Removed updateWorldTransform call which isn't needed since it is done in render.

This commit is contained in:
NathanSweet 2013-10-29 20:09:23 +01:00
parent 34080ecf59
commit b7f7703804

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@ -71,7 +71,6 @@ public class AnimationStateTest extends ApplicationAdapter {
skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
skeleton.setX(250);
skeleton.setY(20);
skeleton.updateWorldTransform();
bounds = new SkeletonBounds(); // Convenience class to do hit detection with bounding boxes.