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[unity] Port of commit 25bd863: Reverse IK bend positive logic.[..]Requires 4.3.39-beta+.
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@ -255,7 +255,7 @@ namespace Spine {
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data.skinRequired = (flags & 1) != 0;
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data.skinRequired = (flags & 1) != 0;
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data.uniform = (flags & 2) != 0;
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data.uniform = (flags & 2) != 0;
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IkConstraintPose setup = data.setup;
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IkConstraintPose setup = data.setup;
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setup.bendDirection = (flags & 4) != 0 ? 1 : -1;
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setup.bendDirection = (flags & 4) != 0 ? -1 : 1;
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setup.compress = (flags & 8) != 0;
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setup.compress = (flags & 8) != 0;
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setup.stretch = (flags & 16) != 0;
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setup.stretch = (flags & 16) != 0;
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if ((flags & 32) != 0) setup.mix = (flags & 64) != 0 ? input.ReadFloat() : 1;
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if ((flags & 32) != 0) setup.mix = (flags & 64) != 0 ? input.ReadFloat() : 1;
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