[unity] Skeleton shader property inspector now says "Main Texture"

This commit is contained in:
pharan 2017-05-30 19:22:12 +08:00
parent dfddf15d0a
commit a7f03b1587

View File

@ -1,7 +1,7 @@
Shader "Spine/Skeleton" {
Properties {
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
[NoScaleOffset] _MainTex ("Texture to blend", 2D) = "black" {}
[NoScaleOffset] _MainTex ("Main Texture", 2D) = "black" {}
}
SubShader {