Fixed events not firing sometimes.

http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1462
This commit is contained in:
NathanSweet 2013-10-20 12:18:01 +02:00
parent 87af7aa4f9
commit af5ff6c11f
12 changed files with 243 additions and 39 deletions

View File

@ -55,18 +55,19 @@ public class EventTimeline implements Timeline {
events[frameIndex] = event;
}
/** Fires events for frames > lastTime and <= time. */
public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
if (!firedEvents) return;
if (lastTime >= frames[frameCount - 1]) return; // Last time is after last frame.
if (lastTime > time) { // Fire events after last time for looped animations.
apply(skeleton, lastTime, int.MAX_VALUE, firedEvents, alpha);
lastTime = 0;
}
lastTime = -1;
} else if (lastTime >= frames[frameCount - 1]) // Last time is after last frame.
return;
if (time < frames[0]) return; // Time is before first frame.
var frameIndex:int;
if (lastTime <= frames[0] || frameCount == 1)
if (lastTime < frames[0])
frameIndex = 0;
else {
frameIndex = Animation.binarySearch(frames, lastTime, 1);

View File

@ -40,7 +40,7 @@ public class TrackEntry {
internal var previous:TrackEntry;
public var animation:Animation;
public var loop:Boolean;
public var delay:Number, time:Number = 0, lastTime:Number = 0, endTime:Number, timeScale:Number = 1;
public var delay:Number, time:Number = 0, lastTime:Number = -1, endTime:Number, timeScale:Number = 1;
internal var mixTime:Number, mixDuration:Number;
public var onStart:Function, onEnd:Function, onComplete:Function, onEvent:Function;

View File

@ -514,21 +514,21 @@ void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex,
/**/
/** Fires events for frames > lastTime and <= time. */
void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
int* eventCount, float alpha) {
spEventTimeline* self = (spEventTimeline*)timeline;
int frameIndex;
if (!firedEvents) return;
if (lastTime >= self->frames[self->framesLength - 1]) return; /* Last time is after last frame. */
if (lastTime > time) {
/* Fire events after last time for looped animations. */
if (lastTime > time) { /* Fire events after last time for looped animations. */
_spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventCount, alpha);
lastTime = 0;
}
lastTime = -1;
} else if (lastTime >= self->frames[self->framesLength - 1]) /* Last time is after last frame. */
return;
if (time < self->frames[0]) return; /* Time is before first frame. */
if (lastTime <= self->frames[0] || self->framesLength == 1)
if (lastTime < self->frames[0])
frameIndex = 0;
else {
float frame;

View File

@ -43,6 +43,7 @@
spTrackEntry* _spTrackEntry_create () {
spTrackEntry* entry = NEW(spTrackEntry);
entry->timeScale = 1;
entry->lastTime = -1;
return entry;
}
@ -232,7 +233,6 @@ spTrackEntry* spAnimationState_setAnimation (spAnimationState* self, int trackIn
entry = _spTrackEntry_create();
entry->animation = animation;
entry->loop = loop;
entry->time = 0;
entry->endTime = animation->duration;
_spAnimationState_setCurrent(self, trackIndex, entry);
return entry;
@ -251,7 +251,6 @@ spTrackEntry* spAnimationState_addAnimation (spAnimationState* self, int trackIn
spTrackEntry* entry = _spTrackEntry_create();
entry->animation = animation;
entry->loop = loop;
entry->time = 0;
entry->endTime = animation->duration;
last = _spAnimationState_expandToIndex(self, trackIndex);

View File

@ -459,20 +459,21 @@ namespace Spine {
events[frameIndex] = e;
}
/// <summary>Fires events for frames > lastTime and <= time.</summary>
public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) {
if (firedEvents == null) return;
float[] frames = this.frames;
int frameCount = frames.Length;
if (lastTime >= frames[frameCount - 1]) return; // Last time is after last frame.
if (lastTime > time) { // Fire events after last time for looped animations.
Apply(skeleton, lastTime, int.MaxValue, firedEvents, alpha);
lastTime = 0;
}
apply(skeleton, lastTime, Integer.MAX_VALUE, firedEvents, alpha);
lastTime = -1f;
} else if (lastTime >= frames[frameCount - 1]) // Last time is after last frame.
return;
if (time < frames[0]) return; // Time is before first frame.
int frameIndex;
if (lastTime <= frames[0] || frameCount == 1)
if (lastTime < frames[0])
frameIndex = 0;
else {
frameIndex = Animation.binarySearch(frames, lastTime, 1);

View File

@ -275,7 +275,7 @@ namespace Spine {
internal TrackEntry next, previous;
internal Animation animation;
internal bool loop;
internal float delay, time, lastTime, endTime, timeScale = 1;
internal float delay, time, lastTime = -1, endTime, timeScale = 1;
internal float mixTime, mixDuration;
public Animation Animation { get { return animation; } }

View File

@ -532,20 +532,22 @@ spine.EventTimeline.prototype = {
this.frames[frameIndex] = time;
this.events[frameIndex] = event;
},
/** Fires events for frames > lastTime and <= time. */
apply: function (skeleton, lastTime, time, firedEvents, alpha) {
if (!firedEvents) return;
var frames = this.frames;
var frameCount = frames.length;
if (lastTime >= frames[frameCount - 1]) return; // Last time is after last frame.
if (lastTime > time) { // Fire events after last time for looped animations.
this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha);
lastTime = 0;
}
apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha);
lastTime = -1f;
} else if (lastTime >= frames[frameCount - 1]) // Last time is after last frame.
return;
if (time < frames[0]) return; // Time is before first frame.
var frameIndex;
if (lastTime <= frames[0] || frameCount == 1)
if (lastTime < frames[0])
frameIndex = 0;
else {
frameIndex = spine.binarySearch(frames, lastTime, 1);
@ -947,7 +949,7 @@ spine.TrackEntry.prototype = {
next: null, previous: null,
animation: null,
loop: false,
delay: 0, time: 0, lastTime: 0, endTime: 0,
delay: 0, time: 0, lastTime: -1, endTime: 0,
timeScale: 1,
mixTime: 0, mixDuration: 0,
onStart: null, onEnd: null, onComplete: null, onEvent: null

View File

@ -533,20 +533,21 @@ public class Animation {
events[frameIndex] = event;
}
/** Fires events for frames > lastTime and <= time. */
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> firedEvents, float alpha) {
if (firedEvents == null) return;
float[] frames = this.frames;
int frameCount = frames.length;
if (lastTime >= frames[frameCount - 1]) return; // Last time is after last frame.
if (lastTime > time) { // Fire events after last time for looped animations.
apply(skeleton, lastTime, Integer.MAX_VALUE, firedEvents, alpha);
lastTime = 0;
}
lastTime = -1f;
} else if (lastTime >= frames[frameCount - 1]) // Last time is after last frame.
return;
if (time < frames[0]) return; // Time is before first frame.
int frameIndex;
if (lastTime <= frames[0] || frameCount == 1)
if (lastTime < frames[0])
frameIndex = 0;
else {
frameIndex = binarySearch(frames, lastTime, 1);

View File

@ -297,7 +297,7 @@ public class AnimationState {
animation = null;
listener = null;
timeScale = 1;
lastTime = 0;
lastTime = -1;
time = 0;
}

View File

@ -0,0 +1,198 @@
package com.esotericsoftware.spine;
import com.esotericsoftware.spine.Animation.EventTimeline;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.StringBuilder;
import java.util.Arrays;
/** Unit tests for {@link EventTimeline}. */
public class EventTimelineTests {
private final SkeletonData skeletonData;
private final Skeleton skeleton;
private final Array<Event> firedEvents = new Array();
private EventTimeline timeline = new EventTimeline(0);
private char[] events;
private float[] frames;
public EventTimelineTests () {
skeletonData = new SkeletonData();
skeleton = new Skeleton(skeletonData);
test(0);
test(1);
test(1, 1);
test(1, 2);
test(1, 2);
test(1, 2, 3);
test(1, 2, 3);
test(0, 0, 0);
test(0, 0, 1);
test(0, 1, 1);
test(1, 1, 1);
test(1, 2, 3, 4);
test(0, 2, 3, 4);
test(0, 2, 2, 4);
test(0, 0, 0, 0);
test(2, 2, 2, 2);
test(0.1f);
test(0.1f, 0.1f);
test(0.1f, 50f);
test(0.1f, 0.2f, 0.3f, 0.4f);
test(1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 9, 10, 11, 11.01f, 12, 12, 12, 12);
System.out.println("All tests passed.");
}
private void test (float... frames) {
int eventCount = frames.length;
StringBuilder buffer = new StringBuilder();
for (int i = 0; i < eventCount; i++)
buffer.append((char)('a' + i));
this.events = buffer.toString().toCharArray();
this.frames = frames;
timeline = new EventTimeline(eventCount);
float maxFrame = 0;
int distinctCount = 0;
float lastFrame = -1;
for (int i = 0; i < eventCount; i++) {
float frame = frames[i];
Event event = new Event(new EventData("" + events[i]));
timeline.setFrame(i, frame, event);
maxFrame = Math.max(maxFrame, frame);
if (lastFrame != frame) distinctCount++;
lastFrame = frame;
}
run(0, 99, 0.1f);
run(0, maxFrame, 0.1f);
run(frames[0], 999, 2f);
run(frames[0], maxFrame, 0.1f);
run(0, maxFrame, (float)Math.ceil(maxFrame / 100));
run(0, 99, 0.1f);
run(0, 999, 100f);
if (distinctCount > 1) {
float epsilon = 0.02f;
// Ending before last.
run(frames[0], maxFrame - epsilon, 0.1f);
run(0, maxFrame - epsilon, 0.1f);
// Starting after first.
run(frames[0] + epsilon, maxFrame, 0.1f);
run(frames[0] + epsilon, 99, 0.1f);
}
}
private void run (float startTime, float endTime, float timeStep) {
timeStep = Math.max(timeStep, 0.00001f);
boolean loop = false;
try {
fire(startTime, endTime, timeStep, loop, false);
loop = true;
fire(startTime, endTime, timeStep, loop, false);
} catch (FailException ignored) {
try {
fire(startTime, endTime, timeStep, loop, true);
} catch (FailException ex) {
System.out.println(ex.getMessage());
System.exit(0);
}
}
}
private void fire (float timeStart, float timeEnd, float timeStep, boolean loop, boolean print) {
if (print) {
System.out.println("events: " + Arrays.toString(events));
System.out.println("frames: " + Arrays.toString(frames));
System.out.println("timeStart: " + timeStart);
System.out.println("timeEnd: " + timeEnd);
System.out.println("timeStep: " + timeStep);
System.out.println("loop: " + loop);
}
// Expected starting event.
int eventIndex = 0;
while (frames[eventIndex] < timeStart)
eventIndex++;
// Expected number of events when not looping.
int eventsCount = frames.length;
while (frames[eventsCount - 1] > timeEnd)
eventsCount--;
eventsCount -= eventIndex;
float duration = frames[eventIndex + eventsCount - 1];
if (loop && duration > 0) { // When looping timeStep can't be > nyquist.
while (timeStep > duration / 2f)
timeStep /= 2f;
}
// duration *= 2; // Everything should still pass with this uncommented.
firedEvents.clear();
int i = 0;
float lastTime = timeStart - 0.00001f;
float timeLooped, lastTimeLooped;
while (true) {
float time = Math.min(timeStart + timeStep * i, timeEnd);
lastTimeLooped = lastTime;
timeLooped = time;
if (loop && duration != 0) {
lastTimeLooped %= duration;
timeLooped %= duration;
}
int beforeCount = firedEvents.size;
Array<Event> original = new Array(firedEvents);
timeline.apply(skeleton, lastTimeLooped, timeLooped, firedEvents, 1);
while (beforeCount < firedEvents.size) {
char fired = firedEvents.get(beforeCount).getData().getName().charAt(0);
if (loop) {
eventIndex %= events.length;
} else {
if (firedEvents.size > eventsCount) {
if (print) System.out.println(lastTimeLooped + "->" + timeLooped + ": " + fired + " == ?");
timeline.apply(skeleton, lastTimeLooped, timeLooped, original, 1);
fail("Too many events fired.");
}
}
if (print) {
System.out.println(lastTimeLooped + "->" + timeLooped + ": " + fired + " == " + events[eventIndex]);
}
if (fired != events[eventIndex]) {
timeline.apply(skeleton, lastTimeLooped, timeLooped, original, 1);
fail("Wrong event fired.");
}
eventIndex++;
beforeCount++;
}
if (time >= timeEnd) break;
lastTime = time;
i++;
}
if (firedEvents.size < eventsCount) {
timeline.apply(skeleton, lastTimeLooped, timeLooped, firedEvents, 1);
if (print) System.out.println(firedEvents);
fail("Event not fired: " + events[eventIndex] + ", " + frames[eventIndex]);
}
}
private void fail (String message) {
throw new FailException(message);
}
static class FailException extends RuntimeException {
public FailException (String message) {
super(message);
}
}
static public void main (String[] args) throws Exception {
new EventTimelineTests();
}
}

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@ -463,21 +463,23 @@ function Animation.EventTimeline.new ()
self.events[frameIndex] = event
end
-- Fires events for frames > lastTime and <= time.
function self:apply (skeleton, lastTime, time, firedEvents, alpha)
if not firedEvents then return end
local frames = self.frames
local frameCount = #frames
if lastTime >= frames[frameCount] then return end -- Last time is after last frame.
frameCount = frameCount + 1
if lastTime > time then -- Fire events after last time for looped animations.
self:apply(skeleton, lastTime, 999999, firedEvents, alpha)
lastTime = 0
lastTime = -1
elseif lastTime >= frames[frameCount - 1] then -- Last time is after last frame.
return
end
if time < frames[0] then return end -- Time is before first frame.
local frameIndex
if lastTime <= frames[0] or frameCount == 1 then
if lastTime < frames[0] then
frameIndex = 0
else
frameIndex = binarySearch(frames, lastTime, 1)

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@ -225,7 +225,7 @@ function AnimationState.TrackEntry.new (data)
next = nil, previous = nil,
animation = nil,
loop = false,
delay = 0, time = 0, lastTime = 0, endTime = 0,
delay = 0, time = 0, lastTime = -1, endTime = 0,
timeScale = 1,
mixTime = 0, mixDuration = 0,
onStart = nil, onEnd = nil, onComplete = nil, onEvent = nil