[as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.

This commit is contained in:
badlogic 2019-06-13 16:05:16 +02:00
parent 33dce937bf
commit b500055baf
4 changed files with 2 additions and 2 deletions

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@ -99,8 +99,8 @@ package spine {
rotationY = rotation + 90 + shearY;
var skeleton : Skeleton = _skeleton;
this.a = MathUtils.cosDeg(rotation + shearX) * scaleX * sx;
this.b = MathUtils.cosDeg(rotationY) * scaleY * sy;
this.c = MathUtils.sinDeg(rotation + shearX) * scaleX * sx;
this.b = MathUtils.cosDeg(rotationY) * scaleY * sx;
this.c = MathUtils.sinDeg(rotation + shearX) * scaleX * sy;
this.d = MathUtils.sinDeg(rotationY) * scaleY * sy;
worldX = x * sx + skeleton.x;
worldY = y * sy + skeleton.y;