Merge remote-tracking branch 'upstream/master'

Conflicts:
	spine-c/include/spine/SkeletonData.h
This commit is contained in:
pinguin999 2014-12-02 17:53:12 +01:00
commit a9f404a7e3
565 changed files with 14337 additions and 10824 deletions

10
.gitignore vendored
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@ -19,8 +19,9 @@ spine-cpp/Debug/*
spine-sfml/Debug/*
spine-sfml/SFML
spine-libgdx/bin/*
spine-libgdx/libs/*
spine-libgdx/spine-libgdx/bin/*
spine-libgdx/spine-libgdx-tests/bin/*
spine-libgdx/spine-skeletonviewer/bin/*
spine-cocos2dx/2/cocos2dx/
!spine-cocos2dx/2/cocos2dx/Place cocos2dx here.txt
@ -32,6 +33,8 @@ xcuserdata
spine-cocos2d-iphone/2/cocos2d/*
!spine-cocos2d-iphone/2/cocos2d/Place cocos2d here.txt
spine-cocos2d-iphone/3/cocos2d/*
!spine-cocos2d-iphone/3/cocos2d/Place cocos2d here.txt
spine-csharp/bin
spine-csharp/obj
@ -83,6 +86,9 @@ spine-love/love/
spine-as3/spine-as3/bin
spine-as3/spine-as3-example/bin-debug
spine-as3/spine-as3-example/bin-release
spine-starling/spine-starling/bin
spine-starling/spine-starling-example/bin-debug
spine-starling/spine-starling-example/bin-release
spine-turbulenz/spine-js/spine.js

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@ -13,3 +13,7 @@ Alternatively, the contents of the `spine-as3/src` directory can be copied into
* [Flash Demo](http://esotericsoftware.com/spine/files/demos/as3/spineboy/index.html)
* [Flash Demo source](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-as3/spine-as3-example/src/Main.as#L55)
## Notes
- Atlas images should not use premultiplied alpha.

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<actionScriptProperties analytics="false" mainApplicationPath="Main.as" projectUUID="98e371df-ee9f-4aef-8e4b-fdb975214a26" version="11">
<compiler additionalCompilerArguments="-locale en_US" advancedTelemetry="false" autoRSLOrdering="true" copyDependentFiles="true" fteInMXComponents="false" generateAccessible="false" htmlExpressInstall="true" htmlGenerate="true" htmlHistoryManagement="true" htmlPlayerVersionCheck="true" includeNetmonSwc="false" outputFolderPath="bin-debug" removeUnusedRSL="true" sourceFolderPath="src" strict="true" targetPlayerVersion="0.0.0" useApolloConfig="false" useDebugRSLSwfs="true" useFlashSDK="true" verifyDigests="true" warn="true">
<actionScriptProperties analytics="false" mainApplicationPath="spine/Main.as" projectUUID="98e371df-ee9f-4aef-8e4b-fdb975214a26" version="10">
<compiler additionalCompilerArguments="-locale en_US" autoRSLOrdering="true" copyDependentFiles="true" fteInMXComponents="false" generateAccessible="false" htmlExpressInstall="true" htmlGenerate="true" htmlHistoryManagement="true" htmlPlayerVersionCheck="true" includeNetmonSwc="false" outputFolderPath="bin-debug" removeUnusedRSL="true" sourceFolderPath="src" strict="true" targetPlayerVersion="0.0.0" useApolloConfig="false" useDebugRSLSwfs="true" verifyDigests="true" warn="true">
<compilerSourcePath/>
<libraryPath defaultLinkType="0">
<libraryPathEntry kind="4" path="">
@ -33,10 +33,9 @@
<sourceAttachmentPath/>
</compiler>
<applications>
<application path="Main.as"/>
<application path="spine/Main.as"/>
</applications>
<modules/>
<workers/>
<buildCSSFiles/>
<flashCatalyst validateFlashCatalystCompatibility="false"/>
</actionScriptProperties>

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@ -1,5 +1,5 @@
goblins-ffd.png
goblins-mesh.png
format: RGBA8888
filter: Linear,Linear
repeat: none

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Before

Width:  |  Height:  |  Size: 217 KiB

After

Width:  |  Height:  |  Size: 217 KiB

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@ -28,20 +28,17 @@
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package {
package spine {
import flash.display.Sprite;
import spine.Event;
import spine.SkeletonData;
import spine.SkeletonJson;
import spine.animation.AnimationStateData;
import spine.atlas.Atlas;
import spine.attachments.AtlasAttachmentLoader;
import spine.flash.FlashTextureLoader;
import spine.flash.SkeletonAnimation;
[SWF(width = "640", height = "480", frameRate = "60", backgroundColor = "#dddddd")]
[SWF(width = "800", height = "600", frameRate = "60", backgroundColor = "#dddddd")]
public class Main extends Sprite {
[Embed(source = "spineboy.atlas", mimeType = "application/octet-stream")]
static public const SpineboyAtlas:Class;
@ -66,8 +63,8 @@ public class Main extends Sprite {
stateData.setMixByName("jump", "jump", 0.2);
skeleton = new SkeletonAnimation(skeletonData, stateData);
skeleton.x = 320;
skeleton.y = 420;
skeleton.x = 400;
skeleton.y = 560;
skeleton.state.onStart.add(function (trackIndex:int) : void {
trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));

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@ -34,12 +34,16 @@ public class Bone {
static public var yDown:Boolean;
internal var _data:BoneData;
internal var _skeleton:Skeleton;
internal var _parent:Bone;
public var x:Number;
public var y:Number;
public var rotation:Number;
public var rotationIK:Number;
public var scaleX:Number
public var scaleY:Number;
public var flipX:Boolean;
public var flipY:Boolean;
internal var _m00:Number;
internal var _m01:Number;
@ -50,50 +54,61 @@ public class Bone {
internal var _worldRotation:Number;
internal var _worldScaleX:Number;
internal var _worldScaleY:Number;
internal var _worldFlipX:Boolean;
internal var _worldFlipY:Boolean;
/** @param parent May be null. */
public function Bone (data:BoneData, parent:Bone) {
if (data == null)
throw new ArgumentError("data cannot be null.");
public function Bone (data:BoneData, skeleton:Skeleton, parent:Bone) {
if (data == null) throw new ArgumentError("data cannot be null.");
if (skeleton == null) throw new ArgumentError("skeleton cannot be null.");
_data = data;
_skeleton = skeleton;
_parent = parent;
setToSetupPose();
}
/** Computes the world SRT using the parent bone and the local SRT. */
public function updateWorldTransform (flipX:Boolean, flipY:Boolean) : void {
if (_parent != null) {
_worldX = x * _parent._m00 + y * _parent._m01 + _parent._worldX;
_worldY = x * _parent._m10 + y * _parent._m11 + _parent._worldY;
public function updateWorldTransform () : void {
var parent:Bone = _parent;
if (parent) {
_worldX = x * parent._m00 + y * parent._m01 + parent._worldX;
_worldY = x * parent._m10 + y * parent._m11 + parent._worldY;
if (_data.inheritScale) {
_worldScaleX = _parent._worldScaleX * scaleX;
_worldScaleY = _parent._worldScaleY * scaleY;
_worldScaleX = parent._worldScaleX * scaleX;
_worldScaleY = parent._worldScaleY * scaleY;
} else {
_worldScaleX = scaleX;
_worldScaleY = scaleY;
}
_worldRotation = _data.inheritRotation ? _parent._worldRotation + rotation : rotation;
_worldRotation = _data.inheritRotation ? parent._worldRotation + rotationIK : rotationIK;
_worldFlipX = parent._worldFlipX != flipX;
_worldFlipY = parent._worldFlipY != flipY;
} else {
_worldX = flipX ? -x : x;
_worldY = flipY != yDown ? -y : y;
var skeletonFlipX:Boolean = _skeleton.flipX, skeletonFlipY:Boolean = _skeleton.flipY;
_worldX = skeletonFlipX ? -x : x;
_worldY = skeletonFlipY != yDown ? -y : y;
_worldScaleX = scaleX;
_worldScaleY = scaleY;
_worldRotation = rotation;
_worldRotation = rotationIK;
_worldFlipX = skeletonFlipX != flipX;
_worldFlipY = skeletonFlipY != flipY;
}
var radians:Number = _worldRotation * (Math.PI / 180);
var cos:Number = Math.cos(radians);
var sin:Number = Math.sin(radians);
_m00 = cos * _worldScaleX;
_m10 = sin * _worldScaleX;
_m01 = -sin * _worldScaleY;
_m11 = cos * _worldScaleY;
if (flipX) {
_m00 = -_m00;
_m01 = -_m01;
if (_worldFlipX) {
_m00 = -cos * _worldScaleX;
_m01 = sin * _worldScaleY;
} else {
_m00 = cos * _worldScaleX;
_m01 = -sin * _worldScaleY;
}
if (flipY != yDown) {
_m10 = -_m10;
_m11 = -_m11;
if (_worldFlipY != yDown) {
_m10 = -sin * _worldScaleX;
_m11 = -cos * _worldScaleY;
} else {
_m10 = sin * _worldScaleX;
_m11 = cos * _worldScaleY;
}
}
@ -101,17 +116,24 @@ public class Bone {
x = _data.x;
y = _data.y;
rotation = _data.rotation;
rotationIK = rotation;
scaleX = _data.scaleX;
scaleY = _data.scaleY;
flipX = _data.flipX;
flipY = _data.flipY;
}
public function get data () : BoneData {
return _data;
}
public function get parent () : Bone {
return _parent;
}
public function get skeleton () : Skeleton {
return _skeleton;
}
public function get m00 () : Number {
return _m00;
@ -148,6 +170,32 @@ public class Bone {
public function get worldScaleY () : Number {
return _worldScaleY;
}
public function get worldFlipX () : Boolean {
return _worldFlipX;
}
public function get worldFlipY () : Boolean {
return _worldFlipY;
}
public function worldToLocal (world:Vector.<Number>) : void {
var dx:Number = world[0] - _worldX, dy:Number = world[1] - _worldY;
var m00:Number = _m00, m10:Number = _m10, m01:Number = _m01, m11:Number = _m11;
if (_worldFlipX != (_worldFlipY != yDown)) {
m00 = -m00;
m11 = -m11;
}
var invDet:Number = 1 / (m00 * m11 - m01 * m10);
world[0] = (dx * m00 * invDet - dy * m01 * invDet);
world[1] = (dy * m11 * invDet - dx * m10 * invDet);
}
public function localToWorld (local:Vector.<Number>) : void {
var localX:Number = local[0], localY:Number = local[1];
local[0] = localX * _m00 + localY * _m01 + _worldX;
local[1] = localX * _m10 + localY * _m11 + _worldY;
}
public function toString () : String {
return _data._name;

View File

@ -31,8 +31,8 @@
package spine {
public class BoneData {
internal var _parent:BoneData;
internal var _name:String;
internal var _parent:BoneData;
public var length:Number;
public var x:Number;
public var y:Number;
@ -41,24 +41,25 @@ public class BoneData {
public var scaleY:Number = 1;
public var inheritScale:Boolean = true;
public var inheritRotation:Boolean = true;
public var flipX:Boolean;
public var flipY:Boolean;
/** @param parent May be null. */
public function BoneData (name:String, parent:BoneData) {
if (name == null)
throw new ArgumentError("name cannot be null.");
if (name == null) throw new ArgumentError("name cannot be null.");
_name = name;
_parent = parent;
}
public function get name () : String {
return _name;
}
/** @return May be null. */
public function get parent () : BoneData {
return _parent;
}
public function get name () : String {
return _name;
}
public function toString () : String {
return _name;
}

View File

@ -37,8 +37,7 @@ public class Event {
public var stringValue:String;
public function Event (data:EventData) {
if (data == null)
throw new ArgumentError("data cannot be null.");
if (data == null) throw new ArgumentError("data cannot be null.");
_data = data;
}

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@ -37,8 +37,7 @@ public class EventData {
public var stringValue:String;
public function EventData (name:String) {
if (name == null)
throw new ArgumentError("name cannot be null.");
if (name == null) throw new ArgumentError("name cannot be null.");
_name = name;
}

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@ -0,0 +1,149 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine {
public class IkConstraint {
static private const tempPosition:Vector.<Number> = new Vector.<Number>(2, true);
static private const radDeg:Number = 180 / Math.PI;
internal var _data:IkConstraintData;
public var bones:Vector.<Bone>;
public var target:Bone;
public var bendDirection:int;
public var mix:Number;
public function IkConstraint (data:IkConstraintData, skeleton:Skeleton) {
if (data == null) throw new ArgumentError("data cannot be null.");
if (skeleton == null) throw new ArgumentError("skeleton cannot be null.");
_data = data;
mix = data.mix;
bendDirection = data.bendDirection;
bones = new Vector.<Bone>();
for each (var boneData:BoneData in data.bones)
bones[bones.length] = skeleton.findBone(boneData.name);
target = skeleton.findBone(data.target._name);
}
public function apply () : void {
switch (bones.length) {
case 1:
apply1(bones[0], target._worldX, target._worldY, mix);
break;
case 2:
apply2(bones[0], bones[1], target._worldX, target._worldY, bendDirection, mix);
break;
}
}
public function get data () : IkConstraintData {
return _data;
}
public function toString () : String {
return _data._name;
}
/** Adjusts the bone rotation so the tip is as close to the target position as possible. The target is specified in the world
* coordinate system. */
static public function apply1 (bone:Bone, targetX:Number, targetY:Number, alpha:Number) : void {
var parentRotation:Number = (!bone._data.inheritRotation || bone._parent == null) ? 0 : bone._parent._worldRotation;
var rotation:Number = bone.rotation;
var rotationIK:Number = Math.atan2(targetY - bone._worldY, targetX - bone._worldX) * radDeg - parentRotation;
bone.rotationIK = rotation + (rotationIK - rotation) * alpha;
}
/** Adjusts the parent and child bone rotations so the tip of the child is as close to the target position as possible. The
* target is specified in the world coordinate system.
* @param child Any descendant bone of the parent. */
static public function apply2 (parent:Bone, child:Bone, targetX:Number, targetY:Number, bendDirection:int, alpha:Number) : void {
var childRotation:Number = child.rotation, parentRotation:Number = parent.rotation;
if (alpha == 0) {
child.rotationIK = childRotation;
parent.rotationIK = parentRotation;
return;
}
var positionX:Number, positionY:Number;
var parentParent:Bone = parent._parent;
if (parentParent) {
tempPosition[0] = targetX;
tempPosition[1] = targetY;
parentParent.worldToLocal(tempPosition);
targetX = (tempPosition[0] - parent.x) * parentParent._worldScaleX;
targetY = (tempPosition[1] - parent.y) * parentParent._worldScaleY;
} else {
targetX -= parent.x;
targetY -= parent.y;
}
if (child._parent == parent) {
positionX = child.x;
positionY = child.y;
} else {
tempPosition[0] = child.x;
tempPosition[1] = child.y;
child._parent.localToWorld(tempPosition);
parent.worldToLocal(tempPosition);
positionX = tempPosition[0];
positionY = tempPosition[1];
}
var childX:Number = positionX * parent._worldScaleX, childY:Number = positionY * parent._worldScaleY;
var offset:Number = Math.atan2(childY, childX);
var len1:Number = Math.sqrt(childX * childX + childY * childY), len2:Number = child.data.length * child._worldScaleX;
// Based on code by Ryan Juckett with permission: Copyright (c) 2008-2009 Ryan Juckett, http://www.ryanjuckett.com/
var cosDenom:Number = 2 * len1 * len2;
if (cosDenom < 0.0001) {
child.rotationIK = childRotation + (Math.atan2(targetY, targetX) * radDeg - parentRotation - childRotation) * alpha;
return;
}
var cos:Number = (targetX * targetX + targetY * targetY - len1 * len1 - len2 * len2) / cosDenom;
if (cos < -1)
cos = -1;
else if (cos > 1)
cos = 1;
var childAngle:Number = Math.acos(cos) * bendDirection;
var adjacent:Number = len1 + len2 * cos, opposite:Number = len2 * Math.sin(childAngle);
var parentAngle:Number = Math.atan2(targetY * adjacent - targetX * opposite, targetX * adjacent + targetY * opposite);
var rotation:Number = (parentAngle - offset) * radDeg - parentRotation;
if (rotation > 180)
rotation -= 360;
else if (rotation < -180) //
rotation += 360;
parent.rotationIK = parentRotation + rotation * alpha;
rotation = (childAngle + offset) * radDeg - childRotation;
if (rotation > 180)
rotation -= 360;
else if (rotation < -180) //
rotation += 360;
child.rotationIK = childRotation + (rotation + parent._worldRotation - child._parent._worldRotation) * alpha;
}
}
}

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@ -0,0 +1,54 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine {
public class IkConstraintData {
internal var _name:String;
public var bones:Vector.<BoneData> = new Vector.<BoneData>();
public var target:BoneData;
public var bendDirection:int = 1;
public var mix:Number = 1;
public function IkConstraintData (name:String) {
if (name == null) throw new ArgumentError("name cannot be null.");
_name = name;
}
public function get name () : String {
return _name;
}
public function toString () : String {
return _name;
}
}
}

View File

@ -33,45 +33,95 @@ import spine.attachments.Attachment;
public class Skeleton {
internal var _data:SkeletonData;
internal var _bones:Vector.<Bone>;
internal var _slots:Vector.<Slot>;
internal var _drawOrder:Vector.<Slot>;
internal var _skin:Skin;
public var r:Number = 1;
public var g:Number = 1;
public var b:Number = 1;
public var a:Number = 1;
public var bones:Vector.<Bone>;
public var slots:Vector.<Slot>;
public var drawOrder:Vector.<Slot>;
public var ikConstraints:Vector.<IkConstraint>;
private var _boneCache:Vector.<Vector.<Bone>> = new Vector.<Vector.<Bone>>();
private var _skin:Skin;
public var r:Number = 1, g:Number = 1, b:Number = 1, a:Number = 1;
public var time:Number = 0;
public var flipX:Boolean;
public var flipY:Boolean;
public var x:Number = 0;
public var y:Number = 0;
public var flipX:Boolean, flipY:Boolean;
public var x:Number = 0, y:Number = 0;
public function Skeleton (data:SkeletonData) {
if (data == null)
throw new ArgumentError("data cannot be null.");
_data = data;
_bones = new Vector.<Bone>();
bones = new Vector.<Bone>();
for each (var boneData:BoneData in data.bones) {
var parent:Bone = boneData.parent == null ? null : _bones[data.bones.indexOf(boneData.parent)];
_bones[_bones.length] = new Bone(boneData, parent);
var parent:Bone = boneData.parent == null ? null : bones[data.bones.indexOf(boneData.parent)];
bones[bones.length] = new Bone(boneData, this, parent);
}
_slots = new Vector.<Slot>();
_drawOrder = new Vector.<Slot>();
slots = new Vector.<Slot>();
drawOrder = new Vector.<Slot>();
for each (var slotData:SlotData in data.slots) {
var bone:Bone = _bones[data.bones.indexOf(slotData.boneData)];
var slot:Slot = new Slot(slotData, this, bone);
_slots[_slots.length] = slot;
_drawOrder[_drawOrder.length] = slot;
var bone:Bone = bones[data.bones.indexOf(slotData.boneData)];
var slot:Slot = new Slot(slotData, bone);
slots[slots.length] = slot;
drawOrder[drawOrder.length] = slot;
}
ikConstraints = new Vector.<IkConstraint>()
for each (var ikConstraintData:IkConstraintData in data.ikConstraints)
ikConstraints[ikConstraints.length] = new IkConstraint(ikConstraintData, this);
updateCache();
}
/** Caches information about bones and IK constraints. Must be called if bones or IK constraints are added or removed. */
public function updateCache () : void {
var ikConstraintsCount:int = ikConstraints.length;
var arrayCount:int = ikConstraintsCount + 1;
if (_boneCache.length > arrayCount) _boneCache.splice(arrayCount, _boneCache.length - arrayCount);
for each (var cachedBones:Vector.<Bone> in _boneCache)
cachedBones.length = 0;
while (_boneCache.length < arrayCount)
_boneCache[_boneCache.length] = new Vector.<Bone>();
var nonIkBones:Vector.<Bone> = _boneCache[0];
outer:
for each (var bone:Bone in bones) {
var current:Bone = bone;
do {
var ii:int = 0;
for each (var ikConstraint:IkConstraint in ikConstraints) {
var parent:Bone = ikConstraint.bones[0];
var child:Bone = ikConstraint.bones[int(ikConstraint.bones.length - 1)];
while (true) {
if (current == child) {
_boneCache[ii].push(bone);
_boneCache[int(ii + 1)].push(bone);
continue outer;
}
if (child == parent) break;
child = child.parent;
}
ii++;
}
current = current.parent;
} while (current != null);
nonIkBones[nonIkBones.length] = bone;
}
}
/** Updates the world transform for each bone. */
/** Updates the world transform for each bone and applies IK constraints. */
public function updateWorldTransform () : void {
for each (var bone:Bone in _bones)
bone.updateWorldTransform(flipX, flipY);
var bone:Bone;
for each (bone in bones)
bone.rotationIK = bone.rotation;
var i:int = 0, last:int = _boneCache.length - 1;
while (true) {
for each (bone in _boneCache[i])
bone.updateWorldTransform();
if (i == last) break;
ikConstraints[i].apply();
i++;
}
}
/** Sets the bones and slots to their setup pose values. */
@ -81,13 +131,18 @@ public class Skeleton {
}
public function setBonesToSetupPose () : void {
for each (var bone:Bone in _bones)
for each (var bone:Bone in bones)
bone.setToSetupPose();
for each (var ikConstraint:IkConstraint in ikConstraints) {
ikConstraint.bendDirection = ikConstraint._data.bendDirection;
ikConstraint.mix = ikConstraint._data.mix;
}
}
public function setSlotsToSetupPose () : void {
var i:int = 0;
for each (var slot:Slot in _slots) {
for each (var slot:Slot in slots) {
drawOrder[i++] = slot;
slot.setToSetupPose();
}
@ -97,23 +152,17 @@ public class Skeleton {
return _data;
}
public function get bones () : Vector.<Bone> {
return _bones;
}
public function get rootBone () : Bone {
if (_bones.length == 0)
return null;
return _bones[0];
if (bones.length == 0) return null;
return bones[0];
}
/** @return May be null. */
public function findBone (boneName:String) : Bone {
if (boneName == null)
throw new ArgumentError("boneName cannot be null.");
for each (var bone:Bone in _bones)
if (bone.data.name == boneName)
return bone;
for each (var bone:Bone in bones)
if (bone._data._name == boneName) return bone;
return null;
}
@ -122,25 +171,19 @@ public class Skeleton {
if (boneName == null)
throw new ArgumentError("boneName cannot be null.");
var i:int = 0;
for each (var bone:Bone in _bones) {
if (bone.data.name == boneName)
return i;
for each (var bone:Bone in bones) {
if (bone._data._name == boneName) return i;
i++;
}
return -1;
}
public function get slots () : Vector.<Slot> {
return _slots;
}
/** @return May be null. */
public function findSlot (slotName:String) : Slot {
if (slotName == null)
throw new ArgumentError("slotName cannot be null.");
for each (var slot:Slot in _slots)
if (slot.data.name == slotName)
return slot;
for each (var slot:Slot in slots)
if (slot._data._name == slotName) return slot;
return null;
}
@ -149,32 +192,31 @@ public class Skeleton {
if (slotName == null)
throw new ArgumentError("slotName cannot be null.");
var i:int = 0;
for each (var slot:Slot in _slots) {
if (slot.data.name == slotName)
return i;
for each (var slot:Slot in slots) {
if (slot._data._name == slotName) return i;
i++;
}
return -1;
}
public function get drawOrder () : Vector.<Slot> {
return _drawOrder;
}
public function get skin () : Skin {
return _skin;
}
public function set skinName (skinName:String) : void {
var skin:Skin = data.findSkin(skinName);
if (skin == null)
throw new ArgumentError("Skin not found: " + skinName);
if (skin == null) throw new ArgumentError("Skin not found: " + skinName);
this.skin = skin;
}
/** Sets the skin used to look up attachments not found in the {@link SkeletonData#getDefaultSkin() default skin}. Attachments
* from the new skin are attached if the corresponding attachment from the old skin was attached. If there was no old skin,
* each slot's setup mode attachment is attached from the new skin.
/** @return May be null. */
public function get skinName () : String {
return _skin == null ? null : _skin._name;
}
/** Sets the skin used to look up attachments before looking in the {@link SkeletonData#getDefaultSkin() default skin}.
* Attachments from the new skin are attached if the corresponding attachment from the old skin was attached. If there was
* no old skin, each slot's setup mode attachment is attached from the new skin.
* @param newSkin May be null. */
public function set skin (newSkin:Skin) : void {
if (newSkin) {
@ -182,8 +224,8 @@ public class Skeleton {
newSkin.attachAll(this, skin);
else {
var i:int = 0;
for each (var slot:Slot in _slots) {
var name:String = slot.data.attachmentName;
for each (var slot:Slot in slots) {
var name:String = slot._data.attachmentName;
if (name) {
var attachment:Attachment = newSkin.getAttachment(i, name);
if (attachment) slot.attachment = attachment;
@ -202,25 +244,21 @@ public class Skeleton {
/** @return May be null. */
public function getAttachmentForSlotIndex (slotIndex:int, attachmentName:String) : Attachment {
if (attachmentName == null)
throw new ArgumentError("attachmentName cannot be null.");
if (attachmentName == null) throw new ArgumentError("attachmentName cannot be null.");
if (skin != null) {
var attachment:Attachment = skin.getAttachment(slotIndex, attachmentName);
if (attachment != null)
return attachment;
if (attachment != null) return attachment;
}
if (data.defaultSkin != null)
return data.defaultSkin.getAttachment(slotIndex, attachmentName);
if (data.defaultSkin != null) return data.defaultSkin.getAttachment(slotIndex, attachmentName);
return null;
}
/** @param attachmentName May be null. */
public function setAttachment (slotName:String, attachmentName:String) : void {
if (slotName == null)
throw new ArgumentError("slotName cannot be null.");
if (slotName == null) throw new ArgumentError("slotName cannot be null.");
var i:int = 0;
for each (var slot:Slot in _slots) {
if (slot.data.name == slotName) {
for each (var slot:Slot in slots) {
if (slot._data._name == slotName) {
var attachment:Attachment = null;
if (attachmentName != null) {
attachment = getAttachmentForSlotIndex(i, attachmentName);
@ -235,6 +273,14 @@ public class Skeleton {
throw new ArgumentError("Slot not found: " + slotName);
}
/** @return May be null. */
public function findIkConstraint (ikConstraintName:String) : IkConstraint {
if (ikConstraintName == null) throw new ArgumentError("ikConstraintName cannot be null.");
for each (var ikConstraint:IkConstraint in ikConstraints)
if (ikConstraint._data._name == ikConstraintName) return ikConstraint;
return null;
}
public function update (delta:Number) : void {
time += delta;
}

View File

@ -43,7 +43,7 @@ public class SkeletonBounds {
var slots:Vector.<Slot> = skeleton.slots;
var slotCount:int = slots.length;
var x:Number = skeleton.x, y:Number = skeleton.y;
boundingBoxes.length = 0;
for each (var polygon:Polygon in polygons)
polygonPool[polygonPool.length] = polygon;

View File

@ -32,6 +32,7 @@ package spine {
import spine.animation.Animation;
public class SkeletonData {
/** May be null. */
public var name:String;
public var bones:Vector.<BoneData> = new Vector.<BoneData>(); // Ordered parents first.
public var slots:Vector.<SlotData> = new Vector.<SlotData>(); // Setup pose draw order.
@ -39,122 +40,87 @@ public class SkeletonData {
public var defaultSkin:Skin;
public var events:Vector.<EventData> = new Vector.<EventData>();
public var animations:Vector.<Animation> = new Vector.<Animation>();
public var ikConstraints:Vector.<IkConstraintData> = new Vector.<IkConstraintData>();
public var width:Number, height:Number;
public var version:String, hash:String;
// --- Bones.
public function addBone (bone:BoneData) : void {
if (bone == null)
throw new ArgumentError("bone cannot be null.");
bones[bones.length] = bone;
}
/** @return May be null. */
public function findBone (boneName:String) : BoneData {
if (boneName == null)
throw new ArgumentError("boneName cannot be null.");
if (boneName == null) throw new ArgumentError("boneName cannot be null.");
for (var i:int = 0, n:int = bones.length; i < n; i++) {
var bone:BoneData = bones[i];
if (bone._name == boneName)
return bone;
if (bone._name == boneName) return bone;
}
return null;
}
/** @return -1 if the bone was not found. */
public function findBoneIndex (boneName:String) : int {
if (boneName == null)
throw new ArgumentError("boneName cannot be null.");
if (boneName == null) throw new ArgumentError("boneName cannot be null.");
for (var i:int = 0, n:int = bones.length; i < n; i++)
if (bones[i]._name == boneName)
return i;
if (bones[i]._name == boneName) return i;
return -1;
}
// --- Slots.
public function addSlot (slot:SlotData) : void {
if (slot == null)
throw new ArgumentError("slot cannot be null.");
slots[slots.length] = slot;
}
/** @return May be null. */
public function findSlot (slotName:String) : SlotData {
if (slotName == null)
throw new ArgumentError("slotName cannot be null.");
if (slotName == null) throw new ArgumentError("slotName cannot be null.");
for (var i:int = 0, n:int = slots.length; i < n; i++) {
var slot:SlotData = slots[i];
if (slot._name == slotName)
return slot;
if (slot._name == slotName) return slot;
}
return null;
}
/** @return -1 if the bone was not found. */
public function findSlotIndex (slotName:String) : int {
if (slotName == null)
throw new ArgumentError("slotName cannot be null.");
if (slotName == null) throw new ArgumentError("slotName cannot be null.");
for (var i:int = 0, n:int = slots.length; i < n; i++)
if (slots[i]._name == slotName)
return i;
if (slots[i]._name == slotName) return i;
return -1;
}
// --- Skins.
public function addSkin (skin:Skin) : void {
if (skin == null)
throw new ArgumentError("skin cannot be null.");
skins[skins.length] = skin;
}
/** @return May be null. */
public function findSkin (skinName:String) : Skin {
if (skinName == null)
throw new ArgumentError("skinName cannot be null.");
if (skinName == null) throw new ArgumentError("skinName cannot be null.");
for each (var skin:Skin in skins)
if (skin._name == skinName)
return skin;
if (skin._name == skinName) return skin;
return null;
}
// --- Events.
public function addEvent (eventData:EventData) : void {
if (eventData == null)
throw new ArgumentError("eventData cannot be null.");
events[events.length] = eventData;
}
/** @return May be null. */
public function findEvent (eventName:String) : EventData {
if (eventName == null)
throw new ArgumentError("eventName cannot be null.");
for (var i:int = 0, n:int = events.length; i < n; i++) {
var eventData:EventData = events[i];
if (eventData.name == eventName)
return eventData;
}
if (eventName == null) throw new ArgumentError("eventName cannot be null.");
for each (var eventData:EventData in events)
if (eventData._name == eventName) return eventData;
return null;
}
// --- Animations.
public function addAnimation (animation:Animation) : void {
if (animation == null)
throw new ArgumentError("animation cannot be null.");
animations[animations.length] = animation;
}
/** @return May be null. */
public function findAnimation (animationName:String) : Animation {
if (animationName == null)
throw new ArgumentError("animationName cannot be null.");
for (var i:int = 0, n:int = animations.length; i < n; i++) {
var animation:Animation = animations[i];
if (animation.name == animationName)
return animation;
}
if (animationName == null) throw new ArgumentError("animationName cannot be null.");
for each (var animation:Animation in animations)
if (animation.name == animationName) return animation;
return null;
}
// --- IK constraints.
/** @return May be null. */
public function findIkConstraint (ikConstraintName:String) : IkConstraintData {
if (ikConstraintName == null) throw new ArgumentError("ikConstraintName cannot be null.");
for each (var ikConstraintData:IkConstraintData in ikConstraints)
if (ikConstraintData._name == ikConstraintName) return ikConstraintData;
return null;
}

View File

@ -38,6 +38,9 @@ import spine.animation.CurveTimeline;
import spine.animation.DrawOrderTimeline;
import spine.animation.EventTimeline;
import spine.animation.FfdTimeline;
import spine.animation.FlipXTimeline;
import spine.animation.FlipYTimeline;
import spine.animation.IkConstraintTimeline;
import spine.animation.RotateTimeline;
import spine.animation.ScaleTimeline;
import spine.animation.Timeline;
@ -51,12 +54,6 @@ import spine.attachments.RegionAttachment;
import spine.attachments.SkinnedMeshAttachment;
public class SkeletonJson {
static public const TIMELINE_SCALE:String = "scale";
static public const TIMELINE_ROTATE:String = "rotate";
static public const TIMELINE_TRANSLATE:String = "translate";
static public const TIMELINE_ATTACHMENT:String = "attachment";
static public const TIMELINE_COLOR:String = "color";
public var attachmentLoader:AttachmentLoader;
public var scale:Number = 1;
@ -66,8 +63,7 @@ public class SkeletonJson {
/** @param object A String or ByteArray. */
public function readSkeletonData (object:*, name:String = null) : SkeletonData {
if (object == null)
throw new ArgumentError("object cannot be null.");
if (object == null) throw new ArgumentError("object cannot be null.");
var root:Object;
if (object is String)
@ -82,6 +78,15 @@ public class SkeletonJson {
var skeletonData:SkeletonData = new SkeletonData();
skeletonData.name = name;
// Skeleton.
var skeletonMap:Object = root["skeleton"];
if (skeletonMap) {
skeletonData.hash = skeletonMap["hash"];
skeletonData.version = skeletonMap["spine"];
skeletonData.width = skeletonMap["width"] || 0;
skeletonData.height = skeletonMap["height"] || 0;
}
// Bones.
var boneData:BoneData;
for each (var boneMap:Object in root["bones"]) {
@ -89,8 +94,7 @@ public class SkeletonJson {
var parentName:String = boneMap["parent"];
if (parentName) {
parent = skeletonData.findBone(parentName);
if (!parent)
throw new Error("Parent bone not found: " + parentName);
if (!parent) throw new Error("Parent bone not found: " + parentName);
}
boneData = new BoneData(boneMap["name"], parent);
boneData.length = (boneMap["length"] || 0) * scale;
@ -99,17 +103,37 @@ public class SkeletonJson {
boneData.rotation = (boneMap["rotation"] || 0);
boneData.scaleX = boneMap.hasOwnProperty("scaleX") ? boneMap["scaleX"] : 1;
boneData.scaleY = boneMap.hasOwnProperty("scaleY") ? boneMap["scaleY"] : 1;
boneData.flipX = boneMap["flipX"] || false;
boneData.flipY = boneMap["flipY"] || false;
boneData.inheritScale = boneMap.hasOwnProperty("inheritScale") ? boneMap["inheritScale"] : true;
boneData.inheritRotation = boneMap.hasOwnProperty("inheritRotation") ? boneMap["inheritRotation"] : true;
skeletonData.addBone(boneData);
skeletonData.bones[skeletonData.bones.length] = boneData;
}
// IK constraints.
for each (var ikMap:Object in root["ik"]) {
var ikConstraintData:IkConstraintData = new IkConstraintData(ikMap["name"]);
for each (var boneName:String in ikMap["bones"]) {
var bone:BoneData = skeletonData.findBone(boneName);
if (!bone) throw new Error("IK bone not found: " + boneName);
ikConstraintData.bones[ikConstraintData.bones.length] = bone;
}
ikConstraintData.target = skeletonData.findBone(ikMap["target"]);
if (!ikConstraintData.target) throw new Error("Target bone not found: " + ikMap["target"]);
ikConstraintData.bendDirection = (!ikMap.hasOwnProperty("bendPositive") || ikMap["bendPositive"]) ? 1 : -1;
ikConstraintData.mix = ikMap.hasOwnProperty("mix") ? ikMap["mix"] : 1;
skeletonData.ikConstraints[skeletonData.ikConstraints.length] = ikConstraintData;
}
// Slots.
for each (var slotMap:Object in root["slots"]) {
var boneName:String = slotMap["bone"];
boneName = slotMap["bone"];
boneData = skeletonData.findBone(boneName);
if (!boneData)
throw new Error("Slot bone not found: " + boneName);
if (!boneData) throw new Error("Slot bone not found: " + boneName);
var slotData:SlotData = new SlotData(slotMap["name"], boneData);
var color:String = slotMap["color"];
@ -123,7 +147,7 @@ public class SkeletonJson {
slotData.attachmentName = slotMap["attachment"];
slotData.additiveBlending = slotMap["additive"];
skeletonData.addSlot(slotData);
skeletonData.slots[skeletonData.slots.length] = slotData;
}
// Skins.
@ -140,7 +164,7 @@ public class SkeletonJson {
skin.addAttachment(slotIndex, attachmentName, attachment);
}
}
skeletonData.addSkin(skin);
skeletonData.skins[skeletonData.skins.length] = skin;
if (skin.name == "default")
skeletonData.defaultSkin = skin;
}
@ -154,7 +178,7 @@ public class SkeletonJson {
eventData.intValue = eventMap["int"] || 0;
eventData.floatValue = eventMap["float"] || 0;
eventData.stringValue = eventMap["string"] || null;
skeletonData.addEvent(eventData);
skeletonData.events[skeletonData.events.length] = eventData;
}
}
@ -286,7 +310,7 @@ public class SkeletonJson {
for (timelineName in slotMap) {
values = slotMap[timelineName];
if (timelineName == TIMELINE_COLOR) {
if (timelineName == "color") {
var colorTimeline:ColorTimeline = new ColorTimeline(values.length);
colorTimeline.slotIndex = slotIndex;
@ -304,7 +328,7 @@ public class SkeletonJson {
timelines[timelines.length] = colorTimeline;
duration = Math.max(duration, colorTimeline.frames[colorTimeline.frameCount * 5 - 5]);
} else if (timelineName == TIMELINE_ATTACHMENT) {
} else if (timelineName == "attachment") {
var attachmentTimeline:AttachmentTimeline = new AttachmentTimeline(values.length);
attachmentTimeline.slotIndex = slotIndex;
@ -313,7 +337,7 @@ public class SkeletonJson {
attachmentTimeline.setFrame(frameIndex++, valueMap["time"], valueMap["name"]);
timelines[timelines.length] = attachmentTimeline;
duration = Math.max(duration, attachmentTimeline.frames[attachmentTimeline.frameCount - 1]);
} else
throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
}
@ -322,13 +346,12 @@ public class SkeletonJson {
var bones:Object = map["bones"];
for (var boneName:String in bones) {
var boneIndex:int = skeletonData.findBoneIndex(boneName);
if (boneIndex == -1)
throw new Error("Bone not found: " + boneName);
if (boneIndex == -1) throw new Error("Bone not found: " + boneName);
var boneMap:Object = bones[boneName];
for (timelineName in boneMap) {
values = boneMap[timelineName];
if (timelineName == TIMELINE_ROTATE) {
if (timelineName == "rotate") {
var rotateTimeline:RotateTimeline = new RotateTimeline(values.length);
rotateTimeline.boneIndex = boneIndex;
@ -341,10 +364,10 @@ public class SkeletonJson {
timelines[timelines.length] = rotateTimeline;
duration = Math.max(duration, rotateTimeline.frames[rotateTimeline.frameCount * 2 - 2]);
} else if (timelineName == TIMELINE_TRANSLATE || timelineName == TIMELINE_SCALE) {
} else if (timelineName == "translate" || timelineName == "scale") {
var timeline:TranslateTimeline;
var timelineScale:Number = 1;
if (timelineName == TIMELINE_SCALE)
if (timelineName == "scale")
timeline = new ScaleTimeline(values.length);
else {
timeline = new TranslateTimeline(values.length);
@ -363,11 +386,43 @@ public class SkeletonJson {
timelines[timelines.length] = timeline;
duration = Math.max(duration, timeline.frames[timeline.frameCount * 3 - 3]);
} else if (timelineName == "flipX" || timelineName == "flipY") {
var flipX:Boolean = timelineName == "flipX";
var flipTimeline:FlipXTimeline = flipX ? new FlipXTimeline(values.length) : new FlipYTimeline(values.length);
flipTimeline.boneIndex = boneIndex;
var field:String = flipX ? "x" : "y";
frameIndex = 0;
for each (valueMap in values) {
flipTimeline.setFrame(frameIndex, valueMap["time"], valueMap[field] || false);
frameIndex++;
}
timelines[timelines.length] = flipTimeline;
duration = Math.max(duration, flipTimeline.frames[flipTimeline.frameCount * 3 - 3]);
} else
throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
}
}
var ikMap:Object = map["ik"];
for (var ikConstraintName:String in ikMap) {
var ikConstraint:IkConstraintData = skeletonData.findIkConstraint(ikConstraintName);
values = ikMap[ikConstraintName];
var ikTimeline:IkConstraintTimeline = new IkConstraintTimeline(values.length);
ikTimeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(ikConstraint);
frameIndex = 0;
for each (valueMap in values) {
var mix:Number = valueMap.hasOwnProperty("mix") ? valueMap["mix"] : 1;
var bendDirection:int = (!valueMap.hasOwnProperty("bendPositive") || valueMap["bendPositive"]) ? 1 : -1;
ikTimeline.setFrame(frameIndex, valueMap["time"], mix, bendDirection);
readCurve(ikTimeline, frameIndex, valueMap);
frameIndex++;
}
timelines[timelines.length] = ikTimeline;
duration = Math.max(duration, ikTimeline.frames[ikTimeline.frameCount * 3 - 3]);
}
var ffd:Object = map["ffd"];
for (var skinName:String in ffd) {
var skin:Skin = skeletonData.findSkin(skinName);
@ -426,7 +481,8 @@ public class SkeletonJson {
}
}
var drawOrderValues:Object = map["draworder"];
var drawOrderValues:Object = map["drawOrder"];
if (!drawOrderValues) drawOrderValues = map["draworder"];
if (drawOrderValues) {
var drawOrderTimeline:DrawOrderTimeline = new DrawOrderTimeline(drawOrderValues.length);
var slotCount:int = skeletonData.slots.length;
@ -468,7 +524,7 @@ public class SkeletonJson {
frameIndex = 0;
for each (var eventMap:Object in eventsMap) {
var eventData:EventData = skeletonData.findEvent(eventMap["name"]);
if (eventData == null) throw new Error("Event not found: " + eventMap["name"]);
if (!eventData) throw new Error("Event not found: " + eventMap["name"]);
var event:Event = new Event(eventData);
event.intValue = eventMap.hasOwnProperty("int") ? eventMap["int"] : eventData.intValue;
event.floatValue = eventMap.hasOwnProperty("float") ? eventMap["float"] : eventData.floatValue;
@ -479,23 +535,20 @@ public class SkeletonJson {
duration = Math.max(duration, eventTimeline.frames[eventTimeline.frameCount - 1]);
}
skeletonData.addAnimation(new Animation(name, timelines, duration));
skeletonData.animations[skeletonData.animations.length] = new Animation(name, timelines, duration);
}
static private function readCurve (timeline:CurveTimeline, frameIndex:int, valueMap:Object) : void {
var curve:Object = valueMap["curve"];
if (curve == null)
return;
if (!curve) return;
if (curve == "stepped")
timeline.setStepped(frameIndex);
else if (curve is Array) {
else if (curve is Array)
timeline.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
}
}
static private function toColor (hexString:String, colorIndex:int) : Number {
if (hexString.length != 8)
throw new ArgumentError("Color hexidecimal length must be 8, recieved: " + hexString);
if (hexString.length != 8) throw new ArgumentError("Color hexidecimal length must be 8, recieved: " + hexString);
return parseInt(hexString.substring(colorIndex * 2, colorIndex * 2 + 2), 16) / 255;
}

View File

@ -39,14 +39,12 @@ public class Skin {
private var _attachments:Vector.<Dictionary> = new Vector.<Dictionary>();
public function Skin (name:String) {
if (name == null)
throw new ArgumentError("name cannot be null.");
if (name == null) throw new ArgumentError("name cannot be null.");
_name = name;
}
public function addAttachment (slotIndex:int, name:String, attachment:Attachment) : void {
if (attachment == null)
throw new ArgumentError("attachment cannot be null.");
if (attachment == null) throw new ArgumentError("attachment cannot be null.");
if (slotIndex >= attachments.length) attachments.length = slotIndex + 1;
if (!attachments[slotIndex]) attachments[slotIndex] = new Dictionary();
attachments[slotIndex][name] = attachment;
@ -74,7 +72,7 @@ public class Skin {
/** Attach each attachment in this skin if the corresponding attachment in the old skin is currently attached. */
public function attachAll (skeleton:Skeleton, oldSkin:Skin) : void {
var slotIndex:int = 0;
for each (var slot:Slot in skeleton._slots) {
for each (var slot:Slot in skeleton.slots) {
var slotAttachment:Attachment = slot.attachment;
if (slotAttachment && slotIndex < oldSkin.attachments.length) {
var dictionary:Dictionary = oldSkin.attachments[slotIndex];

View File

@ -34,7 +34,6 @@ import spine.attachments.Attachment;
public class Slot {
internal var _data:SlotData;
internal var _bone:Bone;
internal var _skeleton:Skeleton;
public var r:Number;
public var g:Number;
public var b:Number;
@ -43,15 +42,10 @@ public class Slot {
private var _attachmentTime:Number;
public var attachmentVertices:Vector.<Number> = new Vector.<Number>();
public function Slot (data:SlotData, skeleton:Skeleton, bone:Bone) {
if (data == null)
throw new ArgumentError("data cannot be null.");
if (skeleton == null)
throw new ArgumentError("skeleton cannot be null.");
if (bone == null)
throw new ArgumentError("bone cannot be null.");
public function Slot (data:SlotData, bone:Bone) {
if (data == null) throw new ArgumentError("data cannot be null.");
if (bone == null) throw new ArgumentError("bone cannot be null.");
_data = data;
_skeleton = skeleton;
_bone = bone;
setToSetupPose();
}
@ -59,14 +53,14 @@ public class Slot {
public function get data () : SlotData {
return _data;
}
public function get skeleton () : Skeleton {
return _skeleton;
}
public function get bone () : Bone {
return _bone;
}
public function get skeleton () : Skeleton {
return _bone._skeleton;
}
/** @return May be null. */
public function get attachment () : Attachment {
@ -77,26 +71,26 @@ public class Slot {
* @param attachment May be null. */
public function set attachment (attachment:Attachment) : void {
_attachment = attachment;
_attachmentTime = _skeleton.time;
_attachmentTime = _bone._skeleton.time;
attachmentVertices.length = 0;
}
public function set attachmentTime (time:Number) : void {
_attachmentTime = skeleton.time - time;
_attachmentTime = _bone._skeleton.time - time;
}
/** Returns the time since the attachment was set. */
public function get attachmentTime () : Number {
return skeleton.time - _attachmentTime;
return _bone._skeleton.time - _attachmentTime;
}
public function setToSetupPose () : void {
var slotIndex:int = skeleton.data.slots.indexOf(data);
var slotIndex:int = _bone._skeleton.data.slots.indexOf(data);
r = _data.r;
g = _data.g;
b = _data.b;
a = _data.a;
attachment = _data.attachmentName == null ? null : skeleton.getAttachmentForSlotIndex(slotIndex, data.attachmentName);
attachment = _data.attachmentName == null ? null : _bone._skeleton.getAttachmentForSlotIndex(slotIndex, data.attachmentName);
}
public function toString () : String {

View File

@ -41,10 +41,8 @@ public class SlotData {
public var additiveBlending:Boolean;
public function SlotData (name:String, boneData:BoneData) {
if (name == null)
throw new ArgumentError("name cannot be null.");
if (boneData == null)
throw new ArgumentError("boneData cannot be null.");
if (name == null) throw new ArgumentError("name cannot be null.");
if (boneData == null) throw new ArgumentError("boneData cannot be null.");
_name = name;
_boneData = boneData;
}

View File

@ -38,10 +38,8 @@ public class Animation {
public var duration:Number;
public function Animation (name:String, timelines:Vector.<Timeline>, duration:Number) {
if (name == null)
throw new ArgumentError("name cannot be null.");
if (timelines == null)
throw new ArgumentError("timelines cannot be null.");
if (name == null) throw new ArgumentError("name cannot be null.");
if (timelines == null) throw new ArgumentError("timelines cannot be null.");
_name = name;
_timelines = timelines;
this.duration = duration;
@ -53,8 +51,7 @@ public class Animation {
/** Poses the skeleton at the specified time for this animation. */
public function apply (skeleton:Skeleton, lastTime:Number, time:Number, loop:Boolean, events:Vector.<Event>) : void {
if (skeleton == null)
throw new ArgumentError("skeleton cannot be null.");
if (skeleton == null) throw new ArgumentError("skeleton cannot be null.");
if (loop && duration != 0) {
time %= duration;
@ -68,8 +65,7 @@ public class Animation {
/** Poses the skeleton at the specified time for this animation mixed with the current pose.
* @param alpha The amount of this animation that affects the current pose. */
public function mix (skeleton:Skeleton, lastTime:Number, time:Number, loop:Boolean, events:Vector.<Event>, alpha:Number) : void {
if (skeleton == null)
throw new ArgumentError("skeleton cannot be null.");
if (skeleton == null) throw new ArgumentError("skeleton cannot be null.");
if (loop && duration != 0) {
time %= duration;
@ -107,6 +103,25 @@ public class Animation {
return 0; // Can't happen.
}
/** @param target After the first and before the last entry. */
static public function binarySearch1 (values:Vector.<Number>, target:Number) : int {
var low:int = 0;
var high:int = values.length - 2;
if (high == 0)
return 1;
var current:int = high >>> 1;
while (true) {
if (values[int(current + 1)] <= target)
low = current + 1;
else
high = current;
if (low == high)
return low + 1;
current = (low + high) >>> 1;
}
return 0; // Can't happen.
}
static public function linearSearch (values:Vector.<Number>, target:Number, step:int) : int {
for (var i:int = 0, last:int = values.length - step; i <= last; i += step)
if (values[i] > target)

View File

@ -46,26 +46,21 @@ public class AnimationStateData {
public function setMixByName (fromName:String, toName:String, duration:Number) : void {
var from:Animation = _skeletonData.findAnimation(fromName);
if (from == null)
throw new ArgumentError("Animation not found: " + fromName);
if (from == null) throw new ArgumentError("Animation not found: " + fromName);
var to:Animation = _skeletonData.findAnimation(toName);
if (to == null)
throw new ArgumentError("Animation not found: " + toName);
if (to == null) throw new ArgumentError("Animation not found: " + toName);
setMix(from, to, duration);
}
public function setMix (from:Animation, to:Animation, duration:Number) : void {
if (from == null)
throw new ArgumentError("from cannot be null.");
if (to == null)
throw new ArgumentError("to cannot be null.");
if (from == null) throw new ArgumentError("from cannot be null.");
if (to == null) throw new ArgumentError("to cannot be null.");
animationToMixTime[from.name + ":" + to.name] = duration;
}
public function getMix (from:Animation, to:Animation) : Number {
var time:Object = animationToMixTime[from.name + ":" + to.name];
if (time == null)
return defaultMix;
if (time == null) return defaultMix;
return time as Number;
}
}

View File

@ -35,78 +35,51 @@ import spine.Skeleton;
/** Base class for frames that use an interpolation bezier curve. */
public class CurveTimeline implements Timeline {
static private const LINEAR:Number = 0;
static private const STEPPED:Number = -1;
static private const STEPPED:Number = 1;
static private const BEZIER:Number = 2;
static private const BEZIER_SEGMENTS:int = 10;
static private const BEZIER_SIZE:int = BEZIER_SEGMENTS * 2 - 1;
private var curves:Vector.<Number>; // dfx, dfy, ddfx, ddfy, dddfx, dddfy, ...
private var curves:Vector.<Number>; // type, x, y, ...
public function CurveTimeline (frameCount:int) {
curves = new Vector.<Number>(frameCount * 6, true)
curves = new Vector.<Number>((frameCount - 1) * BEZIER_SIZE, true)
}
public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
}
public function get frameCount () : int {
return curves.length / 6;
return curves.length / BEZIER_SIZE + 1;
}
public function setLinear (frameIndex:int) : void {
curves[int(frameIndex * 6)] = LINEAR;
curves[int(frameIndex * BEZIER_SIZE)] = LINEAR;
}
public function setStepped (frameIndex:int) : void {
curves[int(frameIndex * 6)] = STEPPED;
curves[int(frameIndex * BEZIER_SIZE)] = STEPPED;
}
/** Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
* the difference between the keyframe's values. */
public function setCurve (frameIndex:int, cx1:Number, cy1:Number, cx2:Number, cy2:Number) : void {
var subdiv_step:Number = 1 / BEZIER_SEGMENTS;
var subdiv_step2:Number = subdiv_step * subdiv_step;
var subdiv_step3:Number = subdiv_step2 * subdiv_step;
var pre1:Number = 3 * subdiv_step;
var pre2:Number = 3 * subdiv_step2;
var pre4:Number = 6 * subdiv_step2;
var pre5:Number = 6 * subdiv_step3;
var tmp1x:Number = -cx1 * 2 + cx2;
var tmp1y:Number = -cy1 * 2 + cy2;
var tmp2x:Number = (cx1 - cx2) * 3 + 1;
var tmp2y:Number = (cy1 - cy2) * 3 + 1;
var i:int = frameIndex * 6;
curves[i] = cx1 * pre1 + tmp1x * pre2 + tmp2x * subdiv_step3;
curves[int(i + 1)] = cy1 * pre1 + tmp1y * pre2 + tmp2y * subdiv_step3;
curves[int(i + 2)] = tmp1x * pre4 + tmp2x * pre5;
curves[int(i + 3)] = tmp1y * pre4 + tmp2y * pre5;
curves[int(i + 4)] = tmp2x * pre5;
curves[int(i + 5)] = tmp2y * pre5;
}
var subdiv1:Number = 1 / BEZIER_SEGMENTS, subdiv2:Number = subdiv1 * subdiv1, subdiv3:Number = subdiv2 * subdiv1;
var pre1:Number = 3 * subdiv1, pre2:Number = 3 * subdiv2, pre4:Number = 6 * subdiv2, pre5:Number = 6 * subdiv3;
var tmp1x:Number = -cx1 * 2 + cx2, tmp1y:Number = -cy1 * 2 + cy2, tmp2x:Number = (cx1 - cx2) * 3 + 1, tmp2y:Number = (cy1 - cy2) * 3 + 1;
var dfx:Number = cx1 * pre1 + tmp1x * pre2 + tmp2x * subdiv3, dfy:Number = cy1 * pre1 + tmp1y * pre2 + tmp2y * subdiv3;
var ddfx:Number = tmp1x * pre4 + tmp2x * pre5, ddfy:Number = tmp1y * pre4 + tmp2y * pre5;
var dddfx:Number = tmp2x * pre5, dddfy:Number = tmp2y * pre5;
public function getCurvePercent (frameIndex:int, percent:Number) : Number {
var curveIndex:int = frameIndex * 6;
var dfx:Number = curves[curveIndex];
if (dfx == LINEAR)
return percent;
if (dfx == STEPPED)
return 0;
var dfy:Number = curves[int(curveIndex + 1)];
var ddfx:Number = curves[int(curveIndex + 2)];
var ddfy:Number = curves[int(curveIndex + 3)];
var dddfx:Number = curves[int(curveIndex + 4)];
var dddfy:Number = curves[int(curveIndex + 5)];
var x:Number = dfx;
var y:Number = dfy;
var i:int = BEZIER_SEGMENTS - 2;
while (true) {
if (x >= percent) {
var prevX:Number = x - dfx;
var prevY:Number = y - dfy;
return prevY + (y - prevY) * (percent - prevX) / (x - prevX);
}
if (i == 0)
break;
i--;
var i:int = frameIndex * BEZIER_SIZE;
var curves:Vector.<Number> = this.curves;
curves[int(i++)] = BEZIER;
var x:Number = dfx, y:Number = dfy;
for (var n:int = i + BEZIER_SIZE - 1; i < n; i += 2) {
curves[i] = x;
curves[int(i + 1)] = y;
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
@ -114,6 +87,31 @@ public class CurveTimeline implements Timeline {
x += dfx;
y += dfy;
}
}
public function getCurvePercent (frameIndex:int, percent:Number) : Number {
var curves:Vector.<Number> = this.curves;
var i:int = frameIndex * BEZIER_SIZE;
var type:Number = curves[i];
if (type == LINEAR) return percent;
if (type == STEPPED) return 0;
i++;
var x:Number = 0;
for (var start:int = i, n:int = i + BEZIER_SIZE - 1; i < n; i += 2) {
x = curves[i];
if (x >= percent) {
var prevX:Number, prevY:Number;
if (i == start) {
prevX = 0;
prevY = 0;
} else {
prevX = curves[int(i - 2)];
prevY = curves[int(i - 1)];
}
return prevY + (curves[int(i + 1)] - prevY) * (percent - prevX) / (x - prevX);
}
}
var y:Number = curves[int(i - 1)];
return y + (1 - y) * (percent - x) / (1 - x); // Last point is 1,1.
}
}

View File

@ -60,7 +60,7 @@ public class DrawOrderTimeline implements Timeline {
if (time >= frames[int(frames.length - 1)]) // Time is after last frame.
frameIndex = frames.length - 1;
else
frameIndex = Animation.binarySearch(frames, time, 1) - 1;
frameIndex = Animation.binarySearch1(frames, time) - 1;
var drawOrder:Vector.<Slot> = skeleton.drawOrder;
var slots:Vector.<Slot> = skeleton.slots;

View File

@ -67,7 +67,7 @@ public class EventTimeline implements Timeline {
if (lastTime < frames[0])
frameIndex = 0;
else {
frameIndex = Animation.binarySearch(frames, lastTime, 1);
frameIndex = Animation.binarySearch1(frames, lastTime);
var frame:Number = frames[frameIndex];
while (frameIndex > 0) { // Fire multiple events with the same frame.
if (frames[int(frameIndex - 1)] != frame) break;

View File

@ -57,16 +57,13 @@ public class FfdTimeline extends CurveTimeline {
if (slot.attachment != attachment) return;
var frames:Vector.<Number> = this.frames;
if (time < frames[0]) {
slot.attachmentVertices.length = 0;
return; // Time is before first frame.
}
if (time < frames[0]) return; // Time is before first frame.
var frameVertices:Vector.<Vector.<Number>> = this.frameVertices;
var vertexCount:int = frameVertices[0].length;
var vertices:Vector.<Number> = slot.attachmentVertices;
if (vertices.length != vertexCount) alpha = 1;
if (vertices.length != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
vertices.length = vertexCount;
var i:int;
@ -83,7 +80,7 @@ public class FfdTimeline extends CurveTimeline {
}
// Interpolate between the previous frame and the current frame.
var frameIndex:int = Animation.binarySearch(frames, time, 1);
var frameIndex:int = Animation.binarySearch1(frames, time);
var frameTime:Number = frames[frameIndex];
var percent:Number = 1 - (time - frameTime) / (frames[int(frameIndex - 1)] - frameTime);
percent = getCurvePercent(frameIndex - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));

View File

@ -0,0 +1,73 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.animation {
import spine.Bone;
import spine.Event;
import spine.Skeleton;
public class FlipXTimeline implements Timeline {
public var boneIndex:int;
public var frames:Vector.<Number>; // time, flip, ...
public function FlipXTimeline (frameCount:int) {
frames = new Vector.<Number>(frameCount * 2, true);
}
public function get frameCount () : int {
return frames.length / 2;
}
/** Sets the time and angle of the specified keyframe. */
public function setFrame (frameIndex:int, time:Number, flip:Boolean) : void {
frameIndex *= 2;
frames[frameIndex] = time;
frames[int(frameIndex + 1)] = flip ? 1 : 0;
}
public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
if (time < frames[0]) {
if (lastTime > time) apply(skeleton, lastTime, int.MAX_VALUE, null, 0);
return;
} else if (lastTime > time) //
lastTime = -1;
var frameIndex:int = (time >= frames[frames.length - 2] ? frames.length : Animation.binarySearch(frames, time, 2)) - 2;
if (frames[frameIndex] < lastTime) return;
setFlip(skeleton.bones[boneIndex], frames[frameIndex + 1] != 0);
}
protected function setFlip (bone:Bone, flip:Boolean) : void {
bone.flipX = flip;
}
}
}

View File

@ -0,0 +1,44 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.animation {
import spine.Bone;
public class FlipYTimeline extends FlipXTimeline {
public function FlipYTimeline (frameCount:int) {
super(frameCount);
}
override protected function setFlip (bone:Bone, flip:Boolean) : void {
bone.flipY = flip;
}
}
}

View File

@ -0,0 +1,82 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.animation {
import spine.Event;
import spine.IkConstraint;
import spine.Skeleton;
public class IkConstraintTimeline extends CurveTimeline {
static private const PREV_FRAME_TIME:int = -3;
static private const PREV_FRAME_MIX:int = -2;
static private const PREV_FRAME_BEND_DIRECTION:int = -1;
static private const FRAME_MIX:int = 1;
public var ikConstraintIndex:int;
public var frames:Vector.<Number>; // time, mix, bendDirection, ...
public function IkConstraintTimeline (frameCount:int) {
super(frameCount);
frames = new Vector.<Number>(frameCount * 3, true);
}
/** Sets the time, mix and bend direction of the specified keyframe. */
public function setFrame (frameIndex:int, time:Number, mix:Number, bendDirection:int) : void {
frameIndex *= 3;
frames[frameIndex] = time;
frames[int(frameIndex + 1)] = mix;
frames[int(frameIndex + 2)] = bendDirection;
}
override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
if (time < frames[0]) return; // Time is before first frame.
var ikConstraint:IkConstraint = skeleton.ikConstraints[ikConstraintIndex];
if (time >= frames[int(frames.length - 3)]) { // Time is after last frame.
ikConstraint.mix += (frames[int(frames.length - 2)] - ikConstraint.mix) * alpha;
ikConstraint.bendDirection = int(frames[int(frames.length - 1)]);
return;
}
// Interpolate between the previous frame and the current frame.
var frameIndex:int = Animation.binarySearch(frames, time, 3);
var prevFrameMix:Number = frames[int(frameIndex + PREV_FRAME_MIX)];
var frameTime:Number = frames[frameIndex];
var percent:Number = 1 - (time - frameTime) / (frames[int(frameIndex + PREV_FRAME_TIME)] - frameTime);
percent = getCurvePercent(frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
var mix:Number = prevFrameMix + (frames[int(frameIndex + FRAME_MIX)] - prevFrameMix) * percent;
ikConstraint.mix += (mix - ikConstraint.mix) * alpha;
ikConstraint.bendDirection = int(frames[int(frameIndex + PREV_FRAME_BEND_DIRECTION)]);
}
}
}

View File

@ -97,6 +97,7 @@ public class SkeletonSprite extends Sprite {
bitmap.rotation = -regionAttachment.rotation;
bitmap.scaleX = regionAttachment.scaleX * (regionAttachment.width / region.width);
bitmap.scaleY = regionAttachment.scaleY * (regionAttachment.height / region.height);
// Position using attachment translation, shifted as if scale and rotation were at image center.
var radians:Number = -regionAttachment.rotation * Math.PI / 180;
@ -127,10 +128,12 @@ public class SkeletonSprite extends Sprite {
colorTransform.alphaMultiplier = skeleton.a * slot.a * regionAttachment.a;
wrapper.transform.colorTransform = colorTransform;
var bone:Bone = slot.bone;
var flipX:int = skeleton.flipX ? -1 : 1;
var flipY:int = skeleton.flipY ? -1 : 1;
if (bone.worldFlipX) flipX = -flipX;
if (bone.worldFlipY) flipY = -flipY;
var bone:Bone = slot.bone;
wrapper.x = bone.worldX;
wrapper.y = bone.worldY;
wrapper.rotation = -bone.worldRotation * flipX * flipY;

50
spine-c/Makefile Normal file
View File

@ -0,0 +1,50 @@
LIBS = -lm
CFLAGS = -Wall -I./include/
SRC=$(wildcard src/spine/*.c)
OBJ_FILES := $(addprefix obj/,$(notdir $(SRC:.c=.o)))
STATIC_OBJ_FILES := $(addprefix obj/,$(notdir $(SRC:.c=-s.o)))
DEBUG_OBJ_FILES := $(addprefix obj/,$(notdir $(SRC:.c=-d.o)))
default:
@echo
@echo "- Options are (debug|release)-dynamic and release-static."
@echo "- Ex: release-static"
@echo
release-dynamic: $(OBJ_FILES)
@mkdir -p dist
gcc -s -shared -Wl,-soname,libspine.so -o dist/libspine.so $(OBJ_FILES)
@echo
@echo - /dist/libspine.so
@echo
debug-dynamic: $(DEBUG_OBJ_FILES)
@mkdir -p dist
gcc -g3 -shared -Wl,-soname,libspine.so -o dist/libspine-d.so $(DEBUG_OBJ_FILES)
@echo
@echo - /dist/libspine-d.so
@echo
obj/%.o: src/spine/%.c
@mkdir -p obj
gcc -fPIC -c -o $@ $< $(CFLAGS) $(LIBS)
obj/%-d.o: src/spine/%.c
@mkdir -p obj
gcc -fPIC -c -o $@ $< $(CFLAGS)
release-static: $(STATIC_OBJ_FILES)
@mkdir -p dist
ar rcs dist/libspine-s.a $(STATIC_OBJ_FILES)
@echo
@echo - /dist/libspine-s.a
@echo
obj/%-s.o: src/spine/%.c
@mkdir -p obj
gcc -c -o $@ $< $(CFLAGS) $(LIBS)
clean:
rm -rf obj/*
rm -rf dist/*

View File

@ -11,10 +11,6 @@ Alternatively, the contents of the `spine-c/src` and `spine-c/include` directori
If `SPINE_SHORT_NAMES` is defined, the `sp` prefix for all structs and functions is optional. Only use this if the spine-c names won't cause a conflict.
## Examples
[Loading data](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-c/example/main.c)
## Extension
Extending spine-c requires implementing three methods:

View File

@ -41,7 +41,7 @@ extern "C" {
typedef struct spTimeline spTimeline;
struct spSkeleton;
typedef struct {
typedef struct spAnimation {
const char* const name;
float duration;
@ -84,7 +84,9 @@ typedef enum {
SP_TIMELINE_EVENT,
SP_TIMELINE_DRAWORDER,
SP_TIMELINE_FFD,
SP_TIMELINE_IKCONSTRAINT
SP_TIMELINE_IKCONSTRAINT,
SP_TIMELINE_FLIPX,
SP_TIMELINE_FLIPY
} spTimelineType;
struct spTimeline {
@ -112,7 +114,7 @@ typedef spTimeline Timeline;
/**/
typedef struct {
typedef struct spCurveTimeline {
spTimeline super;
float* curves; /* type, x, y, ... */
} spCurveTimeline;
@ -141,7 +143,11 @@ typedef struct spBaseTimeline {
int const framesCount;
float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
int boneIndex;
} spRotateTimeline;
} spBaseTimeline;
/**/
typedef struct spBaseTimeline spRotateTimeline;
spRotateTimeline* spRotateTimeline_create (int framesCount);
@ -183,7 +189,7 @@ typedef spScaleTimeline ScaleTimeline;
/**/
typedef struct {
typedef struct spColorTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, r, g, b, a, ... */
@ -202,7 +208,7 @@ typedef spColorTimeline ColorTimeline;
/**/
typedef struct {
typedef struct spAttachmentTimeline {
spTimeline super;
int const framesCount;
float* const frames; /* time, ... */
@ -223,7 +229,7 @@ typedef spAttachmentTimeline AttachmentTimeline;
/**/
typedef struct {
typedef struct spEventTimeline {
spTimeline super;
int const framesCount;
float* const frames; /* time, ... */
@ -242,7 +248,7 @@ typedef spEventTimeline EventTimeline;
/**/
typedef struct {
typedef struct spDrawOrderTimeline {
spTimeline super;
int const framesCount;
float* const frames; /* time, ... */
@ -262,7 +268,7 @@ typedef spDrawOrderTimeline DrawOrderTimeline;
/**/
typedef struct {
typedef struct spFFDTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, ... */
@ -284,7 +290,7 @@ typedef spFFDTimeline FFDTimeline;
/**/
typedef struct {
typedef struct spIkConstraintTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, mix, bendDirection, ... */
@ -304,6 +310,26 @@ typedef spIkConstraintTimeline IkConstraintTimeline;
/**/
typedef struct spFlipTimeline {
spTimeline super;
int const x;
int const framesCount;
float* const frames; /* time, flip, ... */
int boneIndex;
} spFlipTimeline;
spFlipTimeline* spFlipTimeline_create (int framesCount, int/*bool*/x);
void spFlipTimeline_setFrame (spFlipTimeline* self, int frameIndex, float time, int/*bool*/flip);
#ifdef SPINE_SHORT_NAMES
typedef spFlipTimeline FlipTimeline;
#define FlipTimeline_create(...) spFlipTimeline_create(__VA_ARGS__)
#define FlipTimeline_setFrame(...) spFlipTimeline_setFrame(__VA_ARGS__)
#endif
/**/
#ifdef __cplusplus
}
#endif

View File

@ -38,7 +38,7 @@
extern "C" {
#endif
typedef struct {
typedef struct spAnimationStateData {
spSkeletonData* const skeletonData;
float defaultMix;
const void* const entries;

View File

@ -38,7 +38,7 @@
extern "C" {
#endif
typedef struct {
typedef struct spAtlasAttachmentLoader {
spAttachmentLoader super;
spAtlas* atlas;
} spAtlasAttachmentLoader;

View File

@ -35,19 +35,16 @@
extern "C" {
#endif
struct spSlot;
typedef enum {
SP_ATTACHMENT_REGION, SP_ATTACHMENT_BOUNDING_BOX, SP_ATTACHMENT_MESH, SP_ATTACHMENT_SKINNED_MESH
} spAttachmentType;
typedef struct spAttachment spAttachment;
struct spAttachment {
typedef struct spAttachment {
const char* const name;
const spAttachmentType type;
const void* const vtable;
};
} spAttachment;
void spAttachment_dispose (spAttachment* self);

View File

@ -38,8 +38,7 @@
extern "C" {
#endif
typedef struct spAttachmentLoader spAttachmentLoader;
struct spAttachmentLoader {
typedef struct spAttachmentLoader {
const char* error1;
const char* error2;
@ -51,7 +50,7 @@ struct spAttachmentLoader {
vtable(0) {
}
#endif
};
} spAttachmentLoader;
void spAttachmentLoader_dispose (spAttachmentLoader* self);

View File

@ -47,11 +47,13 @@ struct spBone {
float x, y;
float rotation, rotationIK;
float scaleX, scaleY;
int/*bool*/flipX, flipY;
float const m00, m01, worldX; /* a b x */
float const m10, m11, worldY; /* c d y */
float const worldRotation;
float const worldScaleX, worldScaleY;
int/*bool*/const worldFlipX, worldFlipY;
};
void spBone_setYDown (int/*bool*/yDown);

View File

@ -43,6 +43,7 @@ struct spBoneData {
float x, y;
float rotation;
float scaleX, scaleY;
int/*bool*/flipX, flipY;
int/*bool*/inheritScale, inheritRotation;
};

View File

@ -39,12 +39,11 @@
extern "C" {
#endif
typedef struct spBoundingBoxAttachment spBoundingBoxAttachment;
struct spBoundingBoxAttachment {
typedef struct spBoundingBoxAttachment {
spAttachment super;
int verticesCount;
float* vertices;
};
} spBoundingBoxAttachment;
spBoundingBoxAttachment* spBoundingBoxAttachment_create (const char* name);
void spBoundingBoxAttachment_computeWorldVertices (spBoundingBoxAttachment* self, spBone* bone, float* vertices);

View File

@ -37,13 +37,12 @@
extern "C" {
#endif
typedef struct spEvent spEvent;
struct spEvent {
typedef struct spEvent {
spEventData* const data;
int intValue;
float floatValue;
const char* stringValue;
};
} spEvent;
spEvent* spEvent_create (spEventData* data);
void spEvent_dispose (spEvent* self);

View File

@ -35,13 +35,12 @@
extern "C" {
#endif
typedef struct spEventData spEventData;
struct spEventData {
typedef struct spEventData {
const char* const name;
int intValue;
float floatValue;
const char* stringValue;
};
} spEventData;
spEventData* spEventData_create (const char* name);
void spEventData_dispose (spEventData* self);

View File

@ -40,8 +40,7 @@ extern "C" {
struct spSkeleton;
typedef struct spIkConstraint spIkConstraint;
struct spIkConstraint {
typedef struct spIkConstraint {
spIkConstraintData* const data;
int bonesCount;
@ -50,7 +49,7 @@ struct spIkConstraint {
spBone* target;
int bendDirection;
float mix;
};
} spIkConstraint;
spIkConstraint* spIkConstraint_create (spIkConstraintData* data, const struct spSkeleton* skeleton);
void spIkConstraint_dispose (spIkConstraint* self);

View File

@ -37,8 +37,7 @@
extern "C" {
#endif
typedef struct spIkConstraintData spIkConstraintData;
struct spIkConstraintData {
typedef struct spIkConstraintData {
const char* const name;
int bonesCount;
@ -47,7 +46,7 @@ struct spIkConstraintData {
spBoneData* target;
int bendDirection;
float mix;
};
} spIkConstraintData;
spIkConstraintData* spIkConstraintData_create (const char* name);
void spIkConstraintData_dispose (spIkConstraintData* self);

View File

@ -39,8 +39,7 @@
extern "C" {
#endif
typedef struct spMeshAttachment spMeshAttachment;
struct spMeshAttachment {
typedef struct spMeshAttachment {
spAttachment super;
const char* path;
@ -67,7 +66,7 @@ struct spMeshAttachment {
int edgesCount;
int* edges;
float width, height;
};
} spMeshAttachment;
spMeshAttachment* spMeshAttachment_create (const char* name);
void spMeshAttachment_updateUVs (spMeshAttachment* self);

View File

@ -43,8 +43,7 @@ typedef enum {
SP_VERTEX_X1 = 0, SP_VERTEX_Y1, SP_VERTEX_X2, SP_VERTEX_Y2, SP_VERTEX_X3, SP_VERTEX_Y3, SP_VERTEX_X4, SP_VERTEX_Y4
} spVertexIndex;
typedef struct spRegionAttachment spRegionAttachment;
struct spRegionAttachment {
typedef struct spRegionAttachment {
spAttachment super;
const char* path;
float x, y, scaleX, scaleY, rotation, width, height;
@ -57,7 +56,7 @@ struct spRegionAttachment {
float offset[8];
float uvs[8];
};
} spRegionAttachment;
spRegionAttachment* spRegionAttachment_create (const char* name);
void spRegionAttachment_setUVs (spRegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate);

View File

@ -40,8 +40,7 @@
extern "C" {
#endif
typedef struct spSkeleton spSkeleton;
struct spSkeleton {
typedef struct spSkeleton {
spSkeletonData* const data;
int bonesCount;
@ -60,7 +59,7 @@ struct spSkeleton {
float time;
int/*bool*/flipX, flipY;
float x, y;
};
} spSkeleton;
spSkeleton* spSkeleton_create (spSkeletonData* data);
void spSkeleton_dispose (spSkeleton* self);
@ -83,8 +82,9 @@ spSlot* spSkeleton_findSlot (const spSkeleton* self, const char* slotName);
/* Returns -1 if the slot was not found. */
int spSkeleton_findSlotIndex (const spSkeleton* self, const char* slotName);
/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
* attached if the corresponding attachment from the old skin was attached.
/* Sets the skin used to look up attachments before looking in the SkeletonData defaultSkin. Attachments from the new skin are
* attached if the corresponding attachment from the old skin was attached. If there was no old skin, each slot's setup mode
* attachment is attached from the new skin.
* @param skin May be 0.*/
void spSkeleton_setSkin (spSkeleton* self, spSkin* skin);
/* Returns 0 if the skin was not found. See spSkeleton_setSkin.

View File

@ -38,7 +38,7 @@
extern "C" {
#endif
typedef struct {
typedef struct spPolygon {
float* const vertices;
int count;
int capacity;
@ -60,7 +60,7 @@ typedef spPolygon Polygon;
/**/
typedef struct {
typedef struct spSkeletonBounds {
int count;
spBoundingBoxAttachment** boundingBoxes;
spPolygon** polygons;

View File

@ -42,7 +42,7 @@
extern "C" {
#endif
typedef struct spSkeletonData{
typedef struct spSkeletonData {
const char* version;
const char* hash;
float width, height;

View File

@ -41,7 +41,7 @@
extern "C" {
#endif
typedef struct {
typedef struct spSkeletonJson {
float scale;
spAttachmentLoader* attachmentLoader;
const char* const error;

View File

@ -39,7 +39,7 @@ extern "C" {
struct spSkeleton;
typedef struct {
typedef struct spSkin {
const char* const name;
} spSkin;

View File

@ -38,8 +38,7 @@
extern "C" {
#endif
typedef struct spSkinnedMeshAttachment spSkinnedMeshAttachment;
struct spSkinnedMeshAttachment {
typedef struct spSkinnedMeshAttachment {
spAttachment super;
const char* path;
@ -70,7 +69,7 @@ struct spSkinnedMeshAttachment {
int edgesCount;
int* edges;
float width, height;
};
} spSkinnedMeshAttachment;
spSkinnedMeshAttachment* spSkinnedMeshAttachment_create (const char* name);
void spSkinnedMeshAttachment_updateUVs (spSkinnedMeshAttachment* self);

View File

@ -37,7 +37,7 @@
extern "C" {
#endif
typedef struct {
typedef struct spSlotData {
const char* const name;
const spBoneData* const boneData;
const char* attachmentName;

View File

@ -124,7 +124,7 @@ char* _readFile (const char* path, int* length);
/**/
typedef struct {
typedef struct _spAnimationState {
spAnimationState super;
spEvent** events;

View File

@ -602,7 +602,7 @@ void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
drawOrderToSetupIndex = self->drawOrders[frameIndex];
if (!drawOrderToSetupIndex)
memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(int));
memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
else {
for (i = 0; i < self->slotsCount; ++i)
skeleton->drawOrder[i] = skeleton->slots[drawOrderToSetupIndex[i]];
@ -659,20 +659,17 @@ void _spFFDTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, flo
spSlot *slot = skeleton->slots[self->slotIndex];
if (slot->attachment != self->attachment) return;
if (time < self->frames[0]) {
slot->attachmentVerticesCount = 0;
return; /* Time is before first frame. */
}
if (time < self->frames[0]) return; /* Time is before first frame. */
if (slot->attachmentVerticesCount == 0) alpha = 1;
if (slot->attachmentVerticesCount < self->frameVerticesCount) {
if (slot->attachmentVerticesCapacity < self->frameVerticesCount) {
FREE(slot->attachmentVertices);
slot->attachmentVertices = MALLOC(float, self->frameVerticesCount);
slot->attachmentVerticesCapacity = self->frameVerticesCount;
}
slot->attachmentVerticesCount = self->frameVerticesCount;
}
} else if (slot->attachmentVerticesCount > self->frameVerticesCount)
alpha = 1; /* Don't mix from uninitialized slot vertices. */
slot->attachmentVerticesCount = self->frameVerticesCount;
if (time >= self->frames[self->framesCount - 1]) {
/* Time is after last frame. */
@ -789,3 +786,51 @@ void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameInd
self->frames[frameIndex + 1] = mix;
self->frames[frameIndex + 2] = (float)bendDirection;
}
/**/
void _spFlipTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
spEvent** firedEvents, int* eventsCount, float alpha) {
int frameIndex;
spFlipTimeline* self = (spFlipTimeline*)timeline;
if (time < self->frames[0]) {
if (lastTime > time) _spFlipTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, 0, 0, 0);
return;
} else if (lastTime > time) /**/
lastTime = -1;
frameIndex = (time >= self->frames[self->framesCount - 2] ?
self->framesCount : binarySearch(self->frames, self->framesCount, time, 2)) - 2;
if (self->frames[frameIndex] < lastTime) return;
if (self->x)
skeleton->bones[self->boneIndex]->flipX = (int)self->frames[frameIndex + 1];
else
skeleton->bones[self->boneIndex]->flipY = (int)self->frames[frameIndex + 1];
}
void _spFlipTimeline_dispose (spTimeline* timeline) {
spFlipTimeline* self = SUB_CAST(spFlipTimeline, timeline);
_spTimeline_deinit(SUPER(self));
FREE(self->frames);
FREE(self);
}
spFlipTimeline* spFlipTimeline_create (int framesCount, int/*bool*/x) {
spFlipTimeline* self = NEW(spFlipTimeline);
_spTimeline_init(SUPER(self), x ? SP_TIMELINE_FLIPX : SP_TIMELINE_FLIPY, _spFlipTimeline_dispose, _spFlipTimeline_apply);
CONST_CAST(int, self->x) = x;
CONST_CAST(int, self->framesCount) = framesCount << 1;
CONST_CAST(float*, self->frames) = CALLOC(float, self->framesCount);
return self;
}
void spFlipTimeline_setFrame (spFlipTimeline* self, int frameIndex, float time, int/*bool*/flip) {
frameIndex <<= 1;
self->frames[frameIndex] = time;
self->frames[frameIndex + 1] = (float)flip;
}
/**/

View File

@ -137,7 +137,7 @@ static int readTuple (const char* end, Str tuple[]) {
}
static char* mallocString (Str* str) {
int length = str->end - str->begin;
int length = (int)(str->end - str->begin);
char* string = MALLOC(char, length + 1);
memcpy(string, str->begin, length);
string[length] = '\0';
@ -145,7 +145,7 @@ static char* mallocString (Str* str) {
}
static int indexOf (const char** array, int count, Str* str) {
int length = str->end - str->begin;
int length = (int)(str->end - str->begin);
int i;
for (i = count - 1; i >= 0; i--)
if (strncmp(array[i], str->begin, length) == 0) return i;
@ -157,7 +157,7 @@ static int equals (Str* str, const char* other) {
}
static int toInt (Str* str) {
return strtol(str->begin, (char**)&str->end, 10);
return (int)strtol(str->begin, (char**)&str->end, 10);
}
static spAtlas* abortAtlas (spAtlas* self) {
@ -174,7 +174,7 @@ spAtlas* spAtlas_create (const char* begin, int length, const char* dir, void* r
int count;
const char* end = begin + length;
int dirLength = strlen(dir);
int dirLength = (int)strlen(dir);
int needsSlash = dirLength > 0 && dir[dirLength - 1] != '/' && dir[dirLength - 1] != '\\';
spAtlasPage *page = 0;
@ -307,7 +307,7 @@ spAtlas* spAtlas_createFromFile (const char* path, void* rendererObject) {
const char* lastBackwardSlash = strrchr(path, '\\');
const char* lastSlash = lastForwardSlash > lastBackwardSlash ? lastForwardSlash : lastBackwardSlash;
if (lastSlash == path) lastSlash++; /* Never drop starting slash. */
dirLength = lastSlash ? lastSlash - path : 0;
dirLength = (int)(lastSlash ? lastSlash - path : 0);
dir = MALLOC(char, dirLength + 1);
memcpy(dir, path, dirLength);
dir[dirLength] = '\0';

View File

@ -64,24 +64,29 @@ void spBone_updateWorldTransform (spBone* self) {
}
CONST_CAST(float, self->worldRotation) =
self->data->inheritRotation ? self->parent->worldRotation + self->rotationIK : self->rotationIK;
CONST_CAST(int, self->worldFlipX) = self->parent->worldFlipX ^ self->flipX;
CONST_CAST(int, self->worldFlipY) = self->parent->worldFlipY ^ self->flipY;
} else {
int skeletonFlipX = self->skeleton->flipX, skeletonFlipY = self->skeleton->flipY;
CONST_CAST(float, self->worldX) = self->skeleton->flipX ? -self->x : self->x;
CONST_CAST(float, self->worldY) = self->skeleton->flipY != yDown ? -self->y : self->y;
CONST_CAST(float, self->worldScaleX) = self->scaleX;
CONST_CAST(float, self->worldScaleY) = self->scaleY;
CONST_CAST(float, self->worldRotation) = self->rotationIK;
CONST_CAST(int, self->worldFlipX) = skeletonFlipX ^ self->flipX;
CONST_CAST(int, self->worldFlipY) = skeletonFlipY ^ self->flipY;
}
radians = self->worldRotation * DEG_RAD;
cosine = COS(radians);
sine = SIN(radians);
if (self->skeleton->flipX) {
if (self->worldFlipX) {
CONST_CAST(float, self->m00) = -cosine * self->worldScaleX;
CONST_CAST(float, self->m01) = sine * self->worldScaleY;
} else {
CONST_CAST(float, self->m00) = cosine * self->worldScaleX;
CONST_CAST(float, self->m01) = -sine * self->worldScaleY;
}
if (self->skeleton->flipY != yDown) {
if (self->worldFlipY != yDown) {
CONST_CAST(float, self->m10) = -sine * self->worldScaleX;
CONST_CAST(float, self->m11) = -cosine * self->worldScaleY;
} else {
@ -97,13 +102,15 @@ void spBone_setToSetupPose (spBone* self) {
self->rotationIK = self->rotation;
self->scaleX = self->data->scaleX;
self->scaleY = self->data->scaleY;
self->flipX = self->data->flipX;
self->flipY = self->data->flipY;
}
void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY) {
float invDet;
float dx = worldX - self->worldX, dy = worldY - self->worldY;
float m00 = self->m00, m11 = self->m11;
if (self->skeleton->flipX != (self->skeleton->flipY != yDown)) {
if (self->worldFlipX != (self->worldFlipY != yDown)) {
m00 *= -1;
m11 *= -1;
}

View File

@ -62,6 +62,9 @@ void spSkeletonData_dispose (spSkeletonData* self) {
spIkConstraintData_dispose(self->ikConstraints[i]);
FREE(self->ikConstraints);
FREE(self->hash);
FREE(self->version);
FREE(self);
}

View File

@ -64,7 +64,7 @@ void _spSkeletonJson_setError (spSkeletonJson* self, Json* root, const char* val
int length;
FREE(self->error);
strcpy(message, value1);
length = strlen(value1);
length = (int)strlen(value1);
if (value2) strncat(message + length, value2, 256 - length);
MALLOC_STR(self->error, message);
if (root) Json_dispose(root);
@ -81,7 +81,7 @@ static float toColor (const char* value, int index) {
digits[0] = *value;
digits[1] = *(value + 1);
digits[2] = '\0';
color = strtoul(digits, &error, 16);
color = (int)strtoul(digits, &error, 16);
if (*error != 0) return -1;
return color / (float)255;
}
@ -106,16 +106,19 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
spAnimation* animation;
Json* frame;
float duration;
int timelinesCount = 0;
Json* bones = Json_getItem(root, "bones");
Json* slots = Json_getItem(root, "slots");
Json* ik = Json_getItem(root, "ik");
Json* ffd = Json_getItem(root, "ffd");
Json* drawOrder = Json_getItem(root, "draworder");
Json* drawOrder = Json_getItem(root, "drawOrder");
Json* events = Json_getItem(root, "events");
Json* flipX = Json_getItem(root, "flipx");
Json* flipY = Json_getItem(root, "flipy");
Json *boneMap, *slotMap, *ikMap, *ffdMap;
if (!drawOrder) drawOrder = Json_getItem(root, "draworder");
int timelinesCount = 0;
for (boneMap = bones ? bones->child : 0; boneMap; boneMap = boneMap->next)
timelinesCount += boneMap->size;
for (slotMap = slots ? slots->child : 0; slotMap; slotMap = slotMap->next)
@ -124,8 +127,10 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
for (ffdMap = ffd ? ffd->child : 0; ffdMap; ffdMap = ffdMap->next)
for (slotMap = ffdMap->child; slotMap; slotMap = slotMap->next)
timelinesCount += slotMap->size;
if (events) ++timelinesCount;
if (drawOrder) ++timelinesCount;
if (events) ++timelinesCount;
if (flipX) ++timelinesCount;
if (flipY) ++timelinesCount;
animation = spAnimation_create(root->name, timelinesCount);
animation->timelinesCount = 0;
@ -214,6 +219,17 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
duration = timeline->frames[timelineArray->size * 3 - 3];
if (duration > animation->duration) animation->duration = duration;
} else if (strcmp(timelineArray->name, "flipX") == 0 || strcmp(timelineArray->name, "flipY") == 0) {
int x = strcmp(timelineArray->name, "flipX") == 0;
const char* field = x ? "x" : "y";
spFlipTimeline *timeline = spFlipTimeline_create(timelineArray->size, x);
timeline->boneIndex = boneIndex;
for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i)
spFlipTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getInt(frame, field, 0));
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
duration = timeline->frames[timelineArray->size * 2 - 2];
if (duration > animation->duration) animation->duration = duration;
} else {
spAnimation_dispose(animation);
_spSkeletonJson_setError(self, 0, "Invalid timeline type for a bone: ", timelineArray->name);
@ -418,8 +434,8 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
skeleton = Json_getItem(root, "skeleton");
if (skeleton) {
skeletonData->hash = Json_getString(skeleton, "hash", 0);
skeletonData->version = Json_getString(skeleton, "spine", 0);
MALLOC_STR(skeletonData->hash, Json_getString(skeleton, "hash", 0));
MALLOC_STR(skeletonData->version, Json_getString(skeleton, "spine", 0));
skeletonData->width = Json_getFloat(skeleton, "width", 0);
skeletonData->height = Json_getFloat(skeleton, "height", 0);
}
@ -450,6 +466,8 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
boneData->scaleY = Json_getFloat(boneMap, "scaleY", 1);
boneData->inheritScale = Json_getInt(boneMap, "inheritScale", 1);
boneData->inheritRotation = Json_getInt(boneMap, "inheritRotation", 1);
boneData->flipX = Json_getInt(boneMap, "flipX", 0);
boneData->flipY = Json_getInt(boneMap, "flipY", 0);
skeletonData->bones[i] = boneData;
skeletonData->bonesCount++;

View File

@ -67,7 +67,7 @@ char* _readFile (const char* path, int* length) {
if (!file) return 0;
fseek(file, 0, SEEK_END);
*length = ftell(file);
*length = (int)ftell(file);
fseek(file, 0, SEEK_SET);
data = MALLOC(char, *length);

View File

@ -1,5 +1,5 @@
goblins-ffd.png
goblins-mesh.png
format: RGBA8888
filter: Linear,Linear
repeat: none

View File

Before

Width:  |  Height:  |  Size: 217 KiB

After

Width:  |  Height:  |  Size: 217 KiB

View File

@ -14,7 +14,7 @@
self = [super initWithColor:ccc4(128, 128, 128, 255)];
if (!self) return nil;
skeletonNode = [SkeletonAnimation skeletonWithFile:@"goblins-ffd.json" atlasFile:@"goblins-ffd.atlas" scale:1];
skeletonNode = [SkeletonAnimation skeletonWithFile:@"goblins-mesh.json" atlasFile:@"goblins-mesh.atlas" scale:1];
[skeletonNode setSkin:@"goblin"];
[skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES];

View File

@ -7,7 +7,12 @@
objects = {
/* Begin PBXBuildFile section */
434D47F1192A2480003127B5 /* libcocos2d.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 434D47E2192A246B003127B5 /* libcocos2d.a */; };
4327E30419E9879C007E7FB7 /* IkConstraint.c in Sources */ = {isa = PBXBuildFile; fileRef = 4327E30219E9879C007E7FB7 /* IkConstraint.c */; };
4327E30519E9879C007E7FB7 /* IkConstraintData.c in Sources */ = {isa = PBXBuildFile; fileRef = 4327E30319E9879C007E7FB7 /* IkConstraintData.c */; };
4327E30619E98913007E7FB7 /* CoreText.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 652107951895250000B1FF07 /* CoreText.framework */; };
4327E30919E98977007E7FB7 /* GLKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 4327E30819E98977007E7FB7 /* GLKit.framework */; };
4327E30A19E989A3007E7FB7 /* libcocos2d_chipmunk.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 434D47E6192A246B003127B5 /* libcocos2d_chipmunk.a */; };
4327E30B19E98A32007E7FB7 /* libChipmunk.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 434D47E0192A246B003127B5 /* libChipmunk.a */; };
43C3282F170B0C19004A9460 /* spine-cocos2d-iphone.m in Sources */ = {isa = PBXBuildFile; fileRef = 43C3282D170B0C19004A9460 /* spine-cocos2d-iphone.m */; };
43C3286C170B0DA6004A9460 /* spineboy.json in Resources */ = {isa = PBXBuildFile; fileRef = 43C32868170B0DA6004A9460 /* spineboy.json */; };
43C3286E170B0DA6004A9460 /* spineboy.atlas in Resources */ = {isa = PBXBuildFile; fileRef = 43C3286A170B0DA6004A9460 /* spineboy.atlas */; };
@ -25,9 +30,9 @@
43C32888170B0DBE004A9460 /* iTunesArtwork in Resources */ = {isa = PBXBuildFile; fileRef = 43C3287C170B0DBE004A9460 /* iTunesArtwork */; };
43C32A06170B0F93004A9460 /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = 43C32A05170B0F93004A9460 /* main.m */; };
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View File

@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:spine-cocos2d-iphone-osx.xcodeproj">
</FileRef>
</Workspace>

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@ -1,5 +1,5 @@
goblins-ffd.png
goblins-mesh.png
format: RGBA8888
filter: Linear,Linear
repeat: none

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@ -14,7 +14,7 @@
self = [super init];
if (!self) return nil;
skeletonNode = [SkeletonAnimation skeletonWithFile:@"goblins-ffd.json" atlasFile:@"goblins-ffd.atlas" scale:1];
skeletonNode = [SkeletonAnimation skeletonWithFile:@"goblins-mesh.json" atlasFile:@"goblins-mesh.atlas" scale:1];
[skeletonNode setSkin:@"goblin"];
[skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES];

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