mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 23:05:01 +08:00
Merge branch '4.0' into 4.1-beta
This commit is contained in:
commit
b2c45b7fde
@ -47,6 +47,13 @@ namespace Spine.Unity.Examples {
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MaterialPropertyBlock mpb;
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void Start () {
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// Use the code below to programmatically query the original material.
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// Note: using MeshRenderer.material will fail since it creates an instance copy of the Material,
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// MeshRenderer.sharedMaterial might also fail when called too early or when no Attachments
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// are visible in the initial first frame.
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if (originalMaterial == null)
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originalMaterial = skeletonAnimation.SkeletonDataAsset.atlasAssets[0].PrimaryMaterial;
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previousEnabled = replacementEnabled;
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SetReplacementEnabled(replacementEnabled);
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mpb = new MaterialPropertyBlock();
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@ -1,8 +1,8 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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@ -27,6 +27,7 @@
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#if UNITY_2018_1_OR_NEWER
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#define HAS_BUILD_PROCESS_WITH_REPORT
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#endif
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@ -50,7 +51,7 @@ namespace Spine.Unity.Editor {
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#if HAS_ON_POSTPROCESS_PREFAB
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static List<string> prefabsToRestore = new List<string>();
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#endif
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static Dictionary<string, Texture> spriteAtlasTexturesToRestore = new Dictionary<string, Texture>();
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static Dictionary<string, string> spriteAtlasTexturesToRestore = new Dictionary<string, string>();
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internal static void PreprocessBuild () {
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isBuilding = true;
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@ -70,14 +71,18 @@ namespace Spine.Unity.Editor {
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#if HAS_ON_POSTPROCESS_PREFAB
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internal static void PreprocessSpinePrefabMeshes () {
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AssetDatabase.StartAssetEditing();
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prefabsToRestore.Clear();
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var prefabAssets = AssetDatabase.FindAssets("t:Prefab");
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foreach (var asset in prefabAssets) {
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string assetPath = AssetDatabase.GUIDToAssetPath(asset);
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GameObject g = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
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if (SpineEditorUtilities.CleanupSpinePrefabMesh(g)) {
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GameObject prefabGameObject = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
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if (SpineEditorUtilities.CleanupSpinePrefabMesh(prefabGameObject)) {
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prefabsToRestore.Add(assetPath);
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}
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EditorUtility.UnloadUnusedAssetsImmediate();
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}
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AssetDatabase.StopAssetEditing();
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if (prefabAssets.Length > 0)
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AssetDatabase.SaveAssets();
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}
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@ -93,15 +98,19 @@ namespace Spine.Unity.Editor {
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}
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#endif
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internal static void PreprocessSpriteAtlases () {
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AssetDatabase.StartAssetEditing();
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spriteAtlasTexturesToRestore.Clear();
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var spriteAtlasAssets = AssetDatabase.FindAssets("t:SpineSpriteAtlasAsset");
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foreach (var asset in spriteAtlasAssets) {
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string assetPath = AssetDatabase.GUIDToAssetPath(asset);
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SpineSpriteAtlasAsset atlasAsset = AssetDatabase.LoadAssetAtPath<SpineSpriteAtlasAsset>(assetPath);
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if (atlasAsset && atlasAsset.materials.Length > 0) {
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spriteAtlasTexturesToRestore[assetPath] = atlasAsset.materials[0].mainTexture;
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spriteAtlasTexturesToRestore[assetPath] = AssetDatabase.GetAssetPath(atlasAsset.materials[0].mainTexture);
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atlasAsset.materials[0].mainTexture = null;
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}
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EditorUtility.UnloadUnusedAssetsImmediate();
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}
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AssetDatabase.StopAssetEditing();
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if (spriteAtlasAssets.Length > 0)
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AssetDatabase.SaveAssets();
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}
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@ -111,7 +120,8 @@ namespace Spine.Unity.Editor {
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string assetPath = pair.Key;
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SpineSpriteAtlasAsset atlasAsset = AssetDatabase.LoadAssetAtPath<SpineSpriteAtlasAsset>(assetPath);
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if (atlasAsset && atlasAsset.materials.Length > 0) {
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atlasAsset.materials[0].mainTexture = pair.Value;
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Texture atlasTexture = AssetDatabase.LoadAssetAtPath<Texture>(pair.Value);
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atlasAsset.materials[0].mainTexture = atlasTexture;
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}
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}
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if (spriteAtlasTexturesToRestore.Count > 0)
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@ -108,8 +108,7 @@ namespace Spine.Unity.Editor {
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SetupSpinePrefabMesh(g, context);
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}
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public static bool SetupSpinePrefabMesh(GameObject g, UnityEditor.AssetImporters.AssetImportContext context)
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{
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public static bool SetupSpinePrefabMesh (GameObject g, UnityEditor.AssetImporters.AssetImportContext context) {
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Dictionary<string, int> nameUsageCount = new Dictionary<string, int>();
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bool wasModified = false;
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var skeletonRenderers = g.GetComponentsInChildren<SkeletonRenderer>(true);
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@ -124,7 +123,7 @@ namespace Spine.Unity.Editor {
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renderer.LateUpdateMesh();
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var mesh = meshFilter.sharedMesh;
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if (mesh == null) continue;
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string meshName = string.Format("Skeleton Prefab Mesh \"{0}\"", renderer.name);
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if (nameUsageCount.ContainsKey(meshName)) {
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nameUsageCount[meshName]++;
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@ -140,8 +139,7 @@ namespace Spine.Unity.Editor {
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return wasModified;
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}
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public static bool CleanupSpinePrefabMesh(GameObject g)
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{
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public static bool CleanupSpinePrefabMesh (GameObject g) {
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bool wasModified = false;
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var skeletonRenderers = g.GetComponentsInChildren<SkeletonRenderer>(true);
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foreach (SkeletonRenderer renderer in skeletonRenderers) {
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@ -216,6 +216,24 @@ namespace Spine.Unity.Editor {
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return null;
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}
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private static void ShowBlendModeMaterialProperty (SerializedProperty blendModeMaterialProperty,
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string blendType, bool isTexturePresetPMA) {
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EditorGUILayout.PropertyField(blendModeMaterialProperty, new GUIContent(blendType + " Material", blendType + " blend mode Material template."));
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var material = blendModeMaterialProperty.objectReferenceValue as Material;
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if (material == null)
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return;
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bool isMaterialPMA = MaterialChecks.IsPMATextureMaterial(material);
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if (!isTexturePresetPMA && isMaterialPMA) {
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EditorGUILayout.HelpBox(string.Format("'{0} Material' uses PMA but 'Atlas Texture Settings' uses Straight Alpha. " +
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"You might want to assign 'SkeletonStraight{0}' instead.", blendType), MessageType.Warning);
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} else if (isTexturePresetPMA && !isMaterialPMA) {
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EditorGUILayout.HelpBox(string.Format("'{0} Material' uses Straight Alpha but 'Atlas Texture Settings' uses PMA. " +
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"You might want to assign 'SkeletonPMA{0}' instead.", blendType), MessageType.Warning);
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}
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}
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public static void HandlePreferencesGUI (SerializedObject settings) {
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float prevLabelWidth = EditorGUIUtility.labelWidth;
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@ -254,9 +272,13 @@ namespace Spine.Unity.Editor {
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}
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}
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EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialAdditive"), new GUIContent("Additive Material", "Additive blend mode Material template."));
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EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialMultiply"), new GUIContent("Multiply Material", "Multiply blend mode Material template."));
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EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialScreen"), new GUIContent("Screen Material", "Screen blend mode Material template."));
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SerializedProperty blendModeMaterialAdditive = settings.FindProperty("blendModeMaterialAdditive");
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SerializedProperty blendModeMaterialMultiply = settings.FindProperty("blendModeMaterialMultiply");
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SerializedProperty blendModeMaterialScreen = settings.FindProperty("blendModeMaterialScreen");
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bool isTexturePresetPMA = IsPMAWorkflow(textureSettingsRef.stringValue);
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ShowBlendModeMaterialProperty(blendModeMaterialAdditive, "Additive", isTexturePresetPMA);
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ShowBlendModeMaterialProperty(blendModeMaterialMultiply, "Multiply", isTexturePresetPMA);
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ShowBlendModeMaterialProperty(blendModeMaterialScreen, "Screen", isTexturePresetPMA);
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}
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EditorGUILayout.Space();
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@ -0,0 +1,35 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: SkeletonPMAAdditive
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m_Shader: {fileID: 4800000, guid: 53efa1d97f5d9f74285d4330cda14e36, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- <noninit>:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- <noninit>: 0
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- _Cutoff: 0.1
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- _StraightAlphaInput: 0
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m_Colors:
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- <noninit>: {r: 0, g: 2.018574, b: 1e-45, a: 0.000007110106}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 517c2df5a5dc5d44a8b3820eca503d13
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,43 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: SkeletonPMAMultiply
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m_Shader: {fileID: 4800000, guid: 8bdcdc7ee298e594a9c20c61d25c33b6, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_CustomRenderQueue: -1
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stringTagMap: {}
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m_SavedProperties:
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serializedVersion: 2
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m_TexEnvs:
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- first:
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name: <noninit>
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- first:
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name: _MainTex
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- first:
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name: <noninit>
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second: 0
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- first:
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name: _Cutoff
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second: 0.1
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m_Colors:
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- first:
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name: <noninit>
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second: {r: 0, g: 2.018574, b: 1e-45, a: 0.000007110106}
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- first:
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name: _Color
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second: {r: 1, g: 1, b: 1, a: 1}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 053fed1e18e65064ca564f05c4027e1e
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,43 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: SkeletonPMAScreen
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m_Shader: {fileID: 4800000, guid: 4e8caa36c07aacf4ab270da00784e4d9, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_CustomRenderQueue: -1
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stringTagMap: {}
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m_SavedProperties:
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serializedVersion: 2
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||||
m_TexEnvs:
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- first:
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name: <noninit>
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second:
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||||
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- first:
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name: _MainTex
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second:
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||||
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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||||
m_Offset: {x: 0, y: 0}
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||||
m_Floats:
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- first:
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name: <noninit>
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second: 0
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- first:
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name: _Cutoff
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second: 0.1
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m_Colors:
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- first:
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name: <noninit>
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second: {r: 0, g: 2.018574, b: 1e-45, a: 0.000007121922}
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||||
- first:
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name: _Color
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second: {r: 1, g: 1, b: 1, a: 1}
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||||
@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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guid: 1a66c2d7ee7642a459bd3831abeb30af
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||||
NativeFormatImporter:
|
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externalObjects: {}
|
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mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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@ -123,8 +123,7 @@ namespace Spine.Unity {
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return isProblematic;
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}
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public static bool IsMaterialSetupProblematic(SkeletonGraphic skeletonGraphic, ref string errorMessage)
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{
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public static bool IsMaterialSetupProblematic (SkeletonGraphic skeletonGraphic, ref string errorMessage) {
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var material = skeletonGraphic.material;
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bool isProblematic = false;
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if (material) {
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@ -157,11 +156,11 @@ namespace Spine.Unity {
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return isProblematic;
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}
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public static bool IsMaterialSetupProblematic(Material material, ref string errorMessage) {
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public static bool IsMaterialSetupProblematic (Material material, ref string errorMessage) {
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return !IsColorSpaceSupported(material, ref errorMessage);
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}
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public static bool IsZSpacingRequired(Material material, ref string errorMessage) {
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public static bool IsZSpacingRequired (Material material, ref string errorMessage) {
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bool hasForwardAddPass = material.FindPass("FORWARD_DELTA") >= 0;
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if (hasForwardAddPass) {
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errorMessage += kZSpacingRequiredMessage;
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@ -222,8 +221,7 @@ namespace Spine.Unity {
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"(You can disable this warning in `Edit - Preferences - Spine`)\n", texturePath, materialName);
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isProblematic = true;
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}
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}
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else { // straight alpha texture
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} else { // straight alpha texture
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if (!alphaIsTransparency) {
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string materialName = System.IO.Path.GetFileName(materialPath);
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errorMessage += string.Format("`{0}` and material `{1}` : Incorrect" +
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@ -245,14 +243,12 @@ namespace Spine.Unity {
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material.DisableKeyword(STRAIGHT_ALPHA_KEYWORD);
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else
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material.EnableKeyword(STRAIGHT_ALPHA_KEYWORD);
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}
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else {
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} else {
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if (enablePMATexture) {
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material.DisableKeyword(ALPHAPREMULTIPLY_ON_KEYWORD);
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material.DisableKeyword(ALPHABLEND_ON_KEYWORD);
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material.EnableKeyword(ALPHAPREMULTIPLY_VERTEX_ONLY_ON_KEYWORD);
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}
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else {
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} else {
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material.DisableKeyword(ALPHAPREMULTIPLY_ON_KEYWORD);
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material.DisableKeyword(ALPHAPREMULTIPLY_VERTEX_ONLY_ON_KEYWORD);
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material.EnableKeyword(ALPHABLEND_ON_KEYWORD);
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@ -260,7 +256,7 @@ namespace Spine.Unity {
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}
|
||||
}
|
||||
|
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static bool IsPMATextureMaterial (Material material) {
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public static bool IsPMATextureMaterial (Material material) {
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bool usesAlphaPremultiplyKeyword = IsSpriteShader(material);
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if (usesAlphaPremultiplyKeyword)
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return material.IsKeywordEnabled(ALPHAPREMULTIPLY_ON_KEYWORD);
|
||||
|
||||
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