mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
Merge branch '3.6' into 3.7-beta
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commit
b7da77b894
@ -651,7 +651,12 @@ namespace Spine.Unity.Editor {
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SkeletonAnimation skeletonAnimation;
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GameObject previewGameObject;
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internal bool requiresRefresh;
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#if !(UNITY_2017_4 || UNITY_2018)
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float animationLastTime;
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#endif
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static float CurrentTime { get { return (float)EditorApplication.timeSinceStartup; } }
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Action Repaint;
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public event Action<string> OnSkinChanged;
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@ -742,7 +747,9 @@ namespace Spine.Unity.Editor {
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if (previewRenderUtility == null) {
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previewRenderUtility = new PreviewRenderUtility(true);
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animationLastTime = Time.realtimeSinceStartup;
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#if !(UNITY_2017_4 || UNITY_2018)
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animationLastTime = CurrentTime;
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#endif
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const int PreviewLayer = 30;
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const int PreviewCameraCullingMask = 1 << PreviewLayer;
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@ -770,6 +777,10 @@ namespace Spine.Unity.Editor {
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skeletonAnimation.initialSkinName = skinName;
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skeletonAnimation.LateUpdate();
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previewGameObject.GetComponent<Renderer>().enabled = false;
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#if UNITY_2017_4 || UNITY_2018
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previewRenderUtility.AddSingleGO(previewGameObject);
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#endif
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}
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if (this.ActiveTrack != null) cameraAdjustEndFrame = EditorApplication.timeSinceStartup + skeletonAnimation.AnimationState.GetCurrent(0).Alpha;
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@ -813,6 +824,7 @@ namespace Spine.Unity.Editor {
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previewRenderUtility.BeginStaticPreview(new Rect(0, 0, width, height));
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DoRenderPreview(false);
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var tex = previewRenderUtility.EndStaticPreview();
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return tex;
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}
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@ -825,12 +837,17 @@ namespace Spine.Unity.Editor {
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var renderer = go.GetComponent<Renderer>();
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renderer.enabled = true;
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if (!EditorApplication.isPlaying) {
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skeletonAnimation.Update((Time.realtimeSinceStartup - animationLastTime));
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skeletonAnimation.LateUpdate();
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animationLastTime = Time.realtimeSinceStartup;
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}
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if (!EditorApplication.isPlaying) {
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#if !(UNITY_2017_4 || UNITY_2018)
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float current = CurrentTime;
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float deltaTime = (current - animationLastTime);
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skeletonAnimation.Update(deltaTime);
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animationLastTime = current;
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#endif
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skeletonAnimation.LateUpdate();
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}
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var thisPreviewUtilityCamera = this.PreviewUtilityCamera;
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if (drawHandles) {
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@ -861,7 +878,7 @@ namespace Spine.Unity.Editor {
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if (previewRenderUtility == null)
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return;
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if (EditorApplication.timeSinceStartup < cameraAdjustEndFrame)
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if (CurrentTime < cameraAdjustEndFrame)
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AdjustCameraGoals();
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lastCameraPositionGoal = cameraPositionGoal;
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@ -50,9 +50,9 @@ namespace Spine.Unity.Playables {
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var state = spineComponent.AnimationState;
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if (!Application.isPlaying) {
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#if SPINE_EDITMODEPOSE
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#if SPINE_EDITMODEPOSE
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PreviewEditModePose(playable, spineComponent);
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#endif
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#endif
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return;
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}
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@ -81,7 +81,6 @@ namespace Spine.Unity.Playables {
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if (clipData.animationReference == null) {
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float mixDuration = clipData.customDuration ? clipData.mixDuration : state.Data.DefaultMix;
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state.SetEmptyAnimation(0, mixDuration);
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continue;
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} else {
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if (clipData.animationReference.Animation != null) {
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Spine.TrackEntry trackEntry = state.SetAnimation(0, clipData.animationReference.Animation, clipData.loop);
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@ -96,11 +95,15 @@ namespace Spine.Unity.Playables {
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}
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//else Debug.LogWarningFormat("Animation named '{0}' not found", clipData.animationName);
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}
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// Ensure that the first frame ends with an updated mesh.
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spineComponent.Update(0);
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spineComponent.LateUpdate();
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}
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}
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}
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#if SPINE_EDITMODEPOSE
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#if SPINE_EDITMODEPOSE
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public void PreviewEditModePose (Playable playable, SkeletonAnimation spineComponent) {
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if (Application.isPlaying) return;
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if (spineComponent == null) return;
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@ -160,7 +163,7 @@ namespace Spine.Unity.Playables {
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// Do nothing outside of the first clip and the last clip.
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}
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#endif
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#endif
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}
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