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Updated CHANGELOG.md
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* Exposed `x` and `y` on `SkeletonData` through getters and setters.
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### Cocos2d-x
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* Added `IKExample` scene to illustrate how to drive a bone and IK chain through mouse movement.
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* Added `SkeletonAnimation::setPreUpdateWorldTransformsListener()` and `SkeletonAnimation::setPostUpdateWorldTransformsListener()`. This allows users to modify bone transforms and other skeleton properties before and after the world transforms of all bones are calculated. See the `IKExample` for a usage example.
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### SFML
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