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[unity] Description for baking now that it's hidden.
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@ -263,12 +263,12 @@ namespace Spine.Unity.Editor {
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if (isBakingExpanded) {
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if (isBakingExpanded) {
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EditorGUI.indentLevel++;
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EditorGUI.indentLevel++;
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const string BakingWarningMessage =
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const string BakingWarningMessage =
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"WARNING!" +
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// "WARNING!" +
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"\nBaking is NOT the same as SkeletonAnimator!" +
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// "\nBaking is NOT the same as SkeletonAnimator!" +
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// "\n\n" +
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"The main use of Baking is to export Spine projects to be used without the Spine Runtime (ie: for sale on the Asset Store, or background objects that are animated only with a wind noise generator)" +
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"\n\nThe main use of Baking is to export Spine projects to be used without the Spine Runtime (ie: for sale on the Asset Store, or background objects that are animated only with a wind noise generator)" +
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"\n\nBaking does not support the following:" +
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"\n\nBaking also does not support the following:" +
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"\n\tDisabled transform inheritance" +
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"\n\tDisabled transform inheritance" +
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"\n\tShear" +
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"\n\tShear" +
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"\n\tColor Keys" +
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"\n\tColor Keys" +
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@ -277,7 +277,7 @@ namespace Spine.Unity.Editor {
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"\n\nCurves are sampled at 60fps and are not realtime." +
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"\n\nCurves are sampled at 60fps and are not realtime." +
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"\nPlease read SkeletonBaker.cs comments for full details.";
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"\nPlease read SkeletonBaker.cs comments for full details.";
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EditorGUILayout.HelpBox(BakingWarningMessage, MessageType.Warning, true);
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EditorGUILayout.HelpBox(BakingWarningMessage, MessageType.Info, true);
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EditorGUI.indentLevel++;
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EditorGUI.indentLevel++;
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bakeAnimations = EditorGUILayout.Toggle("Bake Animations", bakeAnimations);
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bakeAnimations = EditorGUILayout.Toggle("Bake Animations", bakeAnimations);
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