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Merge branch '4.0' into 4.1-beta
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a135288a7c
@ -30,7 +30,7 @@
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// Contributed by: Mitch Thompson
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// Contributed by: Mitch Thompson
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#if UNITY_2019_2 || UNITY_2019_3 || UNITY_2019_4 || UNITY_2020_1 || UNITY_2020_2 // note: 2020.3+ uses old bahavior again
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#if UNITY_2019_2 || UNITY_2019_3 || UNITY_2019_4 || UNITY_2020_1 || UNITY_2020_2 // note: 2020.3+ uses old bahavior again
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#define HINGE_JOINT_NEW_BEHAVIOUR
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#define HINGE_JOINT_2019_BEHAVIOUR
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#endif
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#endif
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using System.Collections;
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using System.Collections;
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@ -174,7 +174,7 @@ namespace Spine.Unity.Examples {
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joint.GetComponent<Rigidbody2D>().mass = joint.connectedBody.mass * massFalloffFactor;
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joint.GetComponent<Rigidbody2D>().mass = joint.connectedBody.mass * massFalloffFactor;
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#if HINGE_JOINT_NEW_BEHAVIOUR
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#if HINGE_JOINT_2019_BEHAVIOUR
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float referenceAngle = (rbParent.transform.eulerAngles.z - t.eulerAngles.z + 360f) % 360f;
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float referenceAngle = (rbParent.transform.eulerAngles.z - t.eulerAngles.z + 360f) % 360f;
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float minAngle = referenceAngle - rotationLimit;
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float minAngle = referenceAngle - rotationLimit;
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float maxAngle = referenceAngle + rotationLimit;
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float maxAngle = referenceAngle + rotationLimit;
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