[unity] Minor: formatting fixes.

This commit is contained in:
Harald Csaszar 2021-11-03 20:03:49 +01:00
parent e11dea1497
commit c94cad7403

View File

@ -42,7 +42,7 @@ namespace Spine.Unity.Examples {
public class SkeletonRagdoll2D : MonoBehaviour {
static Transform parentSpaceHelper;
#region Inspector
#region Inspector
[Header("Hierarchy")]
[SpineBone]
public string startingBoneName = "";
@ -72,7 +72,7 @@ namespace Spine.Unity.Examples {
[Range(0, 1)]
public float mix = 1;
public bool oldRagdollBehaviour = false;
#endregion
#endregion
ISkeletonAnimation targetSkeletonComponent;
Skeleton skeleton;
@ -110,7 +110,7 @@ namespace Spine.Unity.Examples {
}
}
#region API
#region API
public Rigidbody2D[] RigidbodyArray {
get {
if (!isActive)
@ -299,7 +299,7 @@ namespace Spine.Unity.Examples {
var bone = skeleton.FindBone(boneName);
return (bone != null && boneTable.ContainsKey(bone)) ? boneTable[bone].GetComponent<Rigidbody2D>() : null;
}
#endregion
#endregion
/// <summary>Generates the ragdoll simulation's Transform and joint setup.</summary>
void RecursivelyCreateBoneProxies (Bone b) {