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[libgdx] Javadoc for skeleton transform properties.
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@ -707,8 +707,9 @@ public class Skeleton {
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color.set(r, g, b, a);
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color.set(r, g, b, a);
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}
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}
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/** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale
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/** Scales the entire skeleton on the X axis.
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* inheritance. */
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* <p>
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* Bones that do not inherit scale are still affected by this property. */
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public float getScaleX () {
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public float getScaleX () {
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return scaleX;
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return scaleX;
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}
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}
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@ -717,8 +718,9 @@ public class Skeleton {
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this.scaleX = scaleX;
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this.scaleX = scaleX;
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}
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}
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/** Scales the entire skeleton on the Y axis. This affects all bones, even if the bone's transform mode disallows scale
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/** Scales the entire skeleton on the Y axis.
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* inheritance. */
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* <p>
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* Bones that do not inherit scale are still affected by this property. */
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public float getScaleY () {
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public float getScaleY () {
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return scaleY;
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return scaleY;
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}
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}
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@ -727,12 +729,17 @@ public class Skeleton {
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this.scaleY = scaleY;
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this.scaleY = scaleY;
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}
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}
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/** Scales the entire skeleton on the X and Y axes.
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* <p>
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* Bones that do not inherit scale are still affected by this property. */
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public void setScale (float scaleX, float scaleY) {
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public void setScale (float scaleX, float scaleY) {
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this.scaleX = scaleX;
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this.scaleX = scaleX;
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this.scaleY = scaleY;
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this.scaleY = scaleY;
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}
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}
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/** Sets the skeleton X position, which is added to the root bone worldX position. */
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/** Sets the skeleton X position, which is added to the root bone worldX position.
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* <p>
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* Bones that do not inherit translation are still affected by this property. */
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public float getX () {
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public float getX () {
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return x;
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return x;
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}
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}
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@ -741,7 +748,9 @@ public class Skeleton {
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this.x = x;
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this.x = x;
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}
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}
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/** Sets the skeleton Y position, which is added to the root bone worldY position. */
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/** Sets the skeleton Y position, which is added to the root bone worldY position.
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* <p>
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* Bones that do not inherit translation are still affected by this property. */
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public float getY () {
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public float getY () {
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return y;
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return y;
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}
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}
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@ -750,7 +759,9 @@ public class Skeleton {
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this.y = y;
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this.y = y;
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}
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}
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/** Sets the skeleton X and Y position, which is added to the root bone worldX and worldY position. */
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/** Sets the skeleton X and Y position, which is added to the root bone worldX and worldY position.
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* <p>
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* Bones that do not inherit translation are still affected by this property. */
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public void setPosition (float x, float y) {
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public void setPosition (float x, float y) {
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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