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[unity] Fixed addTangents field.
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@ -37,7 +37,7 @@ namespace Spine.Unity.MeshGeneration {
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public bool PremultiplyVertexColors { get; set; }
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public bool PremultiplyVertexColors { get; set; }
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protected bool addNormals;
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protected bool addNormals;
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public bool AddNormals { get { return addNormals; } set { addNormals = value; } }
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public bool AddNormals { get { return addNormals; } set { addNormals = value; } }
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protected bool addTangents { get; set; }
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protected bool addTangents;
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public bool AddTangents { get { return addTangents; } set { addTangents = value; } }
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public bool AddTangents { get { return addTangents; } set { addTangents = value; } }
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#endregion
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#endregion
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