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[unity] Skeleton shader property inspector now says "Main Texture"
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Shader "Spine/Skeleton" {
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Properties {
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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[NoScaleOffset] _MainTex ("Texture to blend", 2D) = "black" {}
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[NoScaleOffset] _MainTex ("Main Texture", 2D) = "black" {}
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}
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SubShader {
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