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[unity] Fixes a warning when re-importing a prefab (introduced by commit 4a9f7b8a). Added a null check. See #1273, #1931.
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@ -122,8 +122,11 @@ namespace Spine.Unity.Editor {
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renderer.Initialize(true, true);
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renderer.LateUpdateMesh();
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var mesh = meshFilter.sharedMesh;
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if (mesh == null) continue;
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string meshName = string.Format("Skeleton Prefab Mesh \"{0}\"", renderer.name);
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mesh.name = meshName;
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mesh.hideFlags = HideFlags.None;
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if (context != null)
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context.AddObjectToAsset(meshFilter.sharedMesh.name, meshFilter.sharedMesh);
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}
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