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Removed updateWorldTransform call which isn't needed since it is done in render.
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@ -71,7 +71,6 @@ public class AnimationStateTest extends ApplicationAdapter {
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skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
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skeleton.setX(250);
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skeleton.setY(20);
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skeleton.updateWorldTransform();
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bounds = new SkeletonBounds(); // Convenience class to do hit detection with bounding boxes.
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