mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
Link existing assets and code from XNA example to make a MonoGame WindowsStore example project.
This commit is contained in:
parent
eeaba21e2f
commit
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4
.gitignore
vendored
4
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@ -34,6 +34,10 @@ spine-monogame/xamarinstudio-ios/src/obj
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spine-monogame/windows8-store/src/bin
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spine-monogame/windows8-store/src/bin
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spine-monogame/windows8-store/src/obj
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spine-monogame/windows8-store/src/obj
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spine-monogame/windows8-store/example/spine-monogame-example_TemporaryKey.pfx
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spine-monogame/windows8-store/example/obj/*
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spine-monogame/windows8-store/example/bin/*
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spine-xna/bin
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spine-xna/bin
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spine-xna/obj
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spine-xna/obj
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spine-xna/example/bin
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spine-xna/example/bin
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BIN
spine-monogame/windows8-store/example/Assets/Logo.png
Normal file
BIN
spine-monogame/windows8-store/example/Assets/Logo.png
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After Width: | Height: | Size: 801 B |
BIN
spine-monogame/windows8-store/example/Assets/SmallLogo.png
Normal file
BIN
spine-monogame/windows8-store/example/Assets/SmallLogo.png
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After Width: | Height: | Size: 329 B |
BIN
spine-monogame/windows8-store/example/Assets/SplashScreen.png
Normal file
BIN
spine-monogame/windows8-store/example/Assets/SplashScreen.png
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Binary file not shown.
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After Width: | Height: | Size: 2.1 KiB |
BIN
spine-monogame/windows8-store/example/Assets/StoreLogo.png
Normal file
BIN
spine-monogame/windows8-store/example/Assets/StoreLogo.png
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Binary file not shown.
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After Width: | Height: | Size: 429 B |
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spine-monogame/windows8-store/example/Package.appxmanifest
Normal file
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spine-monogame/windows8-store/example/Package.appxmanifest
Normal file
@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
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<Identity Name="250c9491-a89c-4807-9d04-9e460d32af09" Publisher="CN=Spine" Version="1.0.0.0" />
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<Properties>
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<DisplayName>spine-monogame-example</DisplayName>
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<PublisherDisplayName>Spine</PublisherDisplayName>
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<Logo>Assets\StoreLogo.png</Logo>
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</Properties>
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<Prerequisites>
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<OSMinVersion>6.2.1</OSMinVersion>
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<OSMaxVersionTested>6.2.1</OSMaxVersionTested>
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</Prerequisites>
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<Resources>
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<Resource Language="x-generate" />
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</Resources>
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<Applications>
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<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="spine_monogame_example.App">
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<VisualElements DisplayName="spine-monogame-example" Logo="Assets\Logo.png" SmallLogo="Assets\SmallLogo.png" Description="spine-monogame-example" ForegroundText="light" BackgroundColor="#464646">
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<DefaultTile ShowName="allLogos" />
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<SplashScreen Image="Assets\SplashScreen.png" />
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</VisualElements>
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</Application>
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</Applications>
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<Capabilities>
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<Capability Name="internetClient" />
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</Capabilities>
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</Package>
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@ -0,0 +1,33 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("spine-monogame-example")]
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[assembly: AssemblyProduct("spine-monogame-example")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCopyright("Copyright © 2014")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -0,0 +1,187 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{0A121D95-0803-47DC-B839-FF76AE8F7E7F}</ProjectGuid>
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<OutputType>AppContainerExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Spine</RootNamespace>
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<AssemblyName>spine-monogame-example</AssemblyName>
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<DefaultLanguage>en-US</DefaultLanguage>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<PackageCertificateKeyFile>spine-monogame-example_TemporaryKey.pfx</PackageCertificateKeyFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Windows8\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;NETFX_CORE;WINDOWS_STOREAPP</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Windows8\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE;WINDOWS_STOREAPP</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Windows8\ARM\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>ARM</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
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<OutputPath>bin\Windows8\ARM\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>ARM</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Windows8\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\Windows8\x64\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Windows8\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\Windows8\x86\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XInput">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XInput.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct2D1">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct2D1.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct3D11.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.DXGI.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.MediaFoundation">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.MediaFoundation.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XAudio2">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XAudio2.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\..\spine-xna\example\src\ExampleGame.cs">
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<Link>ExampleGame.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\example\src\ExampleProgram.cs">
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<Link>ExampleProgram.cs</Link>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<AppxManifest Include="Package.appxmanifest">
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<SubType>Designer</SubType>
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</AppxManifest>
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<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.atlas">
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<Link>Assets\goblins-ffd.atlas</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.json">
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<Link>Assets\goblins-ffd.json</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\spineboy.atlas">
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<Link>Assets\spineboy.atlas</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\spineboy.json">
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<Link>Assets\spineboy.json</Link>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.png">
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<Link>Assets\goblins-ffd.png</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\spineboy.png">
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<Link>Assets\spineboy.png</Link>
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</Content>
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<Content Include="Assets\Logo.png" />
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<Content Include="Assets\SmallLogo.png" />
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<Content Include="Assets\SplashScreen.png" />
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<Content Include="Assets\StoreLogo.png" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Content\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\spine-monogame\windows8-store\src\SpineMonogameWindows8Store.csproj">
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<Project>{8e5baee2-8ccc-4a32-8bcf-5ff438056c0e}</Project>
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<Name>SpineMonogameWindows8Store</Name>
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</ProjectReference>
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</ItemGroup>
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
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<VisualStudioVersion>11.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-monogame-example", "spine-monogame-example.csproj", "{0A121D95-0803-47DC-B839-FF76AE8F7E7F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpineMonogameWindows8Store", "..\src\SpineMonogameWindows8Store.csproj", "{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|ARM = Debug|ARM
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|Any CPU = Release|Any CPU
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Release|ARM = Release|ARM
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
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{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|ARM.ActiveCfg = Debug|ARM
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{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|ARM.Build.0 = Debug|ARM
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{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|ARM.Deploy.0 = Debug|ARM
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{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|x64.ActiveCfg = Debug|x64
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{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|x64.Build.0 = Debug|x64
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||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|x64.Deploy.0 = Debug|x64
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|x86.ActiveCfg = Debug|x86
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|x86.Build.0 = Debug|x86
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|x86.Deploy.0 = Debug|x86
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|ARM.ActiveCfg = Release|ARM
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|ARM.Build.0 = Release|ARM
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|ARM.Deploy.0 = Release|ARM
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|x64.Build.0 = Release|x64
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|x64.Deploy.0 = Release|x64
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|x86.ActiveCfg = Release|x86
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|x86.Build.0 = Release|x86
|
||||||
|
{0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|x86.Deploy.0 = Release|x86
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|ARM.Build.0 = Debug|ARM
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|x86.ActiveCfg = Debug|x86
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|x86.Build.0 = Debug|x86
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|ARM.ActiveCfg = Release|ARM
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|ARM.Build.0 = Release|ARM
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|x64.Build.0 = Release|x64
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|x86.ActiveCfg = Release|x86
|
||||||
|
{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|x86.Build.0 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
@ -49,6 +49,12 @@ namespace Spine {
|
|||||||
AnimationState state;
|
AnimationState state;
|
||||||
SkeletonBounds bounds = new SkeletonBounds();
|
SkeletonBounds bounds = new SkeletonBounds();
|
||||||
|
|
||||||
|
#if WINDOWS_STOREAPP
|
||||||
|
private string assetsFolder = @"Assets\";
|
||||||
|
#else
|
||||||
|
private string assetsFolder = "data/";
|
||||||
|
#endif
|
||||||
|
|
||||||
public Example () {
|
public Example () {
|
||||||
IsMouseVisible = true;
|
IsMouseVisible = true;
|
||||||
|
|
||||||
@ -71,10 +77,10 @@ namespace Spine {
|
|||||||
// String name = "spineboy";
|
// String name = "spineboy";
|
||||||
String name = "goblins-ffd";
|
String name = "goblins-ffd";
|
||||||
|
|
||||||
Atlas atlas = new Atlas("data/" + name + ".atlas", new XnaTextureLoader(GraphicsDevice));
|
Atlas atlas = new Atlas(assetsFolder + name + ".atlas", new XnaTextureLoader(GraphicsDevice));
|
||||||
SkeletonJson json = new SkeletonJson(atlas);
|
SkeletonJson json = new SkeletonJson(atlas);
|
||||||
if (name == "spineboy") json.Scale = 0.6f;
|
if (name == "spineboy") json.Scale = 0.6f;
|
||||||
skeleton = new Skeleton(json.ReadSkeletonData("data/" + name + ".json"));
|
skeleton = new Skeleton(json.ReadSkeletonData(assetsFolder + name + ".json"));
|
||||||
if (name == "goblins-ffd") skeleton.SetSkin("goblin");
|
if (name == "goblins-ffd") skeleton.SetSkin("goblin");
|
||||||
|
|
||||||
// Define mixing between animations.
|
// Define mixing between animations.
|
||||||
@ -146,19 +152,27 @@ namespace Spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void Start (AnimationState state, int trackIndex) {
|
public void Start (AnimationState state, int trackIndex) {
|
||||||
|
#if !WINDOWS_STOREAPP
|
||||||
Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": start");
|
Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": start");
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public void End (AnimationState state, int trackIndex) {
|
public void End (AnimationState state, int trackIndex) {
|
||||||
|
#if !WINDOWS_STOREAPP
|
||||||
Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": end");
|
Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": end");
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Complete (AnimationState state, int trackIndex, int loopCount) {
|
public void Complete (AnimationState state, int trackIndex, int loopCount) {
|
||||||
|
#if !WINDOWS_STOREAPP
|
||||||
Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": complete " + loopCount);
|
Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": complete " + loopCount);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Event (AnimationState state, int trackIndex, Event e) {
|
public void Event (AnimationState state, int trackIndex, Event e) {
|
||||||
|
#if !WINDOWS_STOREAPP
|
||||||
Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": event " + e);
|
Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": event " + e);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -11,5 +11,17 @@ namespace Spine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#elif WINDOWS_STOREAPP
|
||||||
|
public static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
var factory = new MonoGame.Framework.GameFrameworkViewSource<Example>();
|
||||||
|
Windows.ApplicationModel.Core.CoreApplication.Run(factory);
|
||||||
|
}
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
Loading…
x
Reference in New Issue
Block a user