[unity] Fix method name typo.

This commit is contained in:
pharan 2017-12-15 09:40:34 +08:00
parent baa6ed3e60
commit b06dc2134d
3 changed files with 5 additions and 5 deletions

View File

@ -1161,7 +1161,7 @@ namespace Spine.Unity {
doubleBufferedMesh = new DoubleBuffered<SmartMesh>(); doubleBufferedMesh = new DoubleBuffered<SmartMesh>();
} }
public Material[] GetUpdatedShaderdMaterialsArray () { public Material[] GetUpdatedSharedMaterialsArray () {
if (submeshMaterials.Count == sharedMaterials.Length) if (submeshMaterials.Count == sharedMaterials.Length)
submeshMaterials.CopyTo(sharedMaterials); submeshMaterials.CopyTo(sharedMaterials);
else else

View File

@ -112,9 +112,9 @@ namespace Spine.Unity.Modules {
meshGenerator.FillVertexData(mesh); meshGenerator.FillVertexData(mesh);
if (updateTriangles) { if (updateTriangles) {
meshGenerator.FillTriangles(mesh); meshGenerator.FillTriangles(mesh);
meshRenderer.sharedMaterials = buffers.GetUpdatedShaderdMaterialsArray(); meshRenderer.sharedMaterials = buffers.GetUpdatedSharedMaterialsArray();
} else if (buffers.MaterialsChangedInLastUpdate()) { } else if (buffers.MaterialsChangedInLastUpdate()) {
meshRenderer.sharedMaterials = buffers.GetUpdatedShaderdMaterialsArray(); meshRenderer.sharedMaterials = buffers.GetUpdatedSharedMaterialsArray();
} }
} }

View File

@ -305,9 +305,9 @@ namespace Spine.Unity {
rendererBuffers.UpdateSharedMaterials(workingSubmeshInstructions); rendererBuffers.UpdateSharedMaterials(workingSubmeshInstructions);
if (updateTriangles) { // Check if the triangles should also be updated. if (updateTriangles) { // Check if the triangles should also be updated.
meshGenerator.FillTriangles(currentMesh); meshGenerator.FillTriangles(currentMesh);
meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedShaderdMaterialsArray(); meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedSharedMaterialsArray();
} else if (rendererBuffers.MaterialsChangedInLastUpdate()) { } else if (rendererBuffers.MaterialsChangedInLastUpdate()) {
meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedShaderdMaterialsArray(); meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedSharedMaterialsArray();
} }