Better root flipY logic.

This commit is contained in:
NathanSweet 2013-12-05 11:13:17 +01:00
parent 53a5f1afe3
commit b85d1e3b9f

View File

@ -78,7 +78,7 @@ public class Bone {
_worldRotation = _data.inheritRotation ? _parent._worldRotation + rotation : rotation;
} else {
_worldX = flipX ? -x : x;
_worldY = (flipY != yDown) ? -y : y;
_worldY = (flipY && spine.Bone.yDown != flipY) ? -y : y;
_worldScaleX = scaleX;
_worldScaleY = scaleY;
_worldRotation = rotation;