[unity] Fixed addTangents field.

This commit is contained in:
John 2016-07-22 04:20:55 +08:00 committed by GitHub
parent c744c9a7d7
commit afffdbe383

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@ -37,7 +37,7 @@ namespace Spine.Unity.MeshGeneration {
public bool PremultiplyVertexColors { get; set; }
protected bool addNormals;
public bool AddNormals { get { return addNormals; } set { addNormals = value; } }
protected bool addTangents { get; set; }
protected bool addTangents;
public bool AddTangents { get { return addTangents; } set { addTangents = value; } }
#endregion