mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[unity] Added 'Outline Shaders URP OutlinePass' example scene for Outline shader option commit fef6658, see #1824.
This commit is contained in:
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--- !u!157 &3
|
--- !u!157 &3
|
||||||
LightmapSettings:
|
LightmapSettings:
|
||||||
@ -98,7 +98,7 @@ LightmapSettings:
|
|||||||
m_TrainingDataDestination: TrainingData
|
m_TrainingDataDestination: TrainingData
|
||||||
m_LightProbeSampleCountMultiplier: 4
|
m_LightProbeSampleCountMultiplier: 4
|
||||||
m_LightingDataAsset: {fileID: 0}
|
m_LightingDataAsset: {fileID: 0}
|
||||||
m_UseShadowmask: 1
|
m_UseShadowmask: 0
|
||||||
--- !u!196 &4
|
--- !u!196 &4
|
||||||
NavMeshSettings:
|
NavMeshSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -507,7 +507,7 @@ MonoBehaviour:
|
|||||||
multiplyMaterial: {fileID: 0}
|
multiplyMaterial: {fileID: 0}
|
||||||
screenMaterial: {fileID: 0}
|
screenMaterial: {fileID: 0}
|
||||||
layoutScaleMode: 0
|
layoutScaleMode: 0
|
||||||
referenceSize: {x: 683.73193, y: 853.6634}
|
referenceSize: {x: 683.7319, y: 689.6365}
|
||||||
pivotOffset: {x: 0, y: 0}
|
pivotOffset: {x: 0, y: 0}
|
||||||
referenceScale: 1
|
referenceScale: 1
|
||||||
layoutScale: 1
|
layoutScale: 1
|
||||||
@ -640,7 +640,6 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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updateTiming: 1
|
updateTiming: 1
|
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threadedAnimation: 2
|
threadedAnimation: 2
|
||||||
isUpdatedExternally: 0
|
|
||||||
animationName: main
|
animationName: main
|
||||||
loop: 1
|
loop: 1
|
||||||
timeScale: 1
|
timeScale: 1
|
||||||
@ -1176,7 +1175,7 @@ MonoBehaviour:
|
|||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_FontData:
|
m_FontData:
|
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 12
|
m_FontSize: 10
|
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m_FontStyle: 0
|
m_FontStyle: 0
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||||||
m_BestFit: 0
|
m_BestFit: 0
|
||||||
m_MinSize: 1
|
m_MinSize: 1
|
||||||
@ -1187,22 +1186,14 @@ MonoBehaviour:
|
|||||||
m_HorizontalOverflow: 0
|
m_HorizontalOverflow: 0
|
||||||
m_VerticalOverflow: 0
|
m_VerticalOverflow: 0
|
||||||
m_LineSpacing: 1
|
m_LineSpacing: 1
|
||||||
m_Text: 'In URP the Outline has to be a separate GameObject.
|
m_Text: "In URP you can draw the Outline as a separate GameObject.\nTo add an outline
|
||||||
|
to your SkeletenRenderer:\n1) Add a child GameObject and move it a bit back.\n2)
|
||||||
To add an outline
|
Add a `RenderExistingMesh` component, found in latest `Spine Examples`\n3) Copy
|
||||||
to your SkeletenRenderer:
|
the original material, add _Outline to its name and set the shader to `Universal
|
||||||
|
Render Pipeline/Spine/Outline/Skeleton-OutlineOnly`.\n4) Assign this _Outline
|
||||||
1) Add a child GameObject and move it a bit back.
|
material at the `RenderExistingMesh` under Replacement Materials.\n\nAlternatively
|
||||||
|
you can use the new 'Outline' property to switch to a two-pass shader. See the
|
||||||
2)
|
example scene\n 'Outline Shaders URP OutlinePass'."
|
||||||
Add a `RenderExistingMesh` component, found in latest `Spine Examples`
|
|
||||||
|
|
||||||
3)
|
|
||||||
Copy the original material, add _Outline to its name and set the shader to `Universal
|
|
||||||
Render Pipeline/Spine/Outline/Skeleton-OutlineOnly`.
|
|
||||||
|
|
||||||
4) Assign this _Outline
|
|
||||||
material at the `RenderExistingMesh` under Replacement Materials.'
|
|
||||||
--- !u!222 &832862687
|
--- !u!222 &832862687
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -1656,7 +1647,6 @@ MonoBehaviour:
|
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m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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updateTiming: 1
|
updateTiming: 1
|
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threadedAnimation: 2
|
threadedAnimation: 2
|
||||||
isUpdatedExternally: 0
|
|
||||||
animationName: walk
|
animationName: walk
|
||||||
loop: 1
|
loop: 1
|
||||||
timeScale: 1
|
timeScale: 1
|
||||||
@ -1916,7 +1906,6 @@ MonoBehaviour:
|
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m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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updateTiming: 1
|
updateTiming: 1
|
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threadedAnimation: 2
|
threadedAnimation: 2
|
||||||
isUpdatedExternally: 0
|
|
||||||
animationName: sneak
|
animationName: sneak
|
||||||
loop: 1
|
loop: 1
|
||||||
timeScale: 0.5
|
timeScale: 0.5
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user