[cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used.

This commit is contained in:
badlogic 2020-02-03 14:43:19 +01:00
parent 2b879f9b7d
commit acee8d0bd4

View File

@ -28,7 +28,7 @@ cmake_minimum_required(VERSION 3.6)
set(APP_NAME spine-cocos2dx-example)
project(${APP_NAME})
option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
set(BUILD_EDITOR_SPINE OFF CACHE BOOL "Build editor support for spine" FORCE)
if(XCODE)
if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET)