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[as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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@ -99,8 +99,8 @@ package spine {
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rotationY = rotation + 90 + shearY;
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rotationY = rotation + 90 + shearY;
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var skeleton : Skeleton = _skeleton;
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var skeleton : Skeleton = _skeleton;
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this.a = MathUtils.cosDeg(rotation + shearX) * scaleX * sx;
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this.a = MathUtils.cosDeg(rotation + shearX) * scaleX * sx;
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this.b = MathUtils.cosDeg(rotationY) * scaleY * sy;
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this.b = MathUtils.cosDeg(rotationY) * scaleY * sx;
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this.c = MathUtils.sinDeg(rotation + shearX) * scaleX * sx;
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this.c = MathUtils.sinDeg(rotation + shearX) * scaleX * sy;
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this.d = MathUtils.sinDeg(rotationY) * scaleY * sy;
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this.d = MathUtils.sinDeg(rotationY) * scaleY * sy;
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worldX = x * sx + skeleton.x;
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worldX = x * sx + skeleton.x;
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worldY = y * sy + skeleton.y;
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worldY = y * sy + skeleton.y;
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