[unity] Port of commit 25bd863: Reverse IK bend positive logic.[..]Requires 4.3.39-beta+.

This commit is contained in:
Harald Csaszar 2025-07-24 19:21:56 +02:00
parent a018a3d7e9
commit ad1f910338

View File

@ -255,7 +255,7 @@ namespace Spine {
data.skinRequired = (flags & 1) != 0; data.skinRequired = (flags & 1) != 0;
data.uniform = (flags & 2) != 0; data.uniform = (flags & 2) != 0;
IkConstraintPose setup = data.setup; IkConstraintPose setup = data.setup;
setup.bendDirection = (flags & 4) != 0 ? 1 : -1; setup.bendDirection = (flags & 4) != 0 ? -1 : 1;
setup.compress = (flags & 8) != 0; setup.compress = (flags & 8) != 0;
setup.stretch = (flags & 16) != 0; setup.stretch = (flags & 16) != 0;
if ((flags & 32) != 0) setup.mix = (flags & 64) != 0 ? input.ReadFloat() : 1; if ((flags & 32) != 0) setup.mix = (flags & 64) != 0 ? input.ReadFloat() : 1;