Updated CHANGELOG.md

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badlogic 2019-10-28 14:09:58 +01:00
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* Exposed `x` and `y` on `SkeletonData` through getters and setters.
### Cocos2d-x
* Added `IKExample` scene to illustrate how to drive a bone and IK chain through mouse movement.
* Added `SkeletonAnimation::setPreUpdateWorldTransformsListener()` and `SkeletonAnimation::setPostUpdateWorldTransformsListener()`. This allows users to modify bone transforms and other skeleton properties before and after the world transforms of all bones are calculated. See the `IKExample` for a usage example.
### SFML