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Unity runtime.
This commit is contained in:
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6
.gitignore
vendored
6
.gitignore
vendored
@ -25,7 +25,11 @@ spine-cocos2d-iphone/libs/*
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forums
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spine-csharp/bin
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spine-csharp/obj
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spine-xna/bin
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spine-xna/obj
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spine-xna/example/bin
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spine-xna/example/obj
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spine-xna/example/obj
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spine-unity/spine-csharp/*
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!spine-unity/spine-csharp/Place spine-csharp here.txt
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BIN
spine-unity/Gizmos/SkeletonComponent Icon.png
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BIN
spine-unity/Gizmos/SkeletonComponent Icon.png
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Binary file not shown.
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After Width: | Height: | Size: 615 B |
17
spine-unity/Resources/Skeleton.shader
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17
spine-unity/Resources/Skeleton.shader
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Shader "Skeleton" {
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Properties {
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_MainTex ("Texture to blend", 2D) = "black" {}
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}
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SubShader {
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Tags { "Queue" = "Transparent" }
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Cull Off
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Lighting Off
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ZWrite Off
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Blend One OneMinusSrcAlpha
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Pass {
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SetTexture [_MainTex] {
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combine texture
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}
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}
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}
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}
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285
spine-unity/examples/data/goblins.atlas.txt
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285
spine-unity/examples/data/goblins.atlas.txt
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goblins.png
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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images/spear
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images/goblingirl/head
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orig: 103, 81
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images/goblin/left-lower-leg
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images/goblingirl/left-upper-leg
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images/goblingirl/right-upper-leg
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xy: 38, 16
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orig: 34, 63
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images/goblin/eyes-closed
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xy: 38, 2
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orig: 34, 12
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images/goblin/undies
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xy: 54, 154
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images/goblin/right-arm
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xy: 72, 102
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size: 23, 50
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orig: 23, 50
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images/goblin/left-foot
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xy: 131, 256
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size: 65, 31
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orig: 65, 31
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offset: 0, 0
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images/goblingirl/right-arm
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xy: 196, 290
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size: 28, 50
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orig: 28, 50
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offset: 0, 0
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images/goblingirl/left-shoulder
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xy: 226, 294
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size: 28, 46
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orig: 28, 46
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images/goblin/left-arm
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rotate: false
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xy: 198, 253
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size: 37, 35
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orig: 37, 35
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offset: 0, 0
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index: -1
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images/goblingirl/left-foot
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rotate: false
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xy: 92, 223
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size: 65, 31
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orig: 65, 31
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offset: 0, 0
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images/goblingirl/right-foot
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rotate: false
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xy: 92, 188
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size: 63, 33
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orig: 63, 33
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offset: 0, 0
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images/goblin/undie-straps
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xy: 92, 167
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orig: 55, 19
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offset: 0, 0
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images/goblingirl/left-arm
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rotate: false
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xy: 159, 219
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size: 37, 35
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orig: 37, 35
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images/goblin/right-shoulder
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xy: 97, 120
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images/goblingirl/right-shoulder
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orig: 39, 45
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images/goblin/left-hand
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xy: 157, 176
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size: 36, 41
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orig: 36, 41
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images/goblin/neck
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rotate: false
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xy: 195, 163
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size: 36, 41
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orig: 36, 41
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images/goblingirl/undie-straps
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size: 55, 19
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orig: 55, 19
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images/goblingirl/neck
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xy: 138, 120
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images/goblingirl/left-hand
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images/goblin/left-shoulder
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images/goblingirl/eyes-closed
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images/goblin/right-hand
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images/goblingirl/right-hand
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images/goblingirl/undies
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499
spine-unity/examples/data/goblins.json.txt
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499
spine-unity/examples/data/goblins.json.txt
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@ -0,0 +1,499 @@
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{
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"bones": [
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{ "name": "root" },
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{ "name": "hip", "parent": "root", "x": 0.64, "y": 114.41 },
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{ "name": "left upper leg", "parent": "hip", "length": 50.39, "x": 14.45, "y": 2.81, "rotation": -89.09 },
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{ "name": "left lower leg", "parent": "left upper leg", "length": 49.89, "x": 56.34, "y": 0.98, "rotation": -16.65 },
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{ "name": "right upper leg", "parent": "hip", "length": 42.45, "x": -20.07, "y": -6.83, "rotation": -97.49 },
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{ "name": "right lower leg", "parent": "right upper leg", "length": 58.52, "x": 42.99, "y": -0.61, "rotation": -14.34 },
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{ "name": "right foot", "parent": "right lower leg", "length": 45.45, "x": 64.88, "y": 0.04, "rotation": 110.3 },
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{ "name": "torso", "parent": "hip", "length": 85.82, "x": -6.42, "y": 1.97, "rotation": 93.92 },
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{ "name": "neck", "parent": "torso", "length": 18.38, "x": 81.67, "y": -6.34, "rotation": -1.51 },
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{ "name": "head", "parent": "neck", "length": 68.28, "x": 20.93, "y": 11.59, "rotation": -13.92 },
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{ "name": "right shoulder", "parent": "torso", "length": 37.24, "x": 76.02, "y": 18.14, "rotation": 133.88 },
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{ "name": "right arm", "parent": "right shoulder", "length": 36.74, "x": 37.6, "y": 0.31, "rotation": 36.32 },
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{ "name": "right hand", "parent": "right arm", "length": 15.32, "x": 36.9, "y": 0.34, "rotation": 2.35 },
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{ "name": "left shoulder", "parent": "torso", "length": 35.43, "x": 74.04, "y": -20.38, "rotation": -156.96 },
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{ "name": "left arm", "parent": "left shoulder", "length": 35.62, "x": 37.85, "y": -2.34, "rotation": 28.16 },
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{ "name": "left hand", "parent": "left arm", "length": 11.52, "x": 35.62, "y": 0.07, "rotation": 2.7 },
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{ "name": "pelvis", "parent": "hip", "x": 1.41, "y": -6.57 }
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],
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"slots": [
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{ "name": "left shoulder", "bone": "left shoulder", "attachment": "left shoulder" },
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{ "name": "left arm", "bone": "left arm", "attachment": "left arm" },
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{ "name": "left hand item", "bone": "left hand", "attachment": "spear" },
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{ "name": "left hand", "bone": "left hand", "attachment": "left hand" },
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{ "name": "left foot", "bone": "left foot", "attachment": "left foot" },
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{ "name": "left lower leg", "bone": "left lower leg", "attachment": "left lower leg" },
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{ "name": "left upper leg", "bone": "left upper leg", "attachment": "left upper leg" },
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{ "name": "neck", "bone": "neck", "attachment": "neck" },
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{ "name": "torso", "bone": "torso", "attachment": "torso" },
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{ "name": "pelvis", "bone": "pelvis", "attachment": "pelvis" },
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{ "name": "right foot", "bone": "right foot", "attachment": "right foot" },
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{ "name": "right lower leg", "bone": "right lower leg", "attachment": "right lower leg" },
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{ "name": "undie straps", "bone": "pelvis", "attachment": "undie straps" },
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{ "name": "undies", "bone": "pelvis", "attachment": "undies" },
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{ "name": "right upper leg", "bone": "right upper leg", "attachment": "right upper leg" },
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{ "name": "head", "bone": "head", "attachment": "head" },
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{ "name": "eyes", "bone": "head" },
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{ "name": "right shoulder", "bone": "right shoulder", "attachment": "right shoulder" },
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{ "name": "right arm", "bone": "right arm", "attachment": "right arm" },
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{ "name": "right hand item", "bone": "right hand", "attachment": "dagger" },
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{ "name": "right hand", "bone": "right hand", "attachment": "right hand" }
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],
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"skins": {
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"default": {
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"left hand item": {
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"dagger": { "x": 7.88, "y": -23.45, "rotation": 10.47, "width": 26, "height": 108 },
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"spear": { "x": -4.55, "y": 39.2, "rotation": 13.04, "width": 22, "height": 368 }
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},
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"right hand item": {
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"dagger": { "x": 6.51, "y": -24.15, "rotation": -8.06, "width": 26, "height": 108 }
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}
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},
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"goblin": {
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"neck": {
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"neck": { "name": "goblin/neck", "x": 10.1, "y": 0.42, "rotation": -93.69, "width": 36, "height": 41 }
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||||
},
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||||
"undies": {
|
||||
"undies": { "name": "goblin/undies", "x": 6.3, "y": 0.12, "rotation": 0.91, "width": 36, "height": 29 }
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||||
},
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||||
"right hand": {
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||||
"right hand": { "name": "goblin/right-hand", "x": 7.88, "y": 2.78, "rotation": 91.96, "width": 36, "height": 37 }
|
||||
},
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||||
"right arm": {
|
||||
"right arm": { "name": "goblin/right-arm", "x": 16.44, "y": -1.04, "rotation": 94.32, "width": 23, "height": 50 }
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},
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"head": {
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||||
"head": { "name": "goblin/head", "x": 25.73, "y": 2.33, "rotation": -92.29, "width": 103, "height": 66 }
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},
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||||
"left shoulder": {
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||||
"left shoulder": { "name": "goblin/left-shoulder", "x": 15.56, "y": -2.26, "rotation": 62.01, "width": 29, "height": 44 }
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||||
},
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||||
"left arm": {
|
||||
"left arm": {
|
||||
"name": "goblin/left-arm",
|
||||
"x": 16.7,
|
||||
"y": -1.69,
|
||||
"scaleX": 1.057,
|
||||
"scaleY": 1.057,
|
||||
"rotation": 33.84,
|
||||
"width": 37,
|
||||
"height": 35
|
||||
}
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||||
},
|
||||
"left hand": {
|
||||
"left hand": {
|
||||
"name": "goblin/left-hand",
|
||||
"x": 3.47,
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||||
"y": 3.41,
|
||||
"scaleX": 0.892,
|
||||
"scaleY": 0.892,
|
||||
"rotation": 31.14,
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||||
"width": 36,
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||||
"height": 41
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||||
}
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||||
},
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||||
"right lower leg": {
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||||
"right lower leg": { "name": "goblin/right-lower-leg", "x": 25.68, "y": -3.15, "rotation": 111.83, "width": 36, "height": 76 }
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},
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"right upper leg": {
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||||
"right upper leg": { "name": "goblin/right-upper-leg", "x": 20.35, "y": 1.47, "rotation": 97.49, "width": 34, "height": 63 }
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||||
},
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||||
"pelvis": {
|
||||
"pelvis": { "name": "goblin/pelvis", "x": -5.61, "y": 0.76, "width": 62, "height": 43 }
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},
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"left lower leg": {
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||||
"left lower leg": { "name": "goblin/left-lower-leg", "x": 23.58, "y": -2.06, "rotation": 105.75, "width": 33, "height": 70 }
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||||
},
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||||
"left upper leg": {
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||||
"left upper leg": { "name": "goblin/left-upper-leg", "x": 29.68, "y": -3.87, "rotation": 89.09, "width": 33, "height": 73 }
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||||
},
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||||
"torso": {
|
||||
"torso": { "name": "goblin/torso", "x": 38.09, "y": -3.87, "rotation": -94.95, "width": 68, "height": 96 }
|
||||
},
|
||||
"right shoulder": {
|
||||
"right shoulder": { "name": "goblin/right-shoulder", "x": 15.68, "y": -1.03, "rotation": 130.65, "width": 39, "height": 45 }
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},
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"right foot": {
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||||
orig: 33, 67
|
||||
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|
||||
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|
||||
right-foot
|
||||
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|
||||
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|
||||
size: 67, 30
|
||||
orig: 67, 30
|
||||
offset: 0, 0
|
||||
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|
||||
left-shoulder
|
||||
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|
||||
xy: 124, 201
|
||||
size: 34, 53
|
||||
orig: 34, 53
|
||||
offset: 0, 0
|
||||
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|
||||
left-ankle
|
||||
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|
||||
xy: 229, 222
|
||||
size: 25, 32
|
||||
orig: 25, 32
|
||||
offset: 0, 0
|
||||
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|
||||
left-foot
|
||||
rotate: false
|
||||
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|
||||
size: 65, 30
|
||||
orig: 65, 30
|
||||
offset: 0, 0
|
||||
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|
||||
neck
|
||||
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|
||||
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|
||||
size: 34, 28
|
||||
orig: 34, 28
|
||||
offset: 0, 0
|
||||
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|
||||
right-arm
|
||||
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|
||||
xy: 124, 124
|
||||
size: 21, 45
|
||||
orig: 21, 45
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
right-ankle
|
||||
rotate: false
|
||||
xy: 227, 190
|
||||
size: 25, 30
|
||||
orig: 25, 30
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
left-hand
|
||||
rotate: false
|
||||
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|
||||
size: 35, 38
|
||||
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|
||||
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|
||||
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|
||||
left-arm
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
right-lower-leg
|
||||
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|
||||
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|
||||
size: 51, 64
|
||||
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|
||||
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|
||||
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|
||||
right-foot-idle
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
left-lower-leg
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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right-shoulder
|
||||
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|
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eyes
|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
787
spine-unity/examples/data/spineboy.json.txt
Normal file
787
spine-unity/examples/data/spineboy.json.txt
Normal file
@ -0,0 +1,787 @@
|
||||
{
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|
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|
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|
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|
||||
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|
||||
{ "name": "right foot", "bone": "right foot", "attachment": "right-foot" },
|
||||
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|
||||
{ "name": "right upper leg", "bone": "right upper leg", "attachment": "right-upper-leg" },
|
||||
{ "name": "torso", "bone": "torso", "attachment": "torso" },
|
||||
{ "name": "neck", "bone": "neck", "attachment": "neck" },
|
||||
{ "name": "head", "bone": "head", "attachment": "head" },
|
||||
{ "name": "eyes", "bone": "head", "attachment": "eyes" },
|
||||
{ "name": "right shoulder", "bone": "right shoulder", "attachment": "right-shoulder" },
|
||||
{ "name": "right arm", "bone": "right arm", "attachment": "right-arm" },
|
||||
{ "name": "right hand", "bone": "right hand", "attachment": "right-hand" }
|
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|
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"skins": {
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
},
|
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|
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|
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},
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
{
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
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|
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|
||||
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|
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{
|
||||
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|
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|
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|
||||
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|
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|
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{ "time": 0.9333, "angle": -7.06 },
|
||||
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|
||||
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|
||||
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|
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|
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|
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{ "time": 0.4, "x": -3.67, "y": 1.97 },
|
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|
||||
{ "time": 1.0666, "x": -3.67, "y": 1.68 }
|
||||
]
|
||||
},
|
||||
"right foot": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": -5.25 },
|
||||
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|
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|
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|
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{ "time": 1.3666, "x": 1, "y": 1 }
|
||||
]
|
||||
},
|
||||
"left arm": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": 0.51 },
|
||||
{ "time": 0.4333, "angle": 12.82 },
|
||||
{ "time": 0.6, "angle": 47.55 },
|
||||
{ "time": 0.9333, "angle": 12.82 },
|
||||
{ "time": 1.1666, "angle": -6.5 },
|
||||
{ "time": 1.3666, "angle": 0.51 }
|
||||
],
|
||||
"translate": [
|
||||
{ "time": 0, "x": 0, "y": 0, "curve": "stepped" },
|
||||
{ "time": 0.9333, "x": 0, "y": 0, "curve": "stepped" },
|
||||
{ "time": 1.3666, "x": 0, "y": 0 }
|
||||
],
|
||||
"scale": [
|
||||
{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
|
||||
{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
|
||||
{ "time": 1.3666, "x": 1, "y": 1 }
|
||||
]
|
||||
},
|
||||
"right shoulder": {
|
||||
"rotate": [
|
||||
{
|
||||
"time": 0,
|
||||
"angle": 43.82,
|
||||
"curve": [ 0, 0, 0.62, 1 ]
|
||||
},
|
||||
{
|
||||
"time": 0.2333,
|
||||
"angle": -8.74,
|
||||
"curve": [ 0.304, 0.58, 0.709, 0.97 ]
|
||||
},
|
||||
{
|
||||
"time": 0.5333,
|
||||
"angle": -208.02,
|
||||
"curve": [ 0.462, 0, 0.764, 0.58 ]
|
||||
},
|
||||
{ "time": 0.9333, "angle": -246.72 },
|
||||
{ "time": 1.0666, "angle": -307.13 },
|
||||
{ "time": 1.1666, "angle": 37.15 },
|
||||
{ "time": 1.3666, "angle": 43.82 }
|
||||
],
|
||||
"translate": [
|
||||
{ "time": 0, "x": -7.84, "y": 7.19, "curve": "stepped" },
|
||||
{ "time": 0.9333, "x": -7.84, "y": 7.19, "curve": "stepped" },
|
||||
{ "time": 1.3666, "x": -7.84, "y": 7.19 }
|
||||
],
|
||||
"scale": [
|
||||
{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
|
||||
{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
|
||||
{ "time": 1.3666, "x": 1, "y": 1 }
|
||||
]
|
||||
},
|
||||
"right arm": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": -4.02 },
|
||||
{ "time": 0.6, "angle": 17.5 },
|
||||
{ "time": 0.9333, "angle": -4.02 },
|
||||
{ "time": 1.1666, "angle": -16.72 },
|
||||
{ "time": 1.3666, "angle": -4.02 }
|
||||
],
|
||||
"translate": [
|
||||
{ "time": 0, "x": 0, "y": 0, "curve": "stepped" },
|
||||
{ "time": 0.9333, "x": 0, "y": 0, "curve": "stepped" },
|
||||
{ "time": 1.3666, "x": 0, "y": 0 }
|
||||
],
|
||||
"scale": [
|
||||
{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
|
||||
{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
|
||||
{ "time": 1.3666, "x": 1, "y": 1 }
|
||||
]
|
||||
},
|
||||
"right hand": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": 22.92, "curve": "stepped" },
|
||||
{ "time": 0.9333, "angle": 22.92, "curve": "stepped" },
|
||||
{ "time": 1.3666, "angle": 22.92 }
|
||||
],
|
||||
"translate": [
|
||||
{ "time": 0, "x": 0, "y": 0, "curve": "stepped" },
|
||||
{ "time": 0.9333, "x": 0, "y": 0, "curve": "stepped" },
|
||||
{ "time": 1.3666, "x": 0, "y": 0 }
|
||||
],
|
||||
"scale": [
|
||||
{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
|
||||
{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
|
||||
{ "time": 1.3666, "x": 1, "y": 1 }
|
||||
]
|
||||
},
|
||||
"root": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": 0 },
|
||||
{ "time": 0.4333, "angle": -14.52 },
|
||||
{ "time": 0.8, "angle": 9.86 },
|
||||
{ "time": 1.3666, "angle": 0 }
|
||||
],
|
||||
"scale": [
|
||||
{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
|
||||
{ "time": 1.3666, "x": 1, "y": 1 }
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
spine-unity/examples/data/spineboy.mat
Normal file
BIN
spine-unity/examples/data/spineboy.mat
Normal file
Binary file not shown.
BIN
spine-unity/examples/data/spineboy.png
Normal file
BIN
spine-unity/examples/data/spineboy.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 66 KiB |
18
spine-unity/examples/spineboy/SpineboyComponent.cs
Normal file
18
spine-unity/examples/spineboy/SpineboyComponent.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class SpineboyComponent : MonoBehaviour {
|
||||
public void OnMouseDown () {
|
||||
SkeletonComponent skeletonComponent = GetComponent<SkeletonComponent>();
|
||||
skeletonComponent.animationName = "jump";
|
||||
skeletonComponent.loop = false;
|
||||
}
|
||||
|
||||
public void Update () {
|
||||
SkeletonComponent skeletonComponent = GetComponent<SkeletonComponent>();
|
||||
if (!skeletonComponent.loop && skeletonComponent.state.Time >= skeletonComponent.state.Animation.Duration - 0.25) {
|
||||
skeletonComponent.animationName = "walk";
|
||||
skeletonComponent.loop = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
spine-unity/examples/spineboy/spineboy Atlas.asset
Normal file
BIN
spine-unity/examples/spineboy/spineboy Atlas.asset
Normal file
Binary file not shown.
BIN
spine-unity/examples/spineboy/spineboy Skeleton Data.asset
Normal file
BIN
spine-unity/examples/spineboy/spineboy Skeleton Data.asset
Normal file
Binary file not shown.
BIN
spine-unity/examples/spineboy/spineboy.unity
Normal file
BIN
spine-unity/examples/spineboy/spineboy.unity
Normal file
Binary file not shown.
41
spine-unity/src/AtlasAsset.cs
Normal file
41
spine-unity/src/AtlasAsset.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Spine;
|
||||
|
||||
public class AtlasAsset : ScriptableObject {
|
||||
public TextAsset atlasFile;
|
||||
public Material material;
|
||||
private Atlas atlas;
|
||||
|
||||
public void Clear () {
|
||||
atlas = null;
|
||||
}
|
||||
|
||||
/// <returns>The atlas or null if it could not be loaded.</returns>
|
||||
public Atlas GetAtlas () {
|
||||
if (atlasFile == null) {
|
||||
Debug.LogWarning("Atlas file not set for atlas asset: " + name, this);
|
||||
Clear();
|
||||
return null;
|
||||
}
|
||||
|
||||
if (material == null) {
|
||||
Debug.LogWarning("Material not set for atlas asset: " + name, this);
|
||||
Clear();
|
||||
return null;
|
||||
}
|
||||
|
||||
if (atlas != null)
|
||||
return atlas;
|
||||
|
||||
try {
|
||||
atlas = new Atlas(new StringReader(atlasFile.text), material, material.mainTexture.width, material.mainTexture.height);
|
||||
return atlas;
|
||||
} catch (Exception) {
|
||||
Debug.LogException(new Exception("Error reading atlas file for atlas asset: " + name), this);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
28
spine-unity/src/Editor/AtlasAssetInspector.cs
Normal file
28
spine-unity/src/Editor/AtlasAssetInspector.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(AtlasAsset))]
|
||||
public class AtlasAssetInspector : Editor {
|
||||
private SerializedProperty atlasFile, material;
|
||||
|
||||
void OnEnable () {
|
||||
atlasFile = serializedObject.FindProperty("atlasFile");
|
||||
material = serializedObject.FindProperty("material");
|
||||
}
|
||||
|
||||
override public void OnInspectorGUI () {
|
||||
serializedObject.Update();
|
||||
AtlasAsset asset = (AtlasAsset)target;
|
||||
|
||||
EditorGUIUtility.LookLikeInspector();
|
||||
EditorGUILayout.PropertyField(atlasFile);
|
||||
EditorGUILayout.PropertyField(material);
|
||||
|
||||
if (serializedObject.ApplyModifiedProperties() ||
|
||||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
|
||||
) {
|
||||
asset.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
spine-unity/src/Editor/Menus.cs
Normal file
41
spine-unity/src/Editor/Menus.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Spine;
|
||||
|
||||
public class SpineEditor {
|
||||
[MenuItem("Assets/Create/Spine Atlas")]
|
||||
static public void CreateAtlas () {
|
||||
CreateAsset<AtlasAsset>("Assets/New Spine Atlas");
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Create/Spine Skeleton Data")]
|
||||
static public void CreateSkeletonData () {
|
||||
CreateAsset<SkeletonDataAsset>("Assets/New Spine Skeleton Data");
|
||||
}
|
||||
|
||||
static private void CreateAsset <T> (String path) where T : ScriptableObject {
|
||||
ScriptableObject asset = ScriptableObject.CreateInstance<T>();
|
||||
AssetDatabase.CreateAsset(asset, path + ".asset");
|
||||
AssetDatabase.SaveAssets();
|
||||
EditorUtility.FocusProjectWindow();
|
||||
Selection.activeObject = asset;
|
||||
}
|
||||
|
||||
[MenuItem("GameObject/Create Other/Spine Skeleton")]
|
||||
static public void CreateSkeletonGameObject () {
|
||||
GameObject gameObject = new GameObject("New Spine Skeleton", typeof(SkeletonComponent));
|
||||
EditorUtility.FocusProjectWindow();
|
||||
Selection.activeObject = gameObject;
|
||||
}
|
||||
|
||||
[MenuItem("Component/Spine Skeleton")]
|
||||
static public void CreateSkeletonComponent () {
|
||||
Selection.activeGameObject.AddComponent(typeof(SkeletonComponent));
|
||||
}
|
||||
|
||||
[MenuItem("Component/Spine Skeleton", true)]
|
||||
static public bool ValidateCreateSkeletonComponent () {
|
||||
return Selection.activeGameObject != null && Selection.activeGameObject.GetComponent(typeof(SkeletonComponent)) == null;
|
||||
}
|
||||
}
|
||||
59
spine-unity/src/Editor/SkeletonComponentInspector.cs
Normal file
59
spine-unity/src/Editor/SkeletonComponentInspector.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(SkeletonComponent))]
|
||||
public class SkeletonComponentInspector : Editor {
|
||||
private SerializedProperty skeletonDataAsset, animationName, loop, timeScale;
|
||||
|
||||
void OnEnable () {
|
||||
skeletonDataAsset = serializedObject.FindProperty("skeletonDataAsset");
|
||||
animationName = serializedObject.FindProperty("animationName");
|
||||
loop = serializedObject.FindProperty("loop");
|
||||
timeScale = serializedObject.FindProperty("timeScale");
|
||||
}
|
||||
|
||||
override public void OnInspectorGUI () {
|
||||
serializedObject.Update();
|
||||
SkeletonComponent component = (SkeletonComponent)target;
|
||||
|
||||
EditorGUIUtility.LookLikeInspector();
|
||||
EditorGUILayout.PropertyField(skeletonDataAsset);
|
||||
|
||||
if (component.skeleton != null) {
|
||||
// Animation name.
|
||||
String[] animations = new String[component.skeleton.Data.Animations.Count + 1];
|
||||
animations[0] = "<None>";
|
||||
int animationIndex = 0;
|
||||
for (int i = 0; i < animations.Length - 1; i++) {
|
||||
String name = component.skeleton.Data.Animations[i].Name;
|
||||
animations[i + 1] = name;
|
||||
if (name == animationName.stringValue)
|
||||
animationIndex = i + 1;
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("Animation");
|
||||
EditorGUIUtility.LookLikeControls();
|
||||
animationIndex = EditorGUILayout.Popup(animationIndex, animations);
|
||||
EditorGUIUtility.LookLikeInspector();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
animationName.stringValue = animationIndex == 0 ? null : animations[animationIndex];
|
||||
}
|
||||
|
||||
// Animation loop.
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("Loop");
|
||||
loop.boolValue = EditorGUILayout.Toggle(loop.boolValue);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.PropertyField(timeScale);
|
||||
|
||||
if (serializedObject.ApplyModifiedProperties() ||
|
||||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
|
||||
) {
|
||||
component.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
spine-unity/src/Editor/SkeletonDataAssetInspector.cs
Normal file
71
spine-unity/src/Editor/SkeletonDataAssetInspector.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Spine;
|
||||
|
||||
[CustomEditor(typeof(SkeletonDataAsset))]
|
||||
public class SkeletonDataAssetInspector : Editor {
|
||||
private SerializedProperty atlasAsset, skeletonJSON, scale, fromAnimation, toAnimation, duration;
|
||||
private bool showAnimationStateData = true;
|
||||
|
||||
void OnEnable () {
|
||||
atlasAsset = serializedObject.FindProperty("atlasAsset");
|
||||
skeletonJSON = serializedObject.FindProperty("skeletonJSON");
|
||||
scale = serializedObject.FindProperty("scale");
|
||||
fromAnimation = serializedObject.FindProperty("fromAnimation");
|
||||
toAnimation = serializedObject.FindProperty("toAnimation");
|
||||
duration = serializedObject.FindProperty("duration");
|
||||
}
|
||||
|
||||
override public void OnInspectorGUI () {
|
||||
serializedObject.Update();
|
||||
SkeletonDataAsset asset = (SkeletonDataAsset)target;
|
||||
|
||||
EditorGUIUtility.LookLikeInspector();
|
||||
EditorGUILayout.PropertyField(atlasAsset);
|
||||
EditorGUILayout.PropertyField(skeletonJSON);
|
||||
EditorGUILayout.PropertyField(scale);
|
||||
|
||||
SkeletonData skeletonData = asset.GetSkeletonData(true);
|
||||
if (skeletonData != null) {
|
||||
showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data");
|
||||
if (showAnimationStateData) {
|
||||
// Animation names.
|
||||
String[] animations = new String[skeletonData.Animations.Count];
|
||||
for (int i = 0; i < animations.Length; i++)
|
||||
animations[i] = skeletonData.Animations[i].Name;
|
||||
|
||||
for (int i = 0; i < fromAnimation.arraySize; i++) {
|
||||
SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i);
|
||||
SerializedProperty to = toAnimation.GetArrayElementAtIndex(i);
|
||||
SerializedProperty durationProp = duration.GetArrayElementAtIndex(i);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
from.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, from.stringValue), 0), animations)];
|
||||
to.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, to.stringValue), 0), animations)];
|
||||
durationProp.floatValue = EditorGUILayout.FloatField(durationProp.floatValue);
|
||||
if (GUILayout.Button("Delete")) {
|
||||
duration.DeleteArrayElementAtIndex(i);
|
||||
toAnimation.DeleteArrayElementAtIndex(i);
|
||||
fromAnimation.DeleteArrayElementAtIndex(i);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.Space();
|
||||
if (GUILayout.Button("Add Mix")) {
|
||||
duration.InsertArrayElementAtIndex(fromAnimation.arraySize);
|
||||
toAnimation.InsertArrayElementAtIndex(fromAnimation.arraySize);
|
||||
fromAnimation.InsertArrayElementAtIndex(fromAnimation.arraySize);
|
||||
}
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
if (serializedObject.ApplyModifiedProperties() ||
|
||||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
|
||||
) {
|
||||
asset.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
135
spine-unity/src/SkeletonComponent.cs
Normal file
135
spine-unity/src/SkeletonComponent.cs
Normal file
@ -0,0 +1,135 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Spine;
|
||||
|
||||
[ExecuteInEditMode, RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
|
||||
public class SkeletonComponent : MonoBehaviour {
|
||||
public SkeletonDataAsset skeletonDataAsset;
|
||||
public Skeleton skeleton;
|
||||
public String animationName;
|
||||
public bool loop;
|
||||
public float timeScale = 1;
|
||||
public Spine.AnimationState state;
|
||||
private Mesh mesh;
|
||||
private Vector3[] vertices;
|
||||
private Vector2[] uvs;
|
||||
private int[] triangles;
|
||||
private int quadCount;
|
||||
|
||||
public void Clear () {
|
||||
GetComponent<MeshFilter>().mesh = null;
|
||||
DestroyImmediate(mesh);
|
||||
mesh = null;
|
||||
renderer.sharedMaterial = null;
|
||||
skeleton = null;
|
||||
}
|
||||
|
||||
public void Initialize () {
|
||||
mesh = new Mesh();
|
||||
GetComponent<MeshFilter>().mesh = mesh;
|
||||
mesh.name = "Skeleton Mesh";
|
||||
mesh.hideFlags = HideFlags.HideAndDontSave;
|
||||
|
||||
state = new Spine.AnimationState(skeletonDataAsset.GetAnimationStateData());
|
||||
|
||||
skeleton = new Skeleton(skeletonDataAsset.GetSkeletonData(false));
|
||||
}
|
||||
public void Update () {
|
||||
// Clear fields if missing information to render.
|
||||
if (skeletonDataAsset == null || skeletonDataAsset.GetSkeletonData(false) == null) {
|
||||
Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
// Initialize fields.
|
||||
if (skeleton == null || skeleton.Data != skeletonDataAsset.GetSkeletonData(false))
|
||||
Initialize();
|
||||
|
||||
// Keep AnimationState in sync with animationName and loop fields.
|
||||
if (animationName == null && state.Animation != null)
|
||||
state.Clear();
|
||||
else if (state.Animation == null || animationName != state.Animation.Name) {
|
||||
Spine.Animation animation = skeleton.Data.FindAnimation(animationName);
|
||||
if (animation != null)
|
||||
state.SetAnimation(animation, loop);
|
||||
}
|
||||
state.Loop = loop;
|
||||
|
||||
// Apply animation.
|
||||
state.Update(Time.deltaTime * timeScale);
|
||||
state.Apply(skeleton);
|
||||
skeleton.UpdateWorldTransform();
|
||||
|
||||
// Count quads.
|
||||
int quadCount = 0;
|
||||
List<Slot> drawOrder = skeleton.DrawOrder;
|
||||
for (int i = 0, n = drawOrder.Count; i < n; i++) {
|
||||
Slot slot = drawOrder[i];
|
||||
Attachment attachment = slot.Attachment;
|
||||
if (attachment is RegionAttachment)
|
||||
quadCount++;
|
||||
}
|
||||
|
||||
// Ensure mesh data is the right size.
|
||||
if (quadCount != this.quadCount) {
|
||||
this.quadCount = quadCount;
|
||||
vertices = new Vector3[quadCount * 4];
|
||||
uvs = new Vector2[quadCount * 4];
|
||||
triangles = new int[quadCount * 6];
|
||||
}
|
||||
|
||||
// Setup mesh.
|
||||
int quadIndex = 0;
|
||||
for (int i = 0, n = drawOrder.Count; i < n; i++) {
|
||||
Slot slot = drawOrder[i];
|
||||
Attachment attachment = slot.Attachment;
|
||||
if (attachment is RegionAttachment) {
|
||||
RegionAttachment regionAttachment = (RegionAttachment)attachment;
|
||||
|
||||
regionAttachment.UpdateVertices(slot.Bone);
|
||||
float[] regionVertices = regionAttachment.Vertices;
|
||||
int vertexIndex = quadIndex * 4;
|
||||
vertices[vertexIndex] = new Vector3(regionVertices[RegionAttachment.X1], regionVertices[RegionAttachment.Y1], 0);
|
||||
vertices[vertexIndex + 1] = new Vector3(regionVertices[RegionAttachment.X4], regionVertices[RegionAttachment.Y4], 0);
|
||||
vertices[vertexIndex + 2] = new Vector3(regionVertices[RegionAttachment.X2], regionVertices[RegionAttachment.Y2], 0);
|
||||
vertices[vertexIndex + 3] = new Vector3(regionVertices[RegionAttachment.X3], regionVertices[RegionAttachment.Y3], 0);
|
||||
|
||||
float[] regionUVs = regionAttachment.UVs;
|
||||
uvs[vertexIndex] = new Vector2(regionUVs[RegionAttachment.X1], 1 - regionUVs[RegionAttachment.Y1]);
|
||||
uvs[vertexIndex + 1] = new Vector2(regionUVs[RegionAttachment.X4], 1 - regionUVs[RegionAttachment.Y4]);
|
||||
uvs[vertexIndex + 2] = new Vector2(regionUVs[RegionAttachment.X2], 1 - regionUVs[RegionAttachment.Y2]);
|
||||
uvs[vertexIndex + 3] = new Vector2(regionUVs[RegionAttachment.X3], 1 - regionUVs[RegionAttachment.Y3]);
|
||||
|
||||
int index = quadIndex * 6;
|
||||
triangles[index] = vertexIndex;
|
||||
triangles[index + 1] = vertexIndex + 2;
|
||||
triangles[index + 2] = vertexIndex + 1;
|
||||
triangles[index + 3] = vertexIndex + 2;
|
||||
triangles[index + 4] = vertexIndex + 3;
|
||||
triangles[index + 5] = vertexIndex + 1;
|
||||
|
||||
quadIndex++;
|
||||
}
|
||||
}
|
||||
mesh.vertices = vertices;
|
||||
mesh.uv = uvs;
|
||||
mesh.triangles = triangles;
|
||||
|
||||
renderer.sharedMaterial = skeletonDataAsset.atlasAsset.material;
|
||||
}
|
||||
|
||||
void OnEnable () {
|
||||
Update();
|
||||
}
|
||||
|
||||
void OnDisable () {
|
||||
if (Application.isEditor)
|
||||
Clear();
|
||||
}
|
||||
|
||||
void Reset () {
|
||||
Update();
|
||||
}
|
||||
}
|
||||
70
spine-unity/src/SkeletonDataAsset.cs
Normal file
70
spine-unity/src/SkeletonDataAsset.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Spine;
|
||||
|
||||
public class SkeletonDataAsset : ScriptableObject {
|
||||
public AtlasAsset atlasAsset;
|
||||
public TextAsset skeletonJSON;
|
||||
public float scale = 1;
|
||||
public String[] fromAnimation;
|
||||
public String[] toAnimation;
|
||||
public float[] duration;
|
||||
private SkeletonData skeletonData;
|
||||
private AnimationStateData stateData;
|
||||
|
||||
public void Clear () {
|
||||
skeletonData = null;
|
||||
stateData = null;
|
||||
}
|
||||
|
||||
public SkeletonData GetSkeletonData (bool quiet) {
|
||||
if (atlasAsset == null) {
|
||||
if (!quiet)
|
||||
Debug.LogWarning("Atlas not set for skeleton data asset: " + name, this);
|
||||
Clear();
|
||||
return null;
|
||||
}
|
||||
|
||||
if (skeletonJSON == null) {
|
||||
if (!quiet)
|
||||
Debug.LogWarning("Skeleton JSON file not set for skeleton data asset: " + name, this);
|
||||
Clear();
|
||||
return null;
|
||||
}
|
||||
|
||||
Atlas atlas = atlasAsset.GetAtlas();
|
||||
if (atlas == null) {
|
||||
Clear();
|
||||
return null;
|
||||
}
|
||||
|
||||
if (skeletonData != null)
|
||||
return skeletonData;
|
||||
|
||||
SkeletonJson json = new SkeletonJson(atlas);
|
||||
json.Scale = scale;
|
||||
try {
|
||||
skeletonData = json.ReadSkeletonData(new StringReader(skeletonJSON.text));
|
||||
} catch (Exception) {
|
||||
if (!quiet)
|
||||
Debug.LogException(new Exception("Error reading skeleton JSON file for skeleton data asset: " + name), this);
|
||||
return null;
|
||||
}
|
||||
|
||||
stateData = new AnimationStateData(skeletonData);
|
||||
for (int i = 0, n = fromAnimation.Length; i < n; i++)
|
||||
stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
|
||||
|
||||
return skeletonData;
|
||||
}
|
||||
|
||||
public AnimationStateData GetAnimationStateData () {
|
||||
if (stateData != null)
|
||||
return stateData;
|
||||
GetSkeletonData(false);
|
||||
return stateData;
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user