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https://github.com/EsotericSoftware/spine-runtimes.git
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parent
e321488949
commit
b8ec11f20e
@ -416,11 +416,11 @@ namespace Spine.Unity {
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public virtual void LateUpdateMesh () {
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public virtual void LateUpdateMesh () {
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#if SPINE_OPTIONAL_RENDEROVERRIDE
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#if SPINE_OPTIONAL_RENDEROVERRIDE
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bool doMeshOverride = generateMeshOverride != null;
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bool doMeshOverride = generateMeshOverride != null;
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if ((!meshRenderer.enabled) && !doMeshOverride) return;
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if ((!meshRenderer || !meshRenderer.enabled) && !doMeshOverride) return;
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#else
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#else
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const bool doMeshOverride = false;
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const bool doMeshOverride = false;
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if (!meshRenderer.enabled) return;
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if (!meshRenderer.enabled) return;
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#endif
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#endif
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var currentInstructions = this.currentInstructions;
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var currentInstructions = this.currentInstructions;
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var workingSubmeshInstructions = currentInstructions.submeshInstructions;
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var workingSubmeshInstructions = currentInstructions.submeshInstructions;
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var currentSmartMesh = rendererBuffers.GetNextMesh(); // Double-buffer for performance.
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var currentSmartMesh = rendererBuffers.GetNextMesh(); // Double-buffer for performance.
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