[godot] Use GD.Print instead of Console.WriteLine.

This commit is contained in:
Mario Zechner 2023-10-05 11:52:47 +02:00
parent cc352cf026
commit b8eda5e27b
2 changed files with 6 additions and 6 deletions

View File

@ -10,28 +10,28 @@ public partial class AnimationStateListener : Node2D
spineboy.AnimationStarted += (sprite, animationState, trackEntry) =>
{
var spineTrackEntry = trackEntry as SpineTrackEntry;
Console.WriteLine("Animation started: " + spineTrackEntry.GetAnimation().GetName());
GD.Print("Animation started: " + spineTrackEntry.GetAnimation().GetName());
};
spineboy.AnimationInterrupted += (sprite, animationState, trackEntry) =>
{
var spineTrackEntry = trackEntry as SpineTrackEntry;
Console.WriteLine("Animation interrupted: " + spineTrackEntry.GetAnimation().GetName());
GD.Print("Animation interrupted: " + spineTrackEntry.GetAnimation().GetName());
};
spineboy.AnimationCompleted += (sprite, animationState, trackEntry) =>
{
var spineTrackEntry = trackEntry as SpineTrackEntry;
Console.WriteLine("Animation completed: " + spineTrackEntry.GetAnimation().GetName());
GD.Print("Animation completed: " + spineTrackEntry.GetAnimation().GetName());
};
spineboy.AnimationDisposed += (sprite, animationState, trackEntry) =>
{
var spineTrackEntry = trackEntry as SpineTrackEntry;
Console.WriteLine("Animation disposed: " + spineTrackEntry.GetAnimation().GetName());
GD.Print("Animation disposed: " + spineTrackEntry.GetAnimation().GetName());
};
spineboy.AnimationEvent += (sprite, animationState, trackEntry, eventObject) =>
{
var spineTrackEntry = trackEntry as SpineTrackEntry;
var spineEvent = eventObject as SpineEvent;
Console.WriteLine("Animation event: " + spineTrackEntry.GetAnimation().GetName() + ", " + spineEvent.GetData().GetEventName());
GD.Print("Animation event: " + spineTrackEntry.GetAnimation().GetName() + ", " + spineEvent.GetData().GetEventName());
if (spineEvent.GetData().GetEventName() == "footstep")
footStepAudio.Play();
};

View File

@ -21,7 +21,7 @@ public partial class MixAndMatch : SpineSprite
foreach (SpineSkinEntry entry in custom_skin.GetAttachments())
{
Console.WriteLine(entry.GetSlotIndex() + " " + entry.GetName());
GD.Print(entry.GetSlotIndex() + " " + entry.GetName());
}
GetAnimationState().SetAnimation("dance", true, 0);