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[godot] CHANGELOG.md updated with GDScript side changes
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- Added pose classes for constraints: `SpineIkConstraintPose`, `SpinePathConstraintPose`, `SpinePhysicsConstraintPose`, `SpineSliderPose`, `SpineTransformConstraintPose`
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- **Breaking changes**
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- Updated to use new C++ pose system with all breaking changes above
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- Updated to use new C++ pose system internally
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- Removed from `SpineBone`: `update_world_transform()`, `set_to_setup_pose()`, `get_world_to_local_rotation_x()`, `get_world_to_local_rotation_y()`
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- Removed direct property access from `SpineBone`: `get_x()`, `set_x()`, `get_y()`, `set_y()`, `get_rotation()`, `set_rotation()`, etc. - use pose objects instead
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- `SpineAnimation.apply()` now takes an additional `appliedPose` parameter
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- Note: `SpineSkeleton` still maintains `set_to_setup_pose()`, `set_bones_to_setup_pose()`, `set_slots_to_setup_pose()` for compatibility
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## C#
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