Bug: wrong blend mode for MeshAttachment (#831)

This commit is contained in:
id-ilych 2017-02-21 12:17:14 +02:00 committed by Mario Zechner
parent cee79b7beb
commit aefd9e4b01

View File

@ -167,6 +167,7 @@ public class SkeletonSprite extends DisplayObject {
mesh.setTexCoords(ii, uvs[iii], uvs[iii+1]); mesh.setTexCoords(ii, uvs[iii], uvs[iii+1]);
} }
vertexData.numVertices = verticesCount; vertexData.numVertices = verticesCount;
painter.state.blendMode = blendModes[slot.data.blendMode.ordinal];
// FIXME set smoothing/filter // FIXME set smoothing/filter
painter.batchMesh(mesh); painter.batchMesh(mesh);
} }