[godot] CHANGELOG.md updated with GDScript side changes

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Mario Zechner 2025-10-07 16:24:50 +02:00
parent f3e85bc31c
commit aca20ad00a

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@ -206,7 +206,11 @@
- Added pose classes for constraints: `SpineIkConstraintPose`, `SpinePathConstraintPose`, `SpinePhysicsConstraintPose`, `SpineSliderPose`, `SpineTransformConstraintPose`
- **Breaking changes**
- Updated to use new C++ pose system with all breaking changes above
- Updated to use new C++ pose system internally
- Removed from `SpineBone`: `update_world_transform()`, `set_to_setup_pose()`, `get_world_to_local_rotation_x()`, `get_world_to_local_rotation_y()`
- Removed direct property access from `SpineBone`: `get_x()`, `set_x()`, `get_y()`, `set_y()`, `get_rotation()`, `set_rotation()`, etc. - use pose objects instead
- `SpineAnimation.apply()` now takes an additional `appliedPose` parameter
- Note: `SpineSkeleton` still maintains `set_to_setup_pose()`, `set_bones_to_setup_pose()`, `set_slots_to_setup_pose()` for compatibility
## C#