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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Fixed keyword not being set for SkeletonGraphicRenderTexture quad material. See #2520.
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773d27c398
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@ -11,7 +11,8 @@ Material:
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m_Shader: {fileID: 4800000, guid: fa95b0fb6983c0f40a152e6f9aa82bfb, type: 3}
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m_Shader: {fileID: 4800000, guid: fa95b0fb6983c0f40a152e6f9aa82bfb, type: 3}
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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- _CANVAS_GROUP_COMPATIBLE
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m_InvalidKeywords:
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m_InvalidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _ALPHAPREMULTIPLY_ON
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- _USE8NEIGHBOURHOOD_ON
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- _USE8NEIGHBOURHOOD_ON
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@ -64,7 +65,7 @@ Material:
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m_Ints: []
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m_Ints: []
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m_Floats:
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m_Floats:
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- _BumpScale: 1
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- _BumpScale: 1
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- _CanvasGroupCompatible: 0
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- _CanvasGroupCompatible: 1
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- _ColorMask: 15
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- _ColorMask: 15
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- _Cutoff: 0.5
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- _Cutoff: 0.5
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- _DarkColorAlphaAdditive: 0
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- _DarkColorAlphaAdditive: 0
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@ -89,8 +89,10 @@ namespace Spine.Unity.Examples {
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quadMesh.name = "RenderTexture Quad";
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quadMesh.name = "RenderTexture Quad";
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quadMesh.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
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quadMesh.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
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if (quadMaterial == null)
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if (quadMaterial == null) {
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quadMaterial = new Material(Shader.Find("Spine/SkeletonGraphic"));
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quadMaterial = new Material(Shader.Find("Spine/SkeletonGraphic"));
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quadMaterial.EnableKeyword("_CANVAS_GROUP_COMPATIBLE");
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}
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}
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}
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void Reset () {
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void Reset () {
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