mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-01 21:29:07 +08:00
Merge branch '4.0' into 4.1-beta
This commit is contained in:
commit
b2c45b7fde
@ -47,6 +47,13 @@ namespace Spine.Unity.Examples {
|
|||||||
MaterialPropertyBlock mpb;
|
MaterialPropertyBlock mpb;
|
||||||
|
|
||||||
void Start () {
|
void Start () {
|
||||||
|
// Use the code below to programmatically query the original material.
|
||||||
|
// Note: using MeshRenderer.material will fail since it creates an instance copy of the Material,
|
||||||
|
// MeshRenderer.sharedMaterial might also fail when called too early or when no Attachments
|
||||||
|
// are visible in the initial first frame.
|
||||||
|
if (originalMaterial == null)
|
||||||
|
originalMaterial = skeletonAnimation.SkeletonDataAsset.atlasAssets[0].PrimaryMaterial;
|
||||||
|
|
||||||
previousEnabled = replacementEnabled;
|
previousEnabled = replacementEnabled;
|
||||||
SetReplacementEnabled(replacementEnabled);
|
SetReplacementEnabled(replacementEnabled);
|
||||||
mpb = new MaterialPropertyBlock();
|
mpb = new MaterialPropertyBlock();
|
||||||
|
|||||||
@ -1,8 +1,8 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated September 24, 2021. Replaces all prior versions.
|
* Last updated January 1, 2020. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2021, Esoteric Software LLC
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
@ -27,6 +27,7 @@
|
|||||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
|
|
||||||
#if UNITY_2018_1_OR_NEWER
|
#if UNITY_2018_1_OR_NEWER
|
||||||
#define HAS_BUILD_PROCESS_WITH_REPORT
|
#define HAS_BUILD_PROCESS_WITH_REPORT
|
||||||
#endif
|
#endif
|
||||||
@ -50,7 +51,7 @@ namespace Spine.Unity.Editor {
|
|||||||
#if HAS_ON_POSTPROCESS_PREFAB
|
#if HAS_ON_POSTPROCESS_PREFAB
|
||||||
static List<string> prefabsToRestore = new List<string>();
|
static List<string> prefabsToRestore = new List<string>();
|
||||||
#endif
|
#endif
|
||||||
static Dictionary<string, Texture> spriteAtlasTexturesToRestore = new Dictionary<string, Texture>();
|
static Dictionary<string, string> spriteAtlasTexturesToRestore = new Dictionary<string, string>();
|
||||||
|
|
||||||
internal static void PreprocessBuild () {
|
internal static void PreprocessBuild () {
|
||||||
isBuilding = true;
|
isBuilding = true;
|
||||||
@ -70,14 +71,18 @@ namespace Spine.Unity.Editor {
|
|||||||
|
|
||||||
#if HAS_ON_POSTPROCESS_PREFAB
|
#if HAS_ON_POSTPROCESS_PREFAB
|
||||||
internal static void PreprocessSpinePrefabMeshes () {
|
internal static void PreprocessSpinePrefabMeshes () {
|
||||||
|
AssetDatabase.StartAssetEditing();
|
||||||
|
prefabsToRestore.Clear();
|
||||||
var prefabAssets = AssetDatabase.FindAssets("t:Prefab");
|
var prefabAssets = AssetDatabase.FindAssets("t:Prefab");
|
||||||
foreach (var asset in prefabAssets) {
|
foreach (var asset in prefabAssets) {
|
||||||
string assetPath = AssetDatabase.GUIDToAssetPath(asset);
|
string assetPath = AssetDatabase.GUIDToAssetPath(asset);
|
||||||
GameObject g = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
|
GameObject prefabGameObject = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
|
||||||
if (SpineEditorUtilities.CleanupSpinePrefabMesh(g)) {
|
if (SpineEditorUtilities.CleanupSpinePrefabMesh(prefabGameObject)) {
|
||||||
prefabsToRestore.Add(assetPath);
|
prefabsToRestore.Add(assetPath);
|
||||||
}
|
}
|
||||||
|
EditorUtility.UnloadUnusedAssetsImmediate();
|
||||||
}
|
}
|
||||||
|
AssetDatabase.StopAssetEditing();
|
||||||
if (prefabAssets.Length > 0)
|
if (prefabAssets.Length > 0)
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
}
|
}
|
||||||
@ -93,15 +98,19 @@ namespace Spine.Unity.Editor {
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
internal static void PreprocessSpriteAtlases () {
|
internal static void PreprocessSpriteAtlases () {
|
||||||
|
AssetDatabase.StartAssetEditing();
|
||||||
|
spriteAtlasTexturesToRestore.Clear();
|
||||||
var spriteAtlasAssets = AssetDatabase.FindAssets("t:SpineSpriteAtlasAsset");
|
var spriteAtlasAssets = AssetDatabase.FindAssets("t:SpineSpriteAtlasAsset");
|
||||||
foreach (var asset in spriteAtlasAssets) {
|
foreach (var asset in spriteAtlasAssets) {
|
||||||
string assetPath = AssetDatabase.GUIDToAssetPath(asset);
|
string assetPath = AssetDatabase.GUIDToAssetPath(asset);
|
||||||
SpineSpriteAtlasAsset atlasAsset = AssetDatabase.LoadAssetAtPath<SpineSpriteAtlasAsset>(assetPath);
|
SpineSpriteAtlasAsset atlasAsset = AssetDatabase.LoadAssetAtPath<SpineSpriteAtlasAsset>(assetPath);
|
||||||
if (atlasAsset && atlasAsset.materials.Length > 0) {
|
if (atlasAsset && atlasAsset.materials.Length > 0) {
|
||||||
spriteAtlasTexturesToRestore[assetPath] = atlasAsset.materials[0].mainTexture;
|
spriteAtlasTexturesToRestore[assetPath] = AssetDatabase.GetAssetPath(atlasAsset.materials[0].mainTexture);
|
||||||
atlasAsset.materials[0].mainTexture = null;
|
atlasAsset.materials[0].mainTexture = null;
|
||||||
}
|
}
|
||||||
|
EditorUtility.UnloadUnusedAssetsImmediate();
|
||||||
}
|
}
|
||||||
|
AssetDatabase.StopAssetEditing();
|
||||||
if (spriteAtlasAssets.Length > 0)
|
if (spriteAtlasAssets.Length > 0)
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
}
|
}
|
||||||
@ -111,7 +120,8 @@ namespace Spine.Unity.Editor {
|
|||||||
string assetPath = pair.Key;
|
string assetPath = pair.Key;
|
||||||
SpineSpriteAtlasAsset atlasAsset = AssetDatabase.LoadAssetAtPath<SpineSpriteAtlasAsset>(assetPath);
|
SpineSpriteAtlasAsset atlasAsset = AssetDatabase.LoadAssetAtPath<SpineSpriteAtlasAsset>(assetPath);
|
||||||
if (atlasAsset && atlasAsset.materials.Length > 0) {
|
if (atlasAsset && atlasAsset.materials.Length > 0) {
|
||||||
atlasAsset.materials[0].mainTexture = pair.Value;
|
Texture atlasTexture = AssetDatabase.LoadAssetAtPath<Texture>(pair.Value);
|
||||||
|
atlasAsset.materials[0].mainTexture = atlasTexture;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (spriteAtlasTexturesToRestore.Count > 0)
|
if (spriteAtlasTexturesToRestore.Count > 0)
|
||||||
|
|||||||
@ -108,8 +108,7 @@ namespace Spine.Unity.Editor {
|
|||||||
SetupSpinePrefabMesh(g, context);
|
SetupSpinePrefabMesh(g, context);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool SetupSpinePrefabMesh(GameObject g, UnityEditor.AssetImporters.AssetImportContext context)
|
public static bool SetupSpinePrefabMesh (GameObject g, UnityEditor.AssetImporters.AssetImportContext context) {
|
||||||
{
|
|
||||||
Dictionary<string, int> nameUsageCount = new Dictionary<string, int>();
|
Dictionary<string, int> nameUsageCount = new Dictionary<string, int>();
|
||||||
bool wasModified = false;
|
bool wasModified = false;
|
||||||
var skeletonRenderers = g.GetComponentsInChildren<SkeletonRenderer>(true);
|
var skeletonRenderers = g.GetComponentsInChildren<SkeletonRenderer>(true);
|
||||||
@ -140,8 +139,7 @@ namespace Spine.Unity.Editor {
|
|||||||
return wasModified;
|
return wasModified;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool CleanupSpinePrefabMesh(GameObject g)
|
public static bool CleanupSpinePrefabMesh (GameObject g) {
|
||||||
{
|
|
||||||
bool wasModified = false;
|
bool wasModified = false;
|
||||||
var skeletonRenderers = g.GetComponentsInChildren<SkeletonRenderer>(true);
|
var skeletonRenderers = g.GetComponentsInChildren<SkeletonRenderer>(true);
|
||||||
foreach (SkeletonRenderer renderer in skeletonRenderers) {
|
foreach (SkeletonRenderer renderer in skeletonRenderers) {
|
||||||
|
|||||||
@ -216,6 +216,24 @@ namespace Spine.Unity.Editor {
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void ShowBlendModeMaterialProperty (SerializedProperty blendModeMaterialProperty,
|
||||||
|
string blendType, bool isTexturePresetPMA) {
|
||||||
|
|
||||||
|
EditorGUILayout.PropertyField(blendModeMaterialProperty, new GUIContent(blendType + " Material", blendType + " blend mode Material template."));
|
||||||
|
var material = blendModeMaterialProperty.objectReferenceValue as Material;
|
||||||
|
if (material == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool isMaterialPMA = MaterialChecks.IsPMATextureMaterial(material);
|
||||||
|
if (!isTexturePresetPMA && isMaterialPMA) {
|
||||||
|
EditorGUILayout.HelpBox(string.Format("'{0} Material' uses PMA but 'Atlas Texture Settings' uses Straight Alpha. " +
|
||||||
|
"You might want to assign 'SkeletonStraight{0}' instead.", blendType), MessageType.Warning);
|
||||||
|
} else if (isTexturePresetPMA && !isMaterialPMA) {
|
||||||
|
EditorGUILayout.HelpBox(string.Format("'{0} Material' uses Straight Alpha but 'Atlas Texture Settings' uses PMA. " +
|
||||||
|
"You might want to assign 'SkeletonPMA{0}' instead.", blendType), MessageType.Warning);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static void HandlePreferencesGUI (SerializedObject settings) {
|
public static void HandlePreferencesGUI (SerializedObject settings) {
|
||||||
|
|
||||||
float prevLabelWidth = EditorGUIUtility.labelWidth;
|
float prevLabelWidth = EditorGUIUtility.labelWidth;
|
||||||
@ -254,9 +272,13 @@ namespace Spine.Unity.Editor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialAdditive"), new GUIContent("Additive Material", "Additive blend mode Material template."));
|
SerializedProperty blendModeMaterialAdditive = settings.FindProperty("blendModeMaterialAdditive");
|
||||||
EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialMultiply"), new GUIContent("Multiply Material", "Multiply blend mode Material template."));
|
SerializedProperty blendModeMaterialMultiply = settings.FindProperty("blendModeMaterialMultiply");
|
||||||
EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialScreen"), new GUIContent("Screen Material", "Screen blend mode Material template."));
|
SerializedProperty blendModeMaterialScreen = settings.FindProperty("blendModeMaterialScreen");
|
||||||
|
bool isTexturePresetPMA = IsPMAWorkflow(textureSettingsRef.stringValue);
|
||||||
|
ShowBlendModeMaterialProperty(blendModeMaterialAdditive, "Additive", isTexturePresetPMA);
|
||||||
|
ShowBlendModeMaterialProperty(blendModeMaterialMultiply, "Multiply", isTexturePresetPMA);
|
||||||
|
ShowBlendModeMaterialProperty(blendModeMaterialScreen, "Screen", isTexturePresetPMA);
|
||||||
}
|
}
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
EditorGUILayout.Space();
|
||||||
|
|||||||
@ -0,0 +1,35 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_Name: SkeletonPMAAdditive
|
||||||
|
m_Shader: {fileID: 4800000, guid: 53efa1d97f5d9f74285d4330cda14e36, type: 3}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- <noninit>:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- <noninit>: 0
|
||||||
|
- _Cutoff: 0.1
|
||||||
|
- _StraightAlphaInput: 0
|
||||||
|
m_Colors:
|
||||||
|
- <noninit>: {r: 0, g: 2.018574, b: 1e-45, a: 0.000007110106}
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 517c2df5a5dc5d44a8b3820eca503d13
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_Name: SkeletonPMAMultiply
|
||||||
|
m_Shader: {fileID: 4800000, guid: 8bdcdc7ee298e594a9c20c61d25c33b6, type: 3}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_TexEnvs:
|
||||||
|
- first:
|
||||||
|
name: <noninit>
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- first:
|
||||||
|
name: _MainTex
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- first:
|
||||||
|
name: <noninit>
|
||||||
|
second: 0
|
||||||
|
- first:
|
||||||
|
name: _Cutoff
|
||||||
|
second: 0.1
|
||||||
|
m_Colors:
|
||||||
|
- first:
|
||||||
|
name: <noninit>
|
||||||
|
second: {r: 0, g: 2.018574, b: 1e-45, a: 0.000007110106}
|
||||||
|
- first:
|
||||||
|
name: _Color
|
||||||
|
second: {r: 1, g: 1, b: 1, a: 1}
|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 053fed1e18e65064ca564f05c4027e1e
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_Name: SkeletonPMAScreen
|
||||||
|
m_Shader: {fileID: 4800000, guid: 4e8caa36c07aacf4ab270da00784e4d9, type: 3}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_TexEnvs:
|
||||||
|
- first:
|
||||||
|
name: <noninit>
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- first:
|
||||||
|
name: _MainTex
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- first:
|
||||||
|
name: <noninit>
|
||||||
|
second: 0
|
||||||
|
- first:
|
||||||
|
name: _Cutoff
|
||||||
|
second: 0.1
|
||||||
|
m_Colors:
|
||||||
|
- first:
|
||||||
|
name: <noninit>
|
||||||
|
second: {r: 0, g: 2.018574, b: 1e-45, a: 0.000007121922}
|
||||||
|
- first:
|
||||||
|
name: _Color
|
||||||
|
second: {r: 1, g: 1, b: 1, a: 1}
|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 1a66c2d7ee7642a459bd3831abeb30af
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -123,8 +123,7 @@ namespace Spine.Unity {
|
|||||||
return isProblematic;
|
return isProblematic;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsMaterialSetupProblematic(SkeletonGraphic skeletonGraphic, ref string errorMessage)
|
public static bool IsMaterialSetupProblematic (SkeletonGraphic skeletonGraphic, ref string errorMessage) {
|
||||||
{
|
|
||||||
var material = skeletonGraphic.material;
|
var material = skeletonGraphic.material;
|
||||||
bool isProblematic = false;
|
bool isProblematic = false;
|
||||||
if (material) {
|
if (material) {
|
||||||
@ -157,11 +156,11 @@ namespace Spine.Unity {
|
|||||||
return isProblematic;
|
return isProblematic;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsMaterialSetupProblematic(Material material, ref string errorMessage) {
|
public static bool IsMaterialSetupProblematic (Material material, ref string errorMessage) {
|
||||||
return !IsColorSpaceSupported(material, ref errorMessage);
|
return !IsColorSpaceSupported(material, ref errorMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsZSpacingRequired(Material material, ref string errorMessage) {
|
public static bool IsZSpacingRequired (Material material, ref string errorMessage) {
|
||||||
bool hasForwardAddPass = material.FindPass("FORWARD_DELTA") >= 0;
|
bool hasForwardAddPass = material.FindPass("FORWARD_DELTA") >= 0;
|
||||||
if (hasForwardAddPass) {
|
if (hasForwardAddPass) {
|
||||||
errorMessage += kZSpacingRequiredMessage;
|
errorMessage += kZSpacingRequiredMessage;
|
||||||
@ -222,8 +221,7 @@ namespace Spine.Unity {
|
|||||||
"(You can disable this warning in `Edit - Preferences - Spine`)\n", texturePath, materialName);
|
"(You can disable this warning in `Edit - Preferences - Spine`)\n", texturePath, materialName);
|
||||||
isProblematic = true;
|
isProblematic = true;
|
||||||
}
|
}
|
||||||
}
|
} else { // straight alpha texture
|
||||||
else { // straight alpha texture
|
|
||||||
if (!alphaIsTransparency) {
|
if (!alphaIsTransparency) {
|
||||||
string materialName = System.IO.Path.GetFileName(materialPath);
|
string materialName = System.IO.Path.GetFileName(materialPath);
|
||||||
errorMessage += string.Format("`{0}` and material `{1}` : Incorrect" +
|
errorMessage += string.Format("`{0}` and material `{1}` : Incorrect" +
|
||||||
@ -245,14 +243,12 @@ namespace Spine.Unity {
|
|||||||
material.DisableKeyword(STRAIGHT_ALPHA_KEYWORD);
|
material.DisableKeyword(STRAIGHT_ALPHA_KEYWORD);
|
||||||
else
|
else
|
||||||
material.EnableKeyword(STRAIGHT_ALPHA_KEYWORD);
|
material.EnableKeyword(STRAIGHT_ALPHA_KEYWORD);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
if (enablePMATexture) {
|
if (enablePMATexture) {
|
||||||
material.DisableKeyword(ALPHAPREMULTIPLY_ON_KEYWORD);
|
material.DisableKeyword(ALPHAPREMULTIPLY_ON_KEYWORD);
|
||||||
material.DisableKeyword(ALPHABLEND_ON_KEYWORD);
|
material.DisableKeyword(ALPHABLEND_ON_KEYWORD);
|
||||||
material.EnableKeyword(ALPHAPREMULTIPLY_VERTEX_ONLY_ON_KEYWORD);
|
material.EnableKeyword(ALPHAPREMULTIPLY_VERTEX_ONLY_ON_KEYWORD);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
material.DisableKeyword(ALPHAPREMULTIPLY_ON_KEYWORD);
|
material.DisableKeyword(ALPHAPREMULTIPLY_ON_KEYWORD);
|
||||||
material.DisableKeyword(ALPHAPREMULTIPLY_VERTEX_ONLY_ON_KEYWORD);
|
material.DisableKeyword(ALPHAPREMULTIPLY_VERTEX_ONLY_ON_KEYWORD);
|
||||||
material.EnableKeyword(ALPHABLEND_ON_KEYWORD);
|
material.EnableKeyword(ALPHABLEND_ON_KEYWORD);
|
||||||
@ -260,7 +256,7 @@ namespace Spine.Unity {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool IsPMATextureMaterial (Material material) {
|
public static bool IsPMATextureMaterial (Material material) {
|
||||||
bool usesAlphaPremultiplyKeyword = IsSpriteShader(material);
|
bool usesAlphaPremultiplyKeyword = IsSpriteShader(material);
|
||||||
if (usesAlphaPremultiplyKeyword)
|
if (usesAlphaPremultiplyKeyword)
|
||||||
return material.IsKeywordEnabled(ALPHAPREMULTIPLY_ON_KEYWORD);
|
return material.IsKeywordEnabled(ALPHAPREMULTIPLY_ON_KEYWORD);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user