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Bug: wrong blend mode for MeshAttachment (#831)
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@ -167,6 +167,7 @@ public class SkeletonSprite extends DisplayObject {
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mesh.setTexCoords(ii, uvs[iii], uvs[iii+1]);
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mesh.setTexCoords(ii, uvs[iii], uvs[iii+1]);
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}
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}
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vertexData.numVertices = verticesCount;
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vertexData.numVertices = verticesCount;
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painter.state.blendMode = blendModes[slot.data.blendMode.ordinal];
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// FIXME set smoothing/filter
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// FIXME set smoothing/filter
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painter.batchMesh(mesh);
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painter.batchMesh(mesh);
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}
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}
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