstudio-ios/src/bin
spine-monogame/xamarinstudio-ios/src/obj
spine-monogame/xamarinstudio-ios/src/packages
spine-monogame/xamarinstudio-ios/example/bin
spine-monogame/xamarinstudio-ios/example/obj
spine-monogame/xamarinstudio-ios/example/packages
spine-monogame/windows8-store/src/bin
spine-monogame/windows8-store/src/obj

View File

@ -1,11 +1,11 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Spine;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using Foundation;
using UIKit;
namespace spinemonogameexample
{

View File

@ -1,9 +1,9 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using Foundation;
using UIKit;
namespace spinemonogameexample
{

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MonoGame.Framework.iOS" version="3.5.0.1678" targetFramework="xamarinios10" />
</packages>

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@ -3,12 +3,14 @@
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>spinemonogameexample</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>spinemonogameexample</AssemblyName>
<TargetFrameworkIdentifier>Xamarin.iOS</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
@ -45,6 +47,7 @@
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchArch>ARMv7</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>full</DebugType>
@ -55,6 +58,7 @@
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchArch>ARMv7, ARM64</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>full</DebugType>
@ -67,6 +71,7 @@
<BuildIpa>true</BuildIpa>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<MtouchArch>ARMv7, ARM64</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>full</DebugType>
@ -78,12 +83,16 @@
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<ConsolePause>false</ConsolePause>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<MtouchArch>ARMv7, ARM64</MtouchArch>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
<Reference Include="Xamarin.iOS" />
<Reference Include="MonoGame.Framework">
<HintPath>packages\MonoGame.Framework.iOS.3.5.0.1678\lib\XamariniOS\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
@ -92,6 +101,7 @@
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
@ -100,12 +110,7 @@
<Link>ExampleGame.cs</Link>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
<Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
<Name>MonoGame.Framework.iOS</Name>
</ProjectReference>
<ProjectReference Include="..\src\spine-monogame-xamarinstudio-ios.csproj">
<Project>{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}</Project>
<Name>spine-monogame-xamarinstudio-ios</Name>
@ -139,5 +144,9 @@
<Content Include="..\..\..\spine-xna\example\data\goblins-mesh.atlas">
<Link>data\goblins-mesh.atlas</Link>
</Content>
<Content Include="..\..\..\spine-xna\example\data\raptor.skel">
<Link>data\raptor.skel</Link>
</Content>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

View File

@ -3,10 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-monogame-example", "spine-monogame-example.csproj", "{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.iOS", "..\..\..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj", "{734EAA48-F1CA-481A-B391-0285BC0E8B40}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.iOS", "..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj", "{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-monogame-xamarinstudio-ios", "..\src\spine-monogame-xamarinstudio-ios.csproj", "{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}"
EndProject
Global
@ -43,30 +39,6 @@ Global
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Release|iPhone.Build.0 = Release|iPhone
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Ad-Hoc|iPhone.ActiveCfg = Release|Any CPU
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Ad-Hoc|iPhone.Build.0 = Release|Any CPU
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.AppStore|iPhone.ActiveCfg = Release|Any CPU
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.AppStore|iPhone.Build.0 = Release|Any CPU
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Debug|iPhone.Build.0 = Debug|Any CPU
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Release|iPhone.ActiveCfg = Release|Any CPU
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Release|iPhone.Build.0 = Release|Any CPU
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Ad-Hoc|iPhone.ActiveCfg = Release|iPhone
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Ad-Hoc|iPhone.Build.0 = Release|iPhone
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.AppStore|iPhone.ActiveCfg = Release|iPhone
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.AppStore|iPhone.Build.0 = Release|iPhone
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Debug|iPhone.ActiveCfg = Debug|iPhone
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Debug|iPhone.Build.0 = Debug|iPhone
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Release|iPhone.ActiveCfg = Release|iPhone
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Release|iPhone.Build.0 = Release|iPhone
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = spine-monogame-example.csproj

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MonoGame.Framework.iOS" version="3.5.0.1678" targetFramework="xamarinios10" />
</packages>

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@ -4,11 +4,13 @@
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>spinecsharpxamarinios</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>spine-monogame-xamarinstudio-ios</AssemblyName>
<TargetFrameworkIdentifier>Xamarin.iOS</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@ -33,21 +35,16 @@
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
<Reference Include="Xamarin.iOS" />
<Reference Include="MonoGame.Framework">
<HintPath>..\example\packages\MonoGame.Framework.iOS.3.5.0.1678\lib\XamariniOS\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="spine-csharp\" />
<Folder Include="spine-xna\" />
<Folder Include="spine-csharp\Attachments\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
<Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
<Name>MonoGame.Framework.iOS</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\..\spine-csharp\src\Attachments\AtlasAttachmentLoader.cs">
<Link>spine-csharp\Attachments\AtlasAttachmentLoader.cs</Link>
@ -139,14 +136,36 @@
<Compile Include="..\..\..\spine-csharp\src\Attachments\MeshAttachment.cs">
<Link>spine-csharp\Attachments\MeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\IkConstraint.cs">
<Link>spine-csharp\IkConstraint.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\IkConstraintData.cs">
<Link>spine-csharp\IkConstraintData.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\BlendMode.cs">
<Link>spine-csharp\BlendMode.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\SkeletonBinary.cs">
<Link>spine-csharp\SkeletonBinary.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\WeightedMeshAttachment.cs">
<Link>spine-csharp\Attachments\WeightedMeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\IUpdatable.cs">
<Link>spine-csharp\IUpdatable.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\MathUtils.cs">
<Link>spine-csharp\MathUtils.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\TransformConstraint.cs">
<Link>spine-csharp\TransformConstraint.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\TransformConstraintData.cs">
<Link>spine-csharp\TransformConstraintData.cs</Link>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
</Project>

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@ -0,0 +1,17 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-monogame-xamarinstudio-ios", "spine-monogame-xamarinstudio-ios.csproj", "{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

View File

@ -125,7 +125,7 @@ namespace Spine {
}
skeleton.X = 400;
skeleton.Y = 590;
skeleton.Y = 690;
skeleton.UpdateWorldTransform();
headSlot = skeleton.FindSlot("head");
@ -136,11 +136,6 @@ namespace Spine {
}
protected override void Update (GameTime gameTime) {
// Allows the game to exit
#if !WINDOWS_STOREAPP
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
#endif
// TODO: Add your update logic here
base.Update(gameTime);