fixed type in SkeletonUtility

This commit is contained in:
ZimM 2015-02-28 03:09:09 +02:00
parent cdaa7c7460
commit ab396af5f3

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@ -172,7 +172,7 @@ public class SkeletonUtility : MonoBehaviour {
ExposedList<IkConstraint> ikConstraints = skeletonRenderer.skeleton.IkConstraints;
for (int i = 0, n = ikConstraints.Count; i < n; i++)
constraintTargetNames.Add(ikConstraints.Items[n].Target.Data.Name);
constraintTargetNames.Add(ikConstraints.Items[i].Target.Data.Name);
foreach (var b in utilityBones) {
if (b.bone == null) {