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[unity] BoneFollower same-GameObject editor guard.
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@ -63,13 +63,20 @@ namespace Spine.Unity.Editor {
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// Find Renderer
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if (skeletonRenderer.objectReferenceValue == null) {
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SkeletonRenderer parentRenderer = BoneFollowerInspector.GetInParent<SkeletonRenderer>(targetBoneFollower.transform);
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if (parentRenderer != null) {
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if (parentRenderer != null && parentRenderer.gameObject != targetBoneFollower.gameObject) {
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Debug.Log("Inspector automatically assigned BoneFollower.SkeletonRenderer");
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skeletonRenderer.objectReferenceValue = parentRenderer;
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}
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}
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EditorGUILayout.PropertyField(skeletonRenderer);
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var skeletonRendererReference = skeletonRenderer.objectReferenceValue as SkeletonRenderer;
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if (skeletonRendererReference != null) {
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if (skeletonRendererReference.gameObject == targetBoneFollower.gameObject) {
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skeletonRenderer.objectReferenceValue = null;
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EditorUtility.DisplayDialog("Invalid assignment.", "BoneFollower can only follow a skeleton on a separate GameObject.\n\nCreate a new GameObject for your BoneFollower, or choose a SkeletonRenderer from a different GameObject.", "Ok");
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}
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}
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if (targetBoneFollower.valid) {
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EditorGUI.BeginChangeCheck();
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