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fixed type in SkeletonUtility
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@ -172,7 +172,7 @@ public class SkeletonUtility : MonoBehaviour {
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ExposedList<IkConstraint> ikConstraints = skeletonRenderer.skeleton.IkConstraints;
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for (int i = 0, n = ikConstraints.Count; i < n; i++)
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constraintTargetNames.Add(ikConstraints.Items[n].Target.Data.Name);
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constraintTargetNames.Add(ikConstraints.Items[i].Target.Data.Name);
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foreach (var b in utilityBones) {
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if (b.bone == null) {
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