Unity runtime.

This commit is contained in:
NathanSweet 2013-04-15 11:17:13 +02:00
parent 75e0f68832
commit a9d03f668f
23 changed files with 2222 additions and 1 deletions

6
.gitignore vendored
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@ -25,7 +25,11 @@ spine-cocos2d-iphone/libs/*
forums
spine-csharp/bin
spine-csharp/obj
spine-xna/bin
spine-xna/obj
spine-xna/example/bin
spine-xna/example/obj
spine-xna/example/obj
spine-unity/spine-csharp/*
!spine-unity/spine-csharp/Place spine-csharp here.txt

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@ -0,0 +1,17 @@
Shader "Skeleton" {
Properties {
_MainTex ("Texture to blend", 2D) = "black" {}
}
SubShader {
Tags { "Queue" = "Transparent" }
Cull Off
Lighting Off
ZWrite Off
Blend One OneMinusSrcAlpha
Pass {
SetTexture [_MainTex] {
combine texture
}
}
}
}

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@ -0,0 +1,285 @@
goblins.png
format: RGBA8888
filter: Linear,Linear
repeat: none
images/spear
rotate: false
xy: 2, 142
size: 22, 368
orig: 22, 368
offset: 0, 0
index: -1
images/goblingirl/head
rotate: false
xy: 26, 429
size: 103, 81
orig: 103, 81
offset: 0, 0
index: -1
images/goblin/head
rotate: false
xy: 26, 361
size: 103, 66
orig: 103, 66
offset: 0, 0
index: -1
images/goblin/torso
rotate: false
xy: 131, 414
size: 68, 96
orig: 68, 96
offset: 0, 0
index: -1
images/goblingirl/torso
rotate: false
xy: 26, 263
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orig: 68, 96
offset: 0, 0
index: -1
images/dagger
rotate: false
xy: 26, 153
size: 26, 108
orig: 26, 108
offset: 0, 0
index: -1
images/goblin/right-lower-leg
rotate: false
xy: 201, 434
size: 36, 76
orig: 36, 76
offset: 0, 0
index: -1
images/goblingirl/right-lower-leg
rotate: false
xy: 54, 185
size: 36, 76
orig: 36, 76
offset: 0, 0
index: -1
images/goblin/left-upper-leg
rotate: false
xy: 96, 286
size: 33, 73
orig: 33, 73
offset: 0, 0
index: -1
images/goblin/pelvis
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xy: 131, 369
size: 62, 43
orig: 62, 43
offset: 0, 0
index: -1
images/goblingirl/pelvis
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xy: 131, 324
size: 62, 43
orig: 62, 43
offset: 0, 0
index: -1
images/goblin/right-foot
rotate: false
xy: 131, 289
size: 63, 33
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offset: 0, 0
index: -1
images/goblin/left-lower-leg
rotate: false
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size: 33, 70
orig: 33, 70
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index: -1
images/goblin/right-upper-leg
rotate: false
xy: 2, 5
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orig: 34, 63
offset: 0, 0
index: -1
images/goblingirl/left-lower-leg
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xy: 195, 342
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orig: 33, 70
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images/goblingirl/left-upper-leg
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index: -1
images/goblingirl/right-upper-leg
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orig: 34, 63
offset: 0, 0
index: -1
images/goblin/eyes-closed
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images/goblin/undies
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images/goblin/right-arm
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images/goblin/left-foot
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images/goblingirl/right-arm
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images/goblingirl/left-shoulder
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xy: 226, 294
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images/goblin/left-arm
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images/goblingirl/left-foot
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images/goblingirl/right-foot
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images/goblingirl/left-arm
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images/goblingirl/right-shoulder
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images/goblin/left-hand
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images/goblin/neck
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images/goblingirl/undie-straps
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images/goblingirl/neck
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images/goblingirl/left-hand
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images/goblin/left-shoulder
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images/goblingirl/eyes-closed
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images/goblin/right-hand
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images/goblingirl/right-hand
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images/goblingirl/undies
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@ -0,0 +1,499 @@
{
"bones": [
{ "name": "root" },
{ "name": "hip", "parent": "root", "x": 0.64, "y": 114.41 },
{ "name": "left upper leg", "parent": "hip", "length": 50.39, "x": 14.45, "y": 2.81, "rotation": -89.09 },
{ "name": "left lower leg", "parent": "left upper leg", "length": 49.89, "x": 56.34, "y": 0.98, "rotation": -16.65 },
{ "name": "left foot", "parent": "left lower leg", "length": 46.5, "x": 58.94, "y": -7.61, "rotation": 102.43 },
{ "name": "right upper leg", "parent": "hip", "length": 42.45, "x": -20.07, "y": -6.83, "rotation": -97.49 },
{ "name": "right lower leg", "parent": "right upper leg", "length": 58.52, "x": 42.99, "y": -0.61, "rotation": -14.34 },
{ "name": "right foot", "parent": "right lower leg", "length": 45.45, "x": 64.88, "y": 0.04, "rotation": 110.3 },
{ "name": "torso", "parent": "hip", "length": 85.82, "x": -6.42, "y": 1.97, "rotation": 93.92 },
{ "name": "neck", "parent": "torso", "length": 18.38, "x": 81.67, "y": -6.34, "rotation": -1.51 },
{ "name": "head", "parent": "neck", "length": 68.28, "x": 20.93, "y": 11.59, "rotation": -13.92 },
{ "name": "right shoulder", "parent": "torso", "length": 37.24, "x": 76.02, "y": 18.14, "rotation": 133.88 },
{ "name": "right arm", "parent": "right shoulder", "length": 36.74, "x": 37.6, "y": 0.31, "rotation": 36.32 },
{ "name": "right hand", "parent": "right arm", "length": 15.32, "x": 36.9, "y": 0.34, "rotation": 2.35 },
{ "name": "left shoulder", "parent": "torso", "length": 35.43, "x": 74.04, "y": -20.38, "rotation": -156.96 },
{ "name": "left arm", "parent": "left shoulder", "length": 35.62, "x": 37.85, "y": -2.34, "rotation": 28.16 },
{ "name": "left hand", "parent": "left arm", "length": 11.52, "x": 35.62, "y": 0.07, "rotation": 2.7 },
{ "name": "pelvis", "parent": "hip", "x": 1.41, "y": -6.57 }
],
"slots": [
{ "name": "left shoulder", "bone": "left shoulder", "attachment": "left shoulder" },
{ "name": "left arm", "bone": "left arm", "attachment": "left arm" },
{ "name": "left hand item", "bone": "left hand", "attachment": "spear" },
{ "name": "left hand", "bone": "left hand", "attachment": "left hand" },
{ "name": "left foot", "bone": "left foot", "attachment": "left foot" },
{ "name": "left lower leg", "bone": "left lower leg", "attachment": "left lower leg" },
{ "name": "left upper leg", "bone": "left upper leg", "attachment": "left upper leg" },
{ "name": "neck", "bone": "neck", "attachment": "neck" },
{ "name": "torso", "bone": "torso", "attachment": "torso" },
{ "name": "pelvis", "bone": "pelvis", "attachment": "pelvis" },
{ "name": "right foot", "bone": "right foot", "attachment": "right foot" },
{ "name": "right lower leg", "bone": "right lower leg", "attachment": "right lower leg" },
{ "name": "undie straps", "bone": "pelvis", "attachment": "undie straps" },
{ "name": "undies", "bone": "pelvis", "attachment": "undies" },
{ "name": "right upper leg", "bone": "right upper leg", "attachment": "right upper leg" },
{ "name": "head", "bone": "head", "attachment": "head" },
{ "name": "eyes", "bone": "head" },
{ "name": "right shoulder", "bone": "right shoulder", "attachment": "right shoulder" },
{ "name": "right arm", "bone": "right arm", "attachment": "right arm" },
{ "name": "right hand item", "bone": "right hand", "attachment": "dagger" },
{ "name": "right hand", "bone": "right hand", "attachment": "right hand" }
],
"skins": {
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},
"right hand item": {
"dagger": { "x": 6.51, "y": -24.15, "rotation": -8.06, "width": 26, "height": 108 }
}
},
"goblin": {
"neck": {
"neck": { "name": "goblin/neck", "x": 10.1, "y": 0.42, "rotation": -93.69, "width": 36, "height": 41 }
},
"undies": {
"undies": { "name": "goblin/undies", "x": 6.3, "y": 0.12, "rotation": 0.91, "width": 36, "height": 29 }
},
"right hand": {
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},
"right arm": {
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},
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},
"left shoulder": {
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},
"left arm": {
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"rotation": 33.84,
"width": 37,
"height": 35
}
},
"left hand": {
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"scaleX": 0.892,
"scaleY": 0.892,
"rotation": 31.14,
"width": 36,
"height": 41
}
},
"right lower leg": {
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},
"right upper leg": {
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},
"pelvis": {
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},
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},
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},
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},
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},
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},
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},
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},
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}
},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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"height": 40
}
},
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},
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},
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},
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},
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},
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},
"undie straps": {
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},
"undies": {
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},
"eyes": {
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}
}
},
"animations": {
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{ "time": 1, "angle": -21.23 }
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]
},
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},
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{ "time": 0.8, "x": -10.58, "y": 32.2 },
{ "time": 0.9333, "x": -31.99, "y": 0.45 },
{ "time": 1.0666, "x": -12.48, "y": -29.47 },
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],
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{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"left upper leg": {
"rotate": [
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{ "time": 0.2333, "angle": 44.35 },
{ "time": 0.3333, "angle": 16.46 },
{ "time": 0.4, "angle": -9.88 },
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],
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{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"left lower leg": {
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{ "time": 0.4, "angle": 15.04 },
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]
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],
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],
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]
},
"right lower leg": {
"rotate": [
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{ "time": 0.2333, "angle": -64.03 },
{ "time": 0.4, "angle": -48.36 },
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],
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],
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{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"right foot": {
"rotate": [
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{ "time": 0.2333, "angle": 16.02 },
{ "time": 0.3, "angle": 12.94 },
{ "time": 0.3333, "angle": 15.16 },
{ "time": 0.4, "angle": -14.7 },
{ "time": 0.4333, "angle": -12.85 },
{ "time": 0.4666, "angle": -19.18 },
{ "time": 0.5666, "angle": -15.82 },
{ "time": 0.6, "angle": -3.59 },
{ "time": 0.7666, "angle": -3.56 },
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{ "time": 1.0666, "angle": 16.02 },
{ "time": 1.3666, "angle": 1.08 }
],
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{ "time": 0.9333, "x": 0, "y": 0, "curve": "stepped" },
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],
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{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"torso": {
"rotate": [
{ "time": 0, "angle": -13.35 },
{ "time": 0.2333, "angle": -48.95 },
{ "time": 0.4333, "angle": -35.77 },
{ "time": 0.6, "angle": -4.59 },
{ "time": 0.7666, "angle": 14.61 },
{ "time": 0.9333, "angle": 15.74 },
{ "time": 1.0666, "angle": -32.44 },
{ "time": 1.3666, "angle": -13.35 }
],
"translate": [
{ "time": 0, "x": -3.67, "y": 1.68, "curve": "stepped" },
{ "time": 0.9333, "x": -3.67, "y": 1.68, "curve": "stepped" },
{ "time": 1.3666, "x": -3.67, "y": 1.68 }
],
"scale": [
{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"neck": {
"rotate": [
{ "time": 0, "angle": 12.78 },
{ "time": 0.2333, "angle": 16.46 },
{ "time": 0.4, "angle": 26.49 },
{ "time": 0.6, "angle": 15.51 },
{ "time": 0.7666, "angle": 1.34 },
{ "time": 0.9333, "angle": 2.35 },
{ "time": 1.0666, "angle": 6.08 },
{ "time": 1.3, "angle": 21.23 },
{ "time": 1.3666, "angle": 12.78 }
],
"translate": [
{ "time": 0, "x": 0, "y": 0, "curve": "stepped" },
{ "time": 0.9333, "x": 0, "y": 0, "curve": "stepped" },
{ "time": 1.3666, "x": 0, "y": 0 }
],
"scale": [
{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"head": {
"rotate": [
{ "time": 0, "angle": 5.19 },
{ "time": 0.2333, "angle": 20.27 },
{ "time": 0.4, "angle": 15.27 },
{ "time": 0.6, "angle": -24.69 },
{ "time": 0.7666, "angle": -11.02 },
{ "time": 0.9333, "angle": -24.38 },
{ "time": 1.0666, "angle": 11.99 },
{ "time": 1.3, "angle": 4.86 },
{ "time": 1.3666, "angle": 5.19 }
],
"translate": [
{ "time": 0, "x": 0, "y": 0, "curve": "stepped" },
{ "time": 0.9333, "x": 0, "y": 0, "curve": "stepped" },
{ "time": 1.3666, "x": 0, "y": 0 }
],
"scale": [
{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"left shoulder": {
"rotate": [
{
"time": 0,
"angle": 0.05,
"curve": [ 0, 0, 0.62, 1 ]
},
{
"time": 0.2333,
"angle": 279.66,
"curve": [ 0.218, 0.67, 0.66, 0.99 ]
},
{
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"angle": 62.27,
"curve": [ 0.462, 0, 0.764, 0.58 ]
},
{ "time": 0.9333, "angle": 28.91 },
{ "time": 1.0666, "angle": -8.62 },
{ "time": 1.1666, "angle": -18.43 },
{ "time": 1.3666, "angle": 0.05 }
],
"translate": [
{ "time": 0, "x": -1.76, "y": 0.56, "curve": "stepped" },
{ "time": 0.9333, "x": -1.76, "y": 0.56, "curve": "stepped" },
{ "time": 1.3666, "x": -1.76, "y": 0.56 }
],
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{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"left hand": {
"rotate": [
{ "time": 0, "angle": 11.58, "curve": "stepped" },
{ "time": 0.9333, "angle": 11.58, "curve": "stepped" },
{ "time": 1.3666, "angle": 11.58 }
],
"translate": [
{ "time": 0, "x": 0, "y": 0, "curve": "stepped" },
{ "time": 0.9333, "x": 0, "y": 0, "curve": "stepped" },
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],
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{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"left arm": {
"rotate": [
{ "time": 0, "angle": 0.51 },
{ "time": 0.4333, "angle": 12.82 },
{ "time": 0.6, "angle": 47.55 },
{ "time": 0.9333, "angle": 12.82 },
{ "time": 1.1666, "angle": -6.5 },
{ "time": 1.3666, "angle": 0.51 }
],
"translate": [
{ "time": 0, "x": 0, "y": 0, "curve": "stepped" },
{ "time": 0.9333, "x": 0, "y": 0, "curve": "stepped" },
{ "time": 1.3666, "x": 0, "y": 0 }
],
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{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"right shoulder": {
"rotate": [
{
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"angle": 43.82,
"curve": [ 0, 0, 0.62, 1 ]
},
{
"time": 0.2333,
"angle": -8.74,
"curve": [ 0.304, 0.58, 0.709, 0.97 ]
},
{
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"angle": -208.02,
"curve": [ 0.462, 0, 0.764, 0.58 ]
},
{ "time": 0.9333, "angle": -246.72 },
{ "time": 1.0666, "angle": -307.13 },
{ "time": 1.1666, "angle": 37.15 },
{ "time": 1.3666, "angle": 43.82 }
],
"translate": [
{ "time": 0, "x": -7.84, "y": 7.19, "curve": "stepped" },
{ "time": 0.9333, "x": -7.84, "y": 7.19, "curve": "stepped" },
{ "time": 1.3666, "x": -7.84, "y": 7.19 }
],
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{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"right arm": {
"rotate": [
{ "time": 0, "angle": -4.02 },
{ "time": 0.6, "angle": 17.5 },
{ "time": 0.9333, "angle": -4.02 },
{ "time": 1.1666, "angle": -16.72 },
{ "time": 1.3666, "angle": -4.02 }
],
"translate": [
{ "time": 0, "x": 0, "y": 0, "curve": "stepped" },
{ "time": 0.9333, "x": 0, "y": 0, "curve": "stepped" },
{ "time": 1.3666, "x": 0, "y": 0 }
],
"scale": [
{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"right hand": {
"rotate": [
{ "time": 0, "angle": 22.92, "curve": "stepped" },
{ "time": 0.9333, "angle": 22.92, "curve": "stepped" },
{ "time": 1.3666, "angle": 22.92 }
],
"translate": [
{ "time": 0, "x": 0, "y": 0, "curve": "stepped" },
{ "time": 0.9333, "x": 0, "y": 0, "curve": "stepped" },
{ "time": 1.3666, "x": 0, "y": 0 }
],
"scale": [
{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 0.9333, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
},
"root": {
"rotate": [
{ "time": 0, "angle": 0 },
{ "time": 0.4333, "angle": -14.52 },
{ "time": 0.8, "angle": 9.86 },
{ "time": 1.3666, "angle": 0 }
],
"scale": [
{ "time": 0, "x": 1, "y": 1, "curve": "stepped" },
{ "time": 1.3666, "x": 1, "y": 1 }
]
}
}
}
}
}

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@ -0,0 +1,18 @@
using UnityEngine;
using System.Collections;
public class SpineboyComponent : MonoBehaviour {
public void OnMouseDown () {
SkeletonComponent skeletonComponent = GetComponent<SkeletonComponent>();
skeletonComponent.animationName = "jump";
skeletonComponent.loop = false;
}
public void Update () {
SkeletonComponent skeletonComponent = GetComponent<SkeletonComponent>();
if (!skeletonComponent.loop && skeletonComponent.state.Time >= skeletonComponent.state.Animation.Duration - 0.25) {
skeletonComponent.animationName = "walk";
skeletonComponent.loop = true;
}
}
}

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@ -0,0 +1,41 @@
using System;
using System.IO;
using UnityEngine;
using UnityEditor;
using Spine;
public class AtlasAsset : ScriptableObject {
public TextAsset atlasFile;
public Material material;
private Atlas atlas;
public void Clear () {
atlas = null;
}
/// <returns>The atlas or null if it could not be loaded.</returns>
public Atlas GetAtlas () {
if (atlasFile == null) {
Debug.LogWarning("Atlas file not set for atlas asset: " + name, this);
Clear();
return null;
}
if (material == null) {
Debug.LogWarning("Material not set for atlas asset: " + name, this);
Clear();
return null;
}
if (atlas != null)
return atlas;
try {
atlas = new Atlas(new StringReader(atlasFile.text), material, material.mainTexture.width, material.mainTexture.height);
return atlas;
} catch (Exception) {
Debug.LogException(new Exception("Error reading atlas file for atlas asset: " + name), this);
return null;
}
}
}

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@ -0,0 +1,28 @@
using System;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(AtlasAsset))]
public class AtlasAssetInspector : Editor {
private SerializedProperty atlasFile, material;
void OnEnable () {
atlasFile = serializedObject.FindProperty("atlasFile");
material = serializedObject.FindProperty("material");
}
override public void OnInspectorGUI () {
serializedObject.Update();
AtlasAsset asset = (AtlasAsset)target;
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.PropertyField(atlasFile);
EditorGUILayout.PropertyField(material);
if (serializedObject.ApplyModifiedProperties() ||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
) {
asset.Clear();
}
}
}

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@ -0,0 +1,41 @@
using System;
using UnityEditor;
using UnityEngine;
using Spine;
public class SpineEditor {
[MenuItem("Assets/Create/Spine Atlas")]
static public void CreateAtlas () {
CreateAsset<AtlasAsset>("Assets/New Spine Atlas");
}
[MenuItem("Assets/Create/Spine Skeleton Data")]
static public void CreateSkeletonData () {
CreateAsset<SkeletonDataAsset>("Assets/New Spine Skeleton Data");
}
static private void CreateAsset <T> (String path) where T : ScriptableObject {
ScriptableObject asset = ScriptableObject.CreateInstance<T>();
AssetDatabase.CreateAsset(asset, path + ".asset");
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
}
[MenuItem("GameObject/Create Other/Spine Skeleton")]
static public void CreateSkeletonGameObject () {
GameObject gameObject = new GameObject("New Spine Skeleton", typeof(SkeletonComponent));
EditorUtility.FocusProjectWindow();
Selection.activeObject = gameObject;
}
[MenuItem("Component/Spine Skeleton")]
static public void CreateSkeletonComponent () {
Selection.activeGameObject.AddComponent(typeof(SkeletonComponent));
}
[MenuItem("Component/Spine Skeleton", true)]
static public bool ValidateCreateSkeletonComponent () {
return Selection.activeGameObject != null && Selection.activeGameObject.GetComponent(typeof(SkeletonComponent)) == null;
}
}

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@ -0,0 +1,59 @@
using System;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(SkeletonComponent))]
public class SkeletonComponentInspector : Editor {
private SerializedProperty skeletonDataAsset, animationName, loop, timeScale;
void OnEnable () {
skeletonDataAsset = serializedObject.FindProperty("skeletonDataAsset");
animationName = serializedObject.FindProperty("animationName");
loop = serializedObject.FindProperty("loop");
timeScale = serializedObject.FindProperty("timeScale");
}
override public void OnInspectorGUI () {
serializedObject.Update();
SkeletonComponent component = (SkeletonComponent)target;
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.PropertyField(skeletonDataAsset);
if (component.skeleton != null) {
// Animation name.
String[] animations = new String[component.skeleton.Data.Animations.Count + 1];
animations[0] = "<None>";
int animationIndex = 0;
for (int i = 0; i < animations.Length - 1; i++) {
String name = component.skeleton.Data.Animations[i].Name;
animations[i + 1] = name;
if (name == animationName.stringValue)
animationIndex = i + 1;
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Animation");
EditorGUIUtility.LookLikeControls();
animationIndex = EditorGUILayout.Popup(animationIndex, animations);
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.EndHorizontal();
animationName.stringValue = animationIndex == 0 ? null : animations[animationIndex];
}
// Animation loop.
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Loop");
loop.boolValue = EditorGUILayout.Toggle(loop.boolValue);
EditorGUILayout.EndHorizontal();
EditorGUILayout.PropertyField(timeScale);
if (serializedObject.ApplyModifiedProperties() ||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
) {
component.Clear();
}
}
}

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@ -0,0 +1,71 @@
using System;
using UnityEditor;
using UnityEngine;
using Spine;
[CustomEditor(typeof(SkeletonDataAsset))]
public class SkeletonDataAssetInspector : Editor {
private SerializedProperty atlasAsset, skeletonJSON, scale, fromAnimation, toAnimation, duration;
private bool showAnimationStateData = true;
void OnEnable () {
atlasAsset = serializedObject.FindProperty("atlasAsset");
skeletonJSON = serializedObject.FindProperty("skeletonJSON");
scale = serializedObject.FindProperty("scale");
fromAnimation = serializedObject.FindProperty("fromAnimation");
toAnimation = serializedObject.FindProperty("toAnimation");
duration = serializedObject.FindProperty("duration");
}
override public void OnInspectorGUI () {
serializedObject.Update();
SkeletonDataAsset asset = (SkeletonDataAsset)target;
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.PropertyField(atlasAsset);
EditorGUILayout.PropertyField(skeletonJSON);
EditorGUILayout.PropertyField(scale);
SkeletonData skeletonData = asset.GetSkeletonData(true);
if (skeletonData != null) {
showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data");
if (showAnimationStateData) {
// Animation names.
String[] animations = new String[skeletonData.Animations.Count];
for (int i = 0; i < animations.Length; i++)
animations[i] = skeletonData.Animations[i].Name;
for (int i = 0; i < fromAnimation.arraySize; i++) {
SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i);
SerializedProperty to = toAnimation.GetArrayElementAtIndex(i);
SerializedProperty durationProp = duration.GetArrayElementAtIndex(i);
EditorGUILayout.BeginHorizontal();
from.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, from.stringValue), 0), animations)];
to.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, to.stringValue), 0), animations)];
durationProp.floatValue = EditorGUILayout.FloatField(durationProp.floatValue);
if (GUILayout.Button("Delete")) {
duration.DeleteArrayElementAtIndex(i);
toAnimation.DeleteArrayElementAtIndex(i);
fromAnimation.DeleteArrayElementAtIndex(i);
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.Space();
if (GUILayout.Button("Add Mix")) {
duration.InsertArrayElementAtIndex(fromAnimation.arraySize);
toAnimation.InsertArrayElementAtIndex(fromAnimation.arraySize);
fromAnimation.InsertArrayElementAtIndex(fromAnimation.arraySize);
}
EditorGUILayout.Space();
EditorGUILayout.EndHorizontal();
}
}
if (serializedObject.ApplyModifiedProperties() ||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
) {
asset.Clear();
}
}
}

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using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using Spine;
[ExecuteInEditMode, RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
public class SkeletonComponent : MonoBehaviour {
public SkeletonDataAsset skeletonDataAsset;
public Skeleton skeleton;
public String animationName;
public bool loop;
public float timeScale = 1;
public Spine.AnimationState state;
private Mesh mesh;
private Vector3[] vertices;
private Vector2[] uvs;
private int[] triangles;
private int quadCount;
public void Clear () {
GetComponent<MeshFilter>().mesh = null;
DestroyImmediate(mesh);
mesh = null;
renderer.sharedMaterial = null;
skeleton = null;
}
public void Initialize () {
mesh = new Mesh();
GetComponent<MeshFilter>().mesh = mesh;
mesh.name = "Skeleton Mesh";
mesh.hideFlags = HideFlags.HideAndDontSave;
state = new Spine.AnimationState(skeletonDataAsset.GetAnimationStateData());
skeleton = new Skeleton(skeletonDataAsset.GetSkeletonData(false));
}
public void Update () {
// Clear fields if missing information to render.
if (skeletonDataAsset == null || skeletonDataAsset.GetSkeletonData(false) == null) {
Clear();
return;
}
// Initialize fields.
if (skeleton == null || skeleton.Data != skeletonDataAsset.GetSkeletonData(false))
Initialize();
// Keep AnimationState in sync with animationName and loop fields.
if (animationName == null && state.Animation != null)
state.Clear();
else if (state.Animation == null || animationName != state.Animation.Name) {
Spine.Animation animation = skeleton.Data.FindAnimation(animationName);
if (animation != null)
state.SetAnimation(animation, loop);
}
state.Loop = loop;
// Apply animation.
state.Update(Time.deltaTime * timeScale);
state.Apply(skeleton);
skeleton.UpdateWorldTransform();
// Count quads.
int quadCount = 0;
List<Slot> drawOrder = skeleton.DrawOrder;
for (int i = 0, n = drawOrder.Count; i < n; i++) {
Slot slot = drawOrder[i];
Attachment attachment = slot.Attachment;
if (attachment is RegionAttachment)
quadCount++;
}
// Ensure mesh data is the right size.
if (quadCount != this.quadCount) {
this.quadCount = quadCount;
vertices = new Vector3[quadCount * 4];
uvs = new Vector2[quadCount * 4];
triangles = new int[quadCount * 6];
}
// Setup mesh.
int quadIndex = 0;
for (int i = 0, n = drawOrder.Count; i < n; i++) {
Slot slot = drawOrder[i];
Attachment attachment = slot.Attachment;
if (attachment is RegionAttachment) {
RegionAttachment regionAttachment = (RegionAttachment)attachment;
regionAttachment.UpdateVertices(slot.Bone);
float[] regionVertices = regionAttachment.Vertices;
int vertexIndex = quadIndex * 4;
vertices[vertexIndex] = new Vector3(regionVertices[RegionAttachment.X1], regionVertices[RegionAttachment.Y1], 0);
vertices[vertexIndex + 1] = new Vector3(regionVertices[RegionAttachment.X4], regionVertices[RegionAttachment.Y4], 0);
vertices[vertexIndex + 2] = new Vector3(regionVertices[RegionAttachment.X2], regionVertices[RegionAttachment.Y2], 0);
vertices[vertexIndex + 3] = new Vector3(regionVertices[RegionAttachment.X3], regionVertices[RegionAttachment.Y3], 0);
float[] regionUVs = regionAttachment.UVs;
uvs[vertexIndex] = new Vector2(regionUVs[RegionAttachment.X1], 1 - regionUVs[RegionAttachment.Y1]);
uvs[vertexIndex + 1] = new Vector2(regionUVs[RegionAttachment.X4], 1 - regionUVs[RegionAttachment.Y4]);
uvs[vertexIndex + 2] = new Vector2(regionUVs[RegionAttachment.X2], 1 - regionUVs[RegionAttachment.Y2]);
uvs[vertexIndex + 3] = new Vector2(regionUVs[RegionAttachment.X3], 1 - regionUVs[RegionAttachment.Y3]);
int index = quadIndex * 6;
triangles[index] = vertexIndex;
triangles[index + 1] = vertexIndex + 2;
triangles[index + 2] = vertexIndex + 1;
triangles[index + 3] = vertexIndex + 2;
triangles[index + 4] = vertexIndex + 3;
triangles[index + 5] = vertexIndex + 1;
quadIndex++;
}
}
mesh.vertices = vertices;
mesh.uv = uvs;
mesh.triangles = triangles;
renderer.sharedMaterial = skeletonDataAsset.atlasAsset.material;
}
void OnEnable () {
Update();
}
void OnDisable () {
if (Application.isEditor)
Clear();
}
void Reset () {
Update();
}
}

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using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Spine;
public class SkeletonDataAsset : ScriptableObject {
public AtlasAsset atlasAsset;
public TextAsset skeletonJSON;
public float scale = 1;
public String[] fromAnimation;
public String[] toAnimation;
public float[] duration;
private SkeletonData skeletonData;
private AnimationStateData stateData;
public void Clear () {
skeletonData = null;
stateData = null;
}
public SkeletonData GetSkeletonData (bool quiet) {
if (atlasAsset == null) {
if (!quiet)
Debug.LogWarning("Atlas not set for skeleton data asset: " + name, this);
Clear();
return null;
}
if (skeletonJSON == null) {
if (!quiet)
Debug.LogWarning("Skeleton JSON file not set for skeleton data asset: " + name, this);
Clear();
return null;
}
Atlas atlas = atlasAsset.GetAtlas();
if (atlas == null) {
Clear();
return null;
}
if (skeletonData != null)
return skeletonData;
SkeletonJson json = new SkeletonJson(atlas);
json.Scale = scale;
try {
skeletonData = json.ReadSkeletonData(new StringReader(skeletonJSON.text));
} catch (Exception) {
if (!quiet)
Debug.LogException(new Exception("Error reading skeleton JSON file for skeleton data asset: " + name), this);
return null;
}
stateData = new AnimationStateData(skeletonData);
for (int i = 0, n = fromAnimation.Length; i < n; i++)
stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
return skeletonData;
}
public AnimationStateData GetAnimationStateData () {
if (stateData != null)
return stateData;
GetSkeletonData(false);
return stateData;
}
}