2013-04-15 11:17:13 +02:00

19 lines
588 B
C#

using UnityEngine;
using System.Collections;
public class SpineboyComponent : MonoBehaviour {
public void OnMouseDown () {
SkeletonComponent skeletonComponent = GetComponent<SkeletonComponent>();
skeletonComponent.animationName = "jump";
skeletonComponent.loop = false;
}
public void Update () {
SkeletonComponent skeletonComponent = GetComponent<SkeletonComponent>();
if (!skeletonComponent.loop && skeletonComponent.state.Time >= skeletonComponent.state.Animation.Duration - 0.25) {
skeletonComponent.animationName = "walk";
skeletonComponent.loop = true;
}
}
}