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[cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used.
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@ -28,7 +28,7 @@ cmake_minimum_required(VERSION 3.6)
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set(APP_NAME spine-cocos2dx-example)
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set(APP_NAME spine-cocos2dx-example)
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project(${APP_NAME})
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project(${APP_NAME})
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option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
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set(BUILD_EDITOR_SPINE OFF CACHE BOOL "Build editor support for spine" FORCE)
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if(XCODE)
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if(XCODE)
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if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET)
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if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET)
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