[unity] Description for baking now that it's hidden.

This commit is contained in:
pharan 2016-11-19 08:15:46 +08:00
parent 78855cdb70
commit a4ee7e3b4d

View File

@ -263,12 +263,12 @@ namespace Spine.Unity.Editor {
if (isBakingExpanded) {
EditorGUI.indentLevel++;
const string BakingWarningMessage =
"WARNING!" +
"\nBaking is NOT the same as SkeletonAnimator!" +
// "WARNING!" +
// "\nBaking is NOT the same as SkeletonAnimator!" +
// "\n\n" +
"The main use of Baking is to export Spine projects to be used without the Spine Runtime (ie: for sale on the Asset Store, or background objects that are animated only with a wind noise generator)" +
"\n\nThe main use of Baking is to export Spine projects to be used without the Spine Runtime (ie: for sale on the Asset Store, or background objects that are animated only with a wind noise generator)" +
"\n\nBaking also does not support the following:" +
"\n\nBaking does not support the following:" +
"\n\tDisabled transform inheritance" +
"\n\tShear" +
"\n\tColor Keys" +
@ -277,7 +277,7 @@ namespace Spine.Unity.Editor {
"\n\nCurves are sampled at 60fps and are not realtime." +
"\nPlease read SkeletonBaker.cs comments for full details.";
EditorGUILayout.HelpBox(BakingWarningMessage, MessageType.Warning, true);
EditorGUILayout.HelpBox(BakingWarningMessage, MessageType.Info, true);
EditorGUI.indentLevel++;
bakeAnimations = EditorGUILayout.Toggle("Bake Animations", bakeAnimations);