Merge branch '4.0' into 4.1-beta

This commit is contained in:
Harald Csaszar 2021-11-03 20:06:47 +01:00
commit a135288a7c

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@ -30,7 +30,7 @@
// Contributed by: Mitch Thompson
#if UNITY_2019_2 || UNITY_2019_3 || UNITY_2019_4 || UNITY_2020_1 || UNITY_2020_2 // note: 2020.3+ uses old bahavior again
#define HINGE_JOINT_NEW_BEHAVIOUR
#define HINGE_JOINT_2019_BEHAVIOUR
#endif
using System.Collections;
@ -174,7 +174,7 @@ namespace Spine.Unity.Examples {
joint.GetComponent<Rigidbody2D>().mass = joint.connectedBody.mass * massFalloffFactor;
#if HINGE_JOINT_NEW_BEHAVIOUR
#if HINGE_JOINT_2019_BEHAVIOUR
float referenceAngle = (rbParent.transform.eulerAngles.z - t.eulerAngles.z + 360f) % 360f;
float minAngle = referenceAngle - rotationLimit;
float maxAngle = referenceAngle + rotationLimit;